aboutsummaryrefslogtreecommitdiff
path: root/src/game/WorldSocket.cpp
diff options
context:
space:
mode:
authorChaz Brown <iamparadox@netscape.net>2009-08-29 08:51:24 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-29 08:51:24 -0400
commit055acc4b8a7d903f450c5ba325f42b845a2b157f (patch)
treed6d7772e5adbc8830e1de6a1e3780fc716476786 /src/game/WorldSocket.cpp
parent2345c5ca8d431f897d90b290974bc9cdb002a66f (diff)
Replace switch with more proper way of checking allowSecurityLevel, and a few other minor changes.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r--src/game/WorldSocket.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 0425085ea9f..0da9c875ba2 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -862,8 +862,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
}
// Check locked state for server
+ sWorld.UpdateAllowedSecurity();
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit ();
-
+ sLog.outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);