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authormaximius <none@none>2009-12-18 13:41:30 -0800
committermaximius <none@none>2009-12-18 13:41:30 -0800
commitdc1207139ac3a6bccd918ddb5d291df98ac1cf33 (patch)
treefc13f86b6c09f449ccc319c3d321f1e87dafa8d6 /src/game/WorldSocket.cpp
parent89464472a97fcba60e4ad7682a44f8106cc64ecd (diff)
*Cleanup, proper indentation, and remove some wrong/irrelevant comments copied from custom patches..
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r--src/game/WorldSocket.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 680d0515d61..0f25f92ab66 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -1013,7 +1013,7 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
return 0; // nothing written, still remaining data => 0
m_Crypt.EncryptSend(header.header, header.getHeaderLength());
-
+
if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
return 0; // no space left. This should not happend. Just return 0 as nothing written and still remaining data
@@ -1033,10 +1033,9 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
ACE_ASSERT (false);
-
+
return 1; // some byte written and packet completed
}
-
bool WorldSocket::iFlushPacketQueue()
{