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authormegamage <none@none>2009-02-15 17:33:36 -0600
committermegamage <none@none>2009-02-15 17:33:36 -0600
commitbb75ff7b79e89dac82f3ee1c740eb6079c7ec43b (patch)
treea48ea1fe70e395573e7ca4be4058fe894bbc2bdf /src/game/WorldSession.cpp
parent058b7c32e40332a620d8e294b4defba81e14dfc0 (diff)
*Cleanup of charm/farsight code. Hope this can fix some crash bugs.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index e043bbe9659..7f28d3e4e94 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -249,14 +249,6 @@ void WorldSession::LogoutPlayer(bool Save)
if (_player)
{
- // Unpossess the current possessed unit of player
- _player->StopCharmOrPossess();
-
- // Remove any possession of this player on logout
- _player->RemoveCharmedOrPossessedBy(NULL);
-
- //_player->DestroyForNearbyPlayers();
-
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);