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authormegamage <none@none>2009-01-23 22:10:59 -0600
committermegamage <none@none>2009-01-23 22:10:59 -0600
commitc62acd32f85b4d1a4242e2d7a0f3f9eec92a7fda (patch)
tree3010022dacd6e661bb2c7a693ad23a8a12b32630 /src/game/WorldSession.cpp
parent8a6277dab2c818a5d0b9f5eef2815f2dedfa41ae (diff)
*Fix the bug that player cannot see other units after changing map (the last rev does not work).
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index c3ec18ae1b7..e043bbe9659 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -255,7 +255,7 @@ void WorldSession::LogoutPlayer(bool Save)
// Remove any possession of this player on logout
_player->RemoveCharmedOrPossessedBy(NULL);
- _player->DestroyForNearbyPlayers();
+ //_player->DestroyForNearbyPlayers();
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);