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authormegamage <none@none>2009-07-23 09:30:05 +0800
committermegamage <none@none>2009-07-23 09:30:05 +0800
commitf481e7b14db88700631c01c58b23a1a2f7f4efb6 (patch)
treea0f9d08fec1f7e2a69782d4902b378da7ffb3634 /src/game/World.cpp
parente79656b75a3a4272f25457b11856f8ca9df29ba4 (diff)
[8191] Drop code related to use long time empty `spell_affect` table. Author: XTZGZoReX
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc and no need in custom values. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 9ad5156801d..db59f101389 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1364,9 +1364,6 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Spell target coordinates..." );
spellmgr.LoadSpellTargetPositions();
- sLog.outString( "Loading SpellAffect definitions..." );
- spellmgr.LoadSpellAffects();
-
sLog.outString( "Loading spell pet auras..." );
spellmgr.LoadSpellPetAuras();