diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/debugcmds.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/debugcmds.cpp')
-rw-r--r-- | src/game/debugcmds.cpp | 514 |
1 files changed, 514 insertions, 0 deletions
diff --git a/src/game/debugcmds.cpp b/src/game/debugcmds.cpp new file mode 100644 index 00000000000..98d0984f545 --- /dev/null +++ b/src/game/debugcmds.cpp @@ -0,0 +1,514 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "Player.h" +#include "Opcodes.h" +#include "Chat.h" +#include "Log.h" +#include "Unit.h" +#include "ObjectAccessor.h" +#include "GossipDef.h" +#include "Language.h" +#include "MapManager.h" + +bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/) +{ + Object *obj = getSelectedUnit(); + + if(!obj) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + return true; + } + + SendSysMessage(LANG_NOT_IMPLEMENTED); + + return true; +} + +bool ChatHandler::HandleDebugSpellFailCommand(const char* args) +{ + if(!args) + return false; + + char* px = strtok((char*)args, " "); + if(!px) + return false; + + uint8 failnum = (uint8)atoi(px); + + WorldPacket data(SMSG_CAST_FAILED, 5); + data << (uint32)133; + data << failnum; + m_session->SendPacket(&data); + + return true; +} + +bool ChatHandler::HandleSetPoiCommand(const char* args) +{ + Player *pPlayer = m_session->GetPlayer(); + Unit* target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + return true; + } + + if(!args) + return false; + + char* icon_text = strtok((char*)args, " "); + char* flags_text = strtok(NULL, " "); + if(!icon_text || !flags_text) + return false; + + uint32 icon = atol(icon_text); + if ( icon < 0 ) + icon = 0; + + uint32 flags = atol(flags_text); + + sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags); + pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI"); + return true; +} + +bool ChatHandler::HandleEquipErrorCommand(const char* args) +{ + if(!args) + return false; + + uint8 msg = atoi(args); + m_session->GetPlayer()->SendEquipError(msg, 0, 0); + return true; +} + +bool ChatHandler::HandleSellErrorCommand(const char* args) +{ + if(!args) + return false; + + uint8 msg = atoi(args); + m_session->GetPlayer()->SendSellError(msg, 0, 0, 0); + return true; +} + +bool ChatHandler::HandleBuyErrorCommand(const char* args) +{ + if(!args) + return false; + + uint8 msg = atoi(args); + m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0); + return true; +} + +bool ChatHandler::HandleSendOpcodeCommand(const char* args) +{ + Unit *unit = getSelectedUnit(); + if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) + unit = m_session->GetPlayer(); + + FILE *file = fopen("opcode.txt", "r"); + if(!file) + return false; + + uint32 type; + + uint32 val1; + uint64 val2; + float val3; + char val4[101]; + + uint32 opcode = 0; + fscanf(file, "%u", &opcode); + if(!opcode) + { + fclose(file); + return false; + } + + WorldPacket data(opcode, 0); + + while(fscanf(file, "%u", &type) != EOF) + { + switch(type) + { + case 0: // uint8 + fscanf(file, "%u", &val1); + data << uint8(val1); + break; + case 1: // uint16 + fscanf(file, "%u", &val1); + data << uint16(val1); + break; + case 2: // uint32 + fscanf(file, "%u", &val1); + data << uint32(val1); + break; + case 3: // uint64 + fscanf(file, I64FMTD, &val2); + data << uint64(val2); + break; + case 4: // float + fscanf(file, "%f", &val3); + data << float(val3); + break; + case 5: // string + fscanf(file, "%s", val4, 101); + data << val4; + break; + case 6: // packed guid + data.append(unit->GetPackGUID()); + break; + default: + fclose(file); + return false; + } + } + fclose(file); + sLog.outDebug("Sending opcode %u", data.GetOpcode()); + data.hexlike(); + ((Player*)unit)->GetSession()->SendPacket(&data); + PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName()); + return true; +} + +bool ChatHandler::HandleUpdateWorldStateCommand(const char* args) +{ + char* w = strtok((char*)args, " "); + char* s = strtok(NULL, " "); + + if (!w || !s) + return false; + + uint32 world = (uint32)atoi(w); + uint32 state = (uint32)atoi(s); + m_session->GetPlayer()->SendUpdateWorldState(world, state); + return true; +} + +bool ChatHandler::HandlePlaySound2Command(const char* args) +{ + if(!args) + return false; + + uint32 soundid = atoi(args); + m_session->GetPlayer()->PlaySound(soundid, false); + return true; +} + +//Send notification in channel +bool ChatHandler::HandleSendChannelNotifyCommand(const char* args) +{ + if(!args) + return false; + + const char *name = "test"; + uint8 code = atoi(args); + + WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10)); + data << code; // notify type + data << name; // channel name + data << uint32(0); + data << uint32(0); + m_session->SendPacket(&data); + return true; +} + +//Send notification in chat +bool ChatHandler::HandleSendChatMsgCommand(const char* args) +{ + if(!args) + return false; + + const char *msg = "testtest"; + uint8 type = atoi(args); + WorldPacket data; + ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer()); + m_session->SendPacket(&data); + return true; +} + +bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args) +{ + uint32 msg = atol((char*)args); + if (msg >= 