diff options
author | Xanadu <none@none> | 2010-02-05 13:01:32 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 13:01:32 +0100 |
commit | f8d1920fa591d2aba16bf70023c64f4379c0114d (patch) | |
tree | 2c62d72bd6d0941e1969e8820b890ee5a43a827e /src/game/World.cpp | |
parent | a5d1bc77abc275402240bec1380fa87f04461ba8 (diff) |
Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index f23d4a23d22..9b92a4f56fa 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -47,7 +47,6 @@ #include "LootMgr.h" #include "ItemEnchantmentMgr.h" #include "MapManager.h" -#include "ScriptCalls.h" #include "CreatureAIRegistry.h" #include "Policies/SingletonImp.h" #include "BattleGroundMgr.h" @@ -1584,7 +1583,7 @@ void World::SetInitialWorldSettings() CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); sLog.outString("Initializing Scripts..."); - LoadScriptingModule(); + sScriptMgr.ScriptsInit(); ///- Initialize game time and timers sLog.outDebug("DEBUG:: Initialize game time and timers"); |