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authorn0n4m3 <none@none>2009-12-23 08:04:10 +0100
committern0n4m3 <none@none>2009-12-23 08:04:10 +0100
commit3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch)
treebe5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/WorldSession.cpp
parent7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff)
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 569c8fade62..bb7950de222 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -39,6 +39,7 @@
#include "OutdoorPvPMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
+#include "TimeMgr.h"
#include "zlib/zlib.h"
#include "ScriptCalls.h"
@@ -106,13 +107,13 @@ void WorldSession::SendPacket(WorldPacket const* packet)
static uint64 sendPacketCount = 0;
static uint64 sendPacketBytes = 0;
- static time_t firstTime = time(NULL);
+ static time_t firstTime = sGameTime.GetGameTime();
static time_t lastTime = firstTime; // next 60 secs start time
static uint64 sendLastPacketCount = 0;
static uint64 sendLastPacketBytes = 0;
- time_t cur_time = time(NULL);
+ time_t cur_time = sGameTime.GetGameTime();
if((cur_time - lastTime) < 60)
{
@@ -281,7 +282,7 @@ bool WorldSession::Update(uint32 /*diff*/)
}
///- If necessary, log the player out
- time_t currTime = time(NULL);
+ time_t currTime = sGameTime.GetGameTime();
if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
LogoutPlayer(true);
@@ -658,7 +659,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4 ); // changed in WotLK
- data << uint32(time(NULL)); // unix time of something
+ data << uint32(sGameTime.GetGameTime()); // unix time of something
data << uint8(1);
data << uint32(mask); // type mask
for(uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)