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authorKingPin <none@none>2008-11-06 08:20:26 -0600
committerKingPin <none@none>2008-11-06 08:20:26 -0600
commit5746d0e98d8a5c4af96102835d501c47ed370def (patch)
treea17851f0bc08626df74b690df53f28754e9e89fe /src/game/debugcmds.cpp
parentc74f9b4a685a899091dc7cb1b5db5c494ed12b9a (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item
update field instead as more fast source. source mangos. * Further reduce of DB access in guild handlers. * Multi-locale DBC extracting - source Foks *** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits.. --HG-- branch : trunk
Diffstat (limited to 'src/game/debugcmds.cpp')
-rw-r--r--src/game/debugcmds.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/debugcmds.cpp b/src/game/debugcmds.cpp
index e8deb551ebf..e98550315f9 100644
--- a/src/game/debugcmds.cpp
+++ b/src/game/debugcmds.cpp
@@ -319,8 +319,7 @@ bool ChatHandler::HandleGetItemState(const char* args)
else
{
Bag *bag = (Bag*)item;
- const ItemPrototype *proto = bag->GetProto();
- for (uint8 j = 0; j < proto->ContainerSlots; ++j)
+ for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item = bag->GetItemByPos(j);
if (item && item->GetState() == state)
@@ -416,8 +415,7 @@ bool ChatHandler::HandleGetItemState(const char* args)
if(item->IsBag())
{
Bag *bag = (Bag*)item;
- const ItemPrototype *proto = bag->GetProto();
- for (uint8 j = 0; j < proto->ContainerSlots; ++j)
+ for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item = bag->GetItemByPos(j);
if (!item) continue;