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authormaximius <none@none>2009-09-11 13:42:39 -0700
committermaximius <none@none>2009-09-11 13:42:39 -0700
commitb4a13eff5130bb9127d2898d280336a4a30b5661 (patch)
tree19fd75edfc81be946b323d06c0f4ac2401abc9d0 /src/game/WorldSession.cpp
parentaed229dfe6cb2e308081a334321f5981cf34dc52 (diff)
*Missed some changes
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 97d79e10635..d80ede80bc7 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -73,11 +73,10 @@ WorldSession::~WorldSession()
}
///- empty incoming packet queue
- while(!_recvQueue.empty())
- {
- WorldPacket *packet = _recvQueue.next ();
+ WorldPacket* packet;
+ while(_recvQueue.next(packet))
delete packet;
- }
+
loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId());
}
@@ -169,10 +168,9 @@ bool WorldSession::Update(uint32 /*diff*/)
{
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not proccess packets if socket already closed
- while (!_recvQueue.empty() && m_Socket && !m_Socket->IsClosed ())
+ WorldPacket* packet;
+ while (_recvQueue.next(packet) && m_Socket && !m_Socket->IsClosed ())
{
- WorldPacket *packet = _recvQueue.next();
-
/*#if 1
sLog.outError( "MOEP: %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),