diff options
| author | megamage <none@none> | 2009-09-01 16:47:49 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-09-01 16:47:49 -0500 |
| commit | dc68c2b269fdd401e2f0f6e1e372292b74c66bb8 (patch) | |
| tree | 385932d0531cec602257aa91492d14dfe7533602 /src/game/WorldSocket.cpp | |
| parent | f0e6acda3b080f7c686190731a2a8c6f5215336b (diff) | |
[8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
| -rw-r--r-- | src/game/WorldSocket.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index 0da9c875ba2..ba119637cf9 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -921,7 +921,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) m_Crypt.Init(&K); - m_Session->LoadAccountData(); + m_Session->LoadGlobalAccountData(); m_Session->LoadTutorialsData(); m_Session->ReadAddonsInfo(recvPacket); |
