aboutsummaryrefslogtreecommitdiff
path: root/src/game/WorldSession.h
diff options
context:
space:
mode:
authorgvcoman <none@none>2008-11-05 20:51:05 -0600
committergvcoman <none@none>2008-11-05 20:51:05 -0600
commit44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch)
tree7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/game/WorldSession.h
parent8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff)
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.h')
-rw-r--r--src/game/WorldSession.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index e544891b899..c4ff01884ff 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -31,6 +31,7 @@ class MailItemsInfo;
struct ItemPrototype;
struct AuctionEntry;
struct DeclinedName;
+struct MovementInfo;
class Creature;
class Item;
@@ -317,6 +318,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleMoveWorldportAckOpcode(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
+ void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags);
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);