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authorXTZGZoReX <none@none>2010-04-05 13:08:47 +0200
committerXTZGZoReX <none@none>2010-04-05 13:08:47 +0200
commit7c277c87d8dffe89deee84592e337974fe0ef96e (patch)
tree4a7f53267c567f4f6377305d31b8b76d0f940fd6 /src/game/WorldSocketMgr.cpp
parenta795a1110c6b62df841b8a48d8e634ede255c486 (diff)
* Only call Database::ThreadStart()/ThreadEnd() once per thread.
* Some cleanups in MapUpdater/DelayExecutor. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocketMgr.cpp')
-rw-r--r--src/game/WorldSocketMgr.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp
index b018e7423e2..c0007f0f633 100644
--- a/src/game/WorldSocketMgr.cpp
+++ b/src/game/WorldSocketMgr.cpp
@@ -155,8 +155,6 @@ class ReactorRunnable : protected ACE_Task_Base
DEBUG_LOG ("Network Thread Starting");
WorldDatabase.ThreadStart();
- CharacterDatabase.ThreadStart();
- loginDatabase.ThreadStart();
ACE_ASSERT (m_Reactor);
@@ -190,8 +188,6 @@ class ReactorRunnable : protected ACE_Task_Base
}
WorldDatabase.ThreadEnd();
- CharacterDatabase.ThreadEnd();
- loginDatabase.ThreadEnd();
DEBUG_LOG ("Network Thread Exitting");