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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/WorldSession.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index ad5dd007685..63f60ad061a 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -76,7 +76,7 @@ WorldSession::~WorldSession()
///- empty incoming packet queue
WorldPacket* packet;
- while(_recvQueue.next(packet))
+ while (_recvQueue.next(packet))
delete packet;
loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
@@ -296,7 +296,7 @@ bool WorldSession::Update(uint32 /*diff*/)
void WorldSession::LogoutPlayer(bool Save)
{
// finish pending transfers before starting the logout
- while(_player && _player->IsBeingTeleportedFar())
+ while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
@@ -381,7 +381,7 @@ void WorldSession::LogoutPlayer(bool Save)
// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
// Teleport player immediately for correct player save
- while(_player->IsBeingTeleportedFar())
+ while (_player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
@@ -656,7 +656,7 @@ void WorldSession::LoadTutorialsData()
for (int iI = 0; iI < 8; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
- while( result->NextRow() );
+ while ( result->NextRow() );
}
m_TutorialsChanged = false;
}