diff options
author | Chaz Brown <iamparadox@netscape.net> | 2009-08-29 08:51:24 -0400 |
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committer | Chaz Brown <iamparadox@netscape.net> | 2009-08-29 08:51:24 -0400 |
commit | 055acc4b8a7d903f450c5ba325f42b845a2b157f (patch) | |
tree | d6d7772e5adbc8830e1de6a1e3780fc716476786 /src/game/WorldSocket.cpp | |
parent | 2345c5ca8d431f897d90b290974bc9cdb002a66f (diff) |
Replace switch with more proper way of checking allowSecurityLevel, and a few other minor changes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r-- | src/game/WorldSocket.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index 0425085ea9f..0da9c875ba2 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -862,8 +862,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) } // Check locked state for server + sWorld.UpdateAllowedSecurity(); AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit (); - + sLog.outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType) { WorldPacket Packet (SMSG_AUTH_RESPONSE, 1); |