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authormegamage <none@none>2009-03-02 16:46:43 -0600
committermegamage <none@none>2009-03-02 16:46:43 -0600
commitf503f320ad6db899cb966fadd5757c71d0c005b1 (patch)
tree40d138558f1662fbdef82da39a7a502032da5ce6 /src/game/WorldSession.cpp
parente73d01182f74110372655d29787dc73de6efedbc (diff)
[7359] Fixed crash when removing battleground from BGFreeSlotQueue. Author: Triply
Fixed player will now drop a flag before he logs out, if he is in BG. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index bfe9946e7d3..70a864229ea 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -305,6 +305,9 @@ void WorldSession::LogoutPlayer(bool Save)
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
+ //drop a flag if player is carrying it
+ if(BattleGround *bg = _player->GetBattleGround())
+ bg->EventPlayerDroppedFlag(_player);
///- Teleport to home if the player is in an invalid instance
if(!_player->m_InstanceValid && !_player->isGameMaster())