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authorBlaymoira <none@none>2009-01-04 17:20:23 +0100
committerBlaymoira <none@none>2009-01-04 17:20:23 +0100
commitc9f0d4292afa4b468728c456f7ec0f56d8d15c62 (patch)
treecec65105e31ae59f4867e002855244f81cd43f0d /src/game/WorldSession.cpp
parentc4401376ab510c48cccf0b95cb52c79b038bec5b (diff)
*Cleaned up database queries - by XTZGZoReX
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 47e1334198e..f2e08969a96 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -324,7 +324,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- Reset the online field in the account table
// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
//No SQL injection as AccountID is uint32
- loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
+ LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());