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authormegamage <none@none>2009-05-05 16:56:15 -0500
committermegamage <none@none>2009-05-05 16:56:15 -0500
commite69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch)
tree8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/World.cpp
parentdcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff)
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 9615a378faa..fa44e527da5 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1293,6 +1293,9 @@ void World::SetInitialWorldSettings()
sLog.outString( ">>> Quests Relations loaded" );
sLog.outString();
+ sLog.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
+ objmgr.LoadNPCSpellClickSpells();
+
sLog.outString( "Loading SpellArea Data..." ); // must be after quest load
spellmgr.LoadSpellAreas();