diff options
| author | n0n4m3 <none@none> | 2009-12-24 10:20:15 +0100 | 
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-24 10:20:15 +0100 | 
| commit | 250a00cc1c91d2df2b6c4f72a2ad322b46fed783 (patch) | |
| tree | eab0216df4c91777747e866ed4525c9fbc7a037f /src/game/WorldSession.cpp | |
| parent | acdc4ca15b69c84197f867192328829904646a66 (diff) | |
Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
| -rw-r--r-- | src/game/WorldSession.cpp | 9 | 
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index bb7950de222..569c8fade62 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -39,7 +39,6 @@  #include "OutdoorPvPMgr.h"  #include "MapManager.h"  #include "SocialMgr.h" -#include "TimeMgr.h"  #include "zlib/zlib.h"  #include "ScriptCalls.h" @@ -107,13 +106,13 @@ void WorldSession::SendPacket(WorldPacket const* packet)      static uint64 sendPacketCount = 0;      static uint64 sendPacketBytes = 0; -    static time_t firstTime = sGameTime.GetGameTime(); +    static time_t firstTime = time(NULL);      static time_t lastTime = firstTime;                     // next 60 secs start time      static uint64 sendLastPacketCount = 0;      static uint64 sendLastPacketBytes = 0; -    time_t cur_time = sGameTime.GetGameTime(); +    time_t cur_time = time(NULL);      if((cur_time - lastTime) < 60)      { @@ -282,7 +281,7 @@ bool WorldSession::Update(uint32 /*diff*/)      }      ///- If necessary, log the player out -    time_t currTime = sGameTime.GetGameTime(); +    time_t currTime = time(NULL);      if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))          LogoutPlayer(true); @@ -659,7 +658,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin  void WorldSession::SendAccountDataTimes(uint32 mask)  {      WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4 ); // changed in WotLK -    data << uint32(sGameTime.GetGameTime());                             // unix time of something +    data << uint32(time(NULL));                             // unix time of something      data << uint8(1);      data << uint32(mask);                                   // type mask      for(uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)  | 
