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authorthenecromancer <none@none>2010-01-13 11:16:38 +0100
committerthenecromancer <none@none>2010-01-13 11:16:38 +0100
commitea4e25f3aaa10efeacf0849bcb1583ad78ee2b28 (patch)
tree9873402e58eb955e2db047f0c31b2760df32d019 /src/game/WorldSession.h
parentdb24e2927c0a67576011692ef8c2f8150da9425f (diff)
Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.h')
-rw-r--r--src/game/WorldSession.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index 7e81a3d338f..93c5529eddb 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -748,6 +748,8 @@ class TRINITY_DLL_SPEC WorldSession
bool HandleOnItemOpen(Item *pItem);
bool HandleOnGoClick(GameObject *pGameObject);
void HandleOnCreatureKill(Creature *pCreature);
+ void HandleEjectPasenger(WorldPacket &data);
+ void HandleEnterPlayerVehicle(WorldPacket &data);
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);