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authorXTZGZoReX <none@none>2009-03-21 13:51:28 +0100
committerXTZGZoReX <none@none>2009-03-21 13:51:28 +0100
commit55695eda786667a34d6c0ae59496d787dfba4b3e (patch)
tree3d62e720455cef466b992a5055cfb115c6392403 /src/game/WorldSocket.cpp
parentbab99cedba0217e050708e4d8eb8868fb7596343 (diff)
* Implement ".server set closed on/off" command to allow/deny new connections to the world.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r--src/game/WorldSocket.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 0f975cf776f..dd2d2d93f1f 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -764,6 +764,16 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
return -1;
}
+ if(sWorld.IsClosed())
+ {
+ packet.Initialize(SMSG_AUTH_RESPONSE, 1);
+ packet << uint8(AUTH_REJECT);
+ SendPacket (packet);
+
+ sLog.outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", m_Session->GetRemoteAddress());
+ return -1;
+ }
+
// Read the content of the packet
recvPacket >> BuiltNumberClient; // for now no use
recvPacket >> unk2;