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authorKingPin <none@none>2008-11-05 20:10:19 -0600
committerKingPin <none@none>2008-11-05 20:10:19 -0600
commit8d331f2b10cff29ee0571f7056ad353df6a3eabd (patch)
tree36ef334fec8d6a55f151d40ca5e709880346c219 /src/game/WorldSession.cpp
parent404f72c7a2e9c230156e51f8013993b3c8f03d93 (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 0e6dfedc162..f4e4e1c1d46 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -379,7 +379,7 @@ void WorldSession::LogoutPlayer(bool Save)
_player->GetGroup()->SendUpdate();
///- Broadcast a logout message to the player's friends
- sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), "", true);
+ sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
///- Delete the player object
_player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data