diff options
| author | win32 <none@none> | 2009-12-16 18:58:36 +0200 |
|---|---|---|
| committer | win32 <none@none> | 2009-12-16 18:58:36 +0200 |
| commit | bf2c3fd8cf32578324162a8bef2ac6e48e7e0009 (patch) | |
| tree | ccb8f71a159aba2799cc009352a8626d95b6fc6c /src/game/WorldSession.h | |
| parent | dc53b4a9def06d012d791304aaba1c748a1f997a (diff) | |
MaNGOS merge: Mail System.
* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSession.h')
| -rw-r--r-- | src/game/WorldSession.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h index b26f5ba4933..021a1a49d2b 100644 --- a/src/game/WorldSession.h +++ b/src/game/WorldSession.h @@ -28,7 +28,6 @@ #include "Common.h" #include "SharedDefines.h" -class MailItemsInfo; struct ItemPrototype; struct AuctionEntry; struct DeclinedName; @@ -42,7 +41,6 @@ class Unit; class GameObject; class WorldPacket; class WorldSocket; -class WorldSession; class QueryResult; class LoginQueryHolder; class CharacterHandler; @@ -223,12 +221,8 @@ class TRINITY_DLL_SPEC WorldSession m_TutorialsChanged = true; } } - - //mail - //used with item_page table + //used with item_page table bool SendItemInfo( uint32 itemid, WorldPacket data ); - static void SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, const std::string& subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint16 mailTemplateId = 0); - static void SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 received_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay = 0, uint16 mailTemplateId = 0); //auction void SendAuctionHello( uint64 guid, Creature * unit ); |
