diff options
author | megamage <none@none> | 2008-10-30 11:32:10 -0500 |
---|---|---|
committer | megamage <none@none> | 2008-10-30 11:32:10 -0500 |
commit | daec9868d96501b69cdcc6d37e4900874ae96cd7 (patch) | |
tree | d3872ba78e27fdd078f78d9b96cc5ec0a6e8b92e /src/game/World.cpp | |
parent | f2f73ff19f0a3eba028cf1b0a615988ef3218b3b (diff) |
[svn] Enable linked spells: cast spells/remove auras when spells casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql.
Let trigger creature cast AOE spells when summoned. Illustration provided in sql.
Let active creatures always visible if possible. (seems does not work for now, need to find out why)
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 45070615f4d..6a0da7fc90a 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1096,6 +1096,9 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading spell extra attributes...(TODO)" ); spellmgr.LoadSpellExtraAttr(); + sLog.outString( "Loading linked spells..." ); + spellmgr.LoadSpellLinked(); + sLog.outString( "Loading player Create Info & Level Stats..." ); objmgr.LoadPlayerInfo(); |