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authormegamage <none@none>2009-08-24 20:23:54 -0500
committermegamage <none@none>2009-08-24 20:23:54 -0500
commitaa86640fdfef00e1394d4ea3a6febf7f3e7b775c (patch)
tree843dfcc8ff6b8e1b85a01cd3a0f36703a3353434 /src/game/WorldSession.cpp
parent0d5028eea43dab5a2a96af5939243bae2e8a5d87 (diff)
[8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table.
First start of mangos will take more time then usually, because of guild_rank change. If you want to speed first start up, execute command: UPDATE guild_rank SET rid = rid - 1; Signed-off-by: Triply <triply@getmangos.com> --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 824ba785e48..3ec1675ca49 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -368,7 +368,7 @@ void WorldSession::LogoutPlayer(bool Save)
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
if(guild)
{
- guild->LoadPlayerStatsByGuid(_player->GetGUID());
+ guild->SetMemberStats(_player->GetGUID());
guild->UpdateLogoutTime(_player->GetGUID());
WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table.