0) + m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg); + return true; +} + +bool ChatHandler::HandleGetLootRecipient(const char* args) +{ + Creature* target = getSelectedCreature(); + if(!target) + return false; + + PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient"); + return true; +} + +bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args) +{ + uint32 msg = atol((char*)args); + if (msg >= 0) + m_session->GetPlayer()->SendCanTakeQuestResponse(msg); + return true; +} + +bool ChatHandler::HandleGetItemState(const char* args) +{ + if (!args) + return false; + + std::string state_str = args; + + ItemUpdateState state = ITEM_UNCHANGED; + bool list_queue = false, check_all = false; + if (state_str == "unchanged") state = ITEM_UNCHANGED; + else if (state_str == "changed") state = ITEM_CHANGED; + else if (state_str == "new") state = ITEM_NEW; + else if (state_str == "removed") state = ITEM_REMOVED; + else if (state_str == "queue") list_queue = true; + else if (state_str == "check_all") check_all = true; + else return false; + + Player* player = getSelectedPlayer(); + if (!player) player = m_session->GetPlayer(); + + if (!list_queue && !check_all) + { + state_str = "The player has the following " + state_str + " items: "; + SendSysMessage(state_str.c_str()); + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++) + { + if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) + continue; + + Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (!item) continue; + if (!item->IsBag()) + { + if (item->GetState() == state) + PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); + } + else + { + Bag *bag = (Bag*)item; + const ItemPrototype *proto = bag->GetProto(); + for (uint8 j = 0; j < proto->ContainerSlots; ++j) + { + Item* item = bag->GetItemByPos(j); + if (item && item->GetState() == state) + PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); + } + } + } + } + + if (list_queue) + { + std::vector<Item *> &updateQueue = player->GetItemUpdateQueue(); + for(size_t i = 0; i < updateQueue.size(); i++) + { + Item *item = updateQueue[i]; + if(!item) continue; + + Bag *container = item->GetContainer(); + uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); + + std::string st; + switch(item->GetState()) + { + case ITEM_UNCHANGED: st = "unchanged"; break; + case ITEM_CHANGED: st = "changed"; break; + case ITEM_NEW: st = "new"; break; + case ITEM_REMOVED: st = "removed"; break; + } + + PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); + } + if (updateQueue.empty()) + PSendSysMessage("updatequeue empty"); + } + + if (check_all) + { + bool error = false; + std::vector<Item *> &updateQueue = player->GetItemUpdateQueue(); + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++) + { + if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) + continue; + + Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (!item) continue; + + if (item->GetSlot() != i) + { + PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); + error = true; continue; + } + + if (item->GetOwnerGUID() != player->GetGUID()) + { + PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); + error = true; continue; + } + + if (Bag *container = item->GetContainer()) + { + PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); + error = true; continue; + } + + if (item->IsInUpdateQueue()) + { + uint16 qp = item->GetQueuePos(); + if (qp > updateQueue.size()) + { + PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); + error = true; continue; + } + + if (updateQueue[qp] == NULL) + { + PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); + error = true; continue; + } + + if (updateQueue[qp] != item) + { + PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); + error = true; continue; + } + } + else if (item->GetState() != ITEM_UNCHANGED) + { + PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); + error = true; continue; + } + + if(item->IsBag()) + { + Bag *bag = (Bag*)item; + const ItemPrototype *proto = bag->GetProto(); + for (uint8 j = 0; j < proto->ContainerSlots; ++j) + { + Item* item = bag->GetItemByPos(j); + if (!item) continue; + + if (item->GetSlot() != j) + { + PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item->GetGUIDLow(), item->GetSlot()); + error = true; continue; + } + + if (item->GetOwnerGUID() != player->GetGUID()) + { + PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); + error = true; continue; + } + + Bag *container = item->GetContainer(); + if (!container) + { + PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow()); + error = true; continue; + } + + if (container != bag) + { + PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); + error = true; continue; + } + + if (item->IsInUpdateQueue()) + { + uint16 qp = item->GetQueuePos(); + if (qp > updateQueue.size()) + { + PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp); + error = true; continue; + } + + if (updateQueue[qp] == NULL) + { + PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp); + error = true; continue; + } + + if (updateQueue[qp] != item) + { + PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); + error = true; continue; + } + } + else if (item->GetState() != ITEM_UNCHANGