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authormegamage <none@none>2009-09-01 16:47:49 -0500
committermegamage <none@none>2009-09-01 16:47:49 -0500
commitdc68c2b269fdd401e2f0f6e1e372292b74c66bb8 (patch)
tree385932d0531cec602257aa91492d14dfe7533602 /src/game/WorldSocket.cpp
parentf0e6acda3b080f7c686190731a2a8c6f5215336b (diff)
[8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data` * Move its in sql update from `account_data` to new table. * For client packets that can be send in loggined state or just after logout but assocualted with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT * Store low guid for loggedin player or recently logout into WorldSession. Author: VladimirMangos, TOM_RUS --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r--src/game/WorldSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 0da9c875ba2..ba119637cf9 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -921,7 +921,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
m_Crypt.Init(&K);
- m_Session->LoadAccountData();
+ m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);