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authorSpp <spp@jorge.gr>2010-05-20 23:35:27 +0200
committerSpp <spp@jorge.gr>2010-05-20 23:35:27 +0200
commitdefd13197071f4fe3975183ca67e4e8fabee8fad (patch)
treefffdbe39560b49fbc09355c98051e5d1908d95e5 /src/game/World.cpp
parente6ba336f919e1e25e685964ad13992edf312d42b (diff)
Dungeon Finder: Initial setup and dungeon listing
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index e6c3ebb974f..684ec7b970a 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -69,6 +69,7 @@
#include "ProgressBar.h"
#include "ScriptMgr.h"
#include "AddonMgr.h"
+#include "LFGMgr.h"
INSTANTIATE_SINGLETON_1(World);
@@ -1667,6 +1668,10 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
LoadWorldStates();
+ ///- Initialize Looking For Group
+ sLog.outString("Starting Looking For Group System");
+ sLFGMgr.InitLFG();
+
///- Initialize Battlegrounds
sLog.outString("Starting BattleGround System");
sBattleGroundMgr.CreateInitialBattleGrounds();