diff options
| author | megamage <none@none> | 2008-11-30 12:47:26 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-11-30 12:47:26 -0600 |
| commit | bb1ee8a004c79d0f2262820f92df4bd72bdd6587 (patch) | |
| tree | c240378ccc96b12f1f67cc9e096368bc95662a2c /src/game/WorldSession.h | |
| parent | 375d3ba4eb986676fc9084a93414083a89d542a0 (diff) | |
*Update to Mangos 6867. Source: Mangos.
*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSession.h')
| -rw-r--r-- | src/game/WorldSession.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h index 27391ae9618..c9f98765092 100644 --- a/src/game/WorldSession.h +++ b/src/game/WorldSession.h @@ -98,6 +98,9 @@ class TRINITY_DLL_SPEC WorldSession void SetPlayer(Player *plr) { _player = plr; } uint8 Expansion() const { return m_expansion; } + /// Session in auth.queue currently + void SetInQueue(bool state) { m_inQueue = state; } + /// Is the user engaged in a log out process? bool isLogingOut() const { return _logoutTime || m_playerLogout; } @@ -639,6 +642,7 @@ class TRINITY_DLL_SPEC WorldSession uint8 m_expansion; time_t _logoutTime; + bool m_inQueue; // session wait in auth.queue bool m_playerLoading; // code processed in LoginPlayer bool m_playerLogout; // code processed in LogoutPlayer bool m_playerRecentlyLogout; |
