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authorQAston <none@none>2009-04-06 13:31:14 +0200
committerQAston <none@none>2009-04-06 13:31:14 +0200
commit20c02ef7606557a3932d2a3ca052242224a53b4a (patch)
tree8b7718b7938184f9c0d0aa3dba70a46316786bfa /src/game/WorldSession.cpp
parent850537ece97dde9ee788ebc6e2c8edd7285b0d00 (diff)
*Update of aura system.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 5bf573ed7df..01bda647fa4 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -297,7 +297,7 @@ void WorldSession::LogoutPlayer(bool Save)
else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
- _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
+ _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
_player->KillPlayer();
_player->BuildPlayerRepop();