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authormegamage <none@none>2009-04-04 20:31:43 -0600
committermegamage <none@none>2009-04-04 20:31:43 -0600
commitf692364e8e2f34425f5d016b5180499121b0a0f9 (patch)
tree214e776615fd45f846a9603a748ff4d336759cbd /src/game/World.cpp
parent9a03bb1e5f8eeb5b9f85cc31db343fbf3d5ee8d5 (diff)
*Fix a crash caused by scriptprocess
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 5c40acd9c40..f7e10c62dc9 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1631,7 +1631,7 @@ void World::ForceGameEventUpdate()
}
/// Put scripts in the execution queue
-void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
+void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target, bool start)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
@@ -1659,7 +1659,7 @@ void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source,
immedScript = true;
}
///- If one of the effects should be immediate, launch the script execution
- if (immedScript)
+ if (start && immedScript)
ScriptsProcess();
}
@@ -2367,12 +2367,9 @@ void World::ScriptsProcess()
break;
uint32 script_id = step.script->datalong2;
- //delete iter and return it to begin pos(next one)
- m_scriptSchedule.erase(iter);
- iter = m_scriptSchedule.begin();
-
- ScriptsStart(*datamap, script_id, target, NULL);
- return;
+ //insert script into schedule but do not start it
+ ScriptsStart(*datamap, script_id, target, NULL, false);
+ break;
}
case SCRIPT_COMMAND_PLAYSOUND: