diff options
author | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
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committer | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
commit | e69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch) | |
tree | 8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/World.cpp | |
parent | dcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff) |
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 9615a378faa..fa44e527da5 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1293,6 +1293,9 @@ void World::SetInitialWorldSettings() sLog.outString( ">>> Quests Relations loaded" ); sLog.outString(); + sLog.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." ); + objmgr.LoadNPCSpellClickSpells(); + sLog.outString( "Loading SpellArea Data..." ); // must be after quest load spellmgr.LoadSpellAreas(); |