diff options
author | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
commit | 2e127f7a30706dc1d40c65de22ff02851732da24 (patch) | |
tree | 91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/WorldSession.cpp | |
parent | 182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff) |
Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r-- | src/game/WorldSession.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index ad5dd007685..63f60ad061a 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -76,7 +76,7 @@ WorldSession::~WorldSession() ///- empty incoming packet queue WorldPacket* packet; - while(_recvQueue.next(packet)) + while (_recvQueue.next(packet)) delete packet; loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); @@ -296,7 +296,7 @@ bool WorldSession::Update(uint32 /*diff*/) void WorldSession::LogoutPlayer(bool Save) { // finish pending transfers before starting the logout - while(_player && _player->IsBeingTeleportedFar()) + while (_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; @@ -381,7 +381,7 @@ void WorldSession::LogoutPlayer(bool Save) // Repop at GraveYard or other player far teleport will prevent saving player because of not present map // Teleport player immediately for correct player save - while(_player->IsBeingTeleportedFar()) + while (_player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members @@ -656,7 +656,7 @@ void WorldSession::LoadTutorialsData() for (int iI = 0; iI < 8; ++iI) m_Tutorials[iI] = fields[iI].GetUInt32(); } - while( result->NextRow() ); + while ( result->NextRow() ); } m_TutorialsChanged = false; } |