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authormegamage <none@none>2008-11-06 16:10:28 -0600
committermegamage <none@none>2008-11-06 16:10:28 -0600
commit37d4724c9790b32b902d295b1de7b64f1e932292 (patch)
tree2318e67254429d1026cae5d28dd596078edbfc3e /src/game/WorldSession.cpp
parent0aada07187e373ef9763bfb2ae6e6f706f56dfd4 (diff)
[svn] Merge from Mangos:
3c7ac5bd3e20c33a22ac57c5c3bac23a0798dc9e 2008-10-23 19:06:27 Some endianess related fixes and cleanups. By VladimirMangos. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp57
1 files changed, 26 insertions, 31 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index d8f5c8877cb..8ac04561733 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
@@ -50,35 +50,34 @@ _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expans
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
_logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
{
- if (sock)
- {
- m_Address = sock->GetRemoteAddress ();
- sock->AddReference ();
- }
+ if (sock)
+ {
+ m_Address = sock->GetRemoteAddress ();
+ sock->AddReference ();
+ }
}
/// WorldSession destructor
WorldSession::~WorldSession()
{
///- unload player if not unloaded
- if(_player)
- LogoutPlayer(true);
+ if (_player)
+ LogoutPlayer (true);
/// - If have unclosed socket, close it
- if (m_Socket)
+ if (m_Socket)
{
- m_Socket->CloseSocket ();
- m_Socket->RemoveReference ();
- m_Socket = NULL;
+ m_Socket->CloseSocket ();
+ m_Socket->RemoveReference ();
+ m_Socket = NULL;
}
///- empty incoming packet queue
while(!_recvQueue.empty())
{
- WorldPacket *packet = _recvQueue.next();
+ WorldPacket *packet = _recvQueue.next ();
delete packet;
}
-
}
void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
@@ -133,10 +132,10 @@ void WorldSession::SendPacket(WorldPacket const* packet)
sendLastPacketBytes = packet->wpos(); // wpos is real written size
}
- #endif // !TRINITY_DEBUG
+ #endif // !MANGOS_DEBUG
- if (m_Socket->SendPacket (*packet) == -1)
- m_Socket->CloseSocket ();
+ if (m_Socket->SendPacket (*packet) == -1)
+ m_Socket->CloseSocket ();
}
/// Add an incoming packet to the queue
@@ -157,12 +156,12 @@ void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason)
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(uint32 /*diff*/)
{
- if (m_Socket && m_Socket->IsClosed ())
- {
+ if (m_Socket && m_Socket->IsClosed ())
+ {
m_Socket->RemoveReference ();
m_Socket = NULL;
- }
-
+ }
+
WorldPacket *packet;
///- Retrieve packets from the receive queue and call the appropriate handlers
@@ -247,7 +246,7 @@ void WorldSession::LogoutPlayer(bool Save)
{
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
-
+
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())
@@ -284,7 +283,7 @@ void WorldSession::LogoutPlayer(bool Save)
// give honor to all attackers from set like group case
for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
- (*itr)->RewardHonor(_player, aset.size(), -1, true);
+ (*itr)->RewardHonor(_player,aset.size());
// give bg rewards and update counters like kill by first from attackers
// this can't be called for all attackers.
@@ -402,7 +401,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
//No SQL injection as AccountId is uint32
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
- GetAccountId());
+ GetAccountId());
sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
}
@@ -414,8 +413,8 @@ void WorldSession::LogoutPlayer(bool Save)
/// Kick a player out of the World
void WorldSession::KickPlayer()
{
- if (m_Socket)
- m_Socket->CloseSocket ();
+ if (m_Socket)
+ m_Socket->CloseSocket ();
}
/// Cancel channeling handler
@@ -521,7 +520,3 @@ void WorldSession::SendAuthWaitQue(uint32 position)
SendPacket(&packet);
}
}
-
-
-
-