diff options
author | KingPin <none@none> | 2008-11-06 08:20:26 -0600 |
---|---|---|
committer | KingPin <none@none> | 2008-11-06 08:20:26 -0600 |
commit | 5746d0e98d8a5c4af96102835d501c47ed370def (patch) | |
tree | a17851f0bc08626df74b690df53f28754e9e89fe /src/game/debugcmds.cpp | |
parent | c74f9b4a685a899091dc7cb1b5db5c494ed12b9a (diff) |
[svn] * Avoid access to bag item prototype for getting bag size, use related item
update field instead as more fast source. source mangos.
* Further reduce of DB access in guild handlers.
* Multi-locale DBC extracting - source Foks
*** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits..
--HG--
branch : trunk
Diffstat (limited to 'src/game/debugcmds.cpp')
-rw-r--r-- | src/game/debugcmds.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/debugcmds.cpp b/src/game/debugcmds.cpp index e8deb551ebf..e98550315f9 100644 --- a/src/game/debugcmds.cpp +++ b/src/game/debugcmds.cpp @@ -319,8 +319,7 @@ bool ChatHandler::HandleGetItemState(const char* args) else { Bag *bag = (Bag*)item; - const ItemPrototype *proto = bag->GetProto(); - for (uint8 j = 0; j < proto->ContainerSlots; ++j) + for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item = bag->GetItemByPos(j); if (item && item->GetState() == state) @@ -416,8 +415,7 @@ bool ChatHandler::HandleGetItemState(const char* args) if(item->IsBag()) { Bag *bag = (Bag*)item; - const ItemPrototype *proto = bag->GetProto(); - for (uint8 j = 0; j < proto->ContainerSlots; ++j) + for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item = bag->GetItemByPos(j); if (!item) continue; |