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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/WorldSession.cpp
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 563f5f4a168..a5cc9f1e2fc 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -313,7 +313,7 @@ void WorldSession::LogoutPlayer(bool Save)
sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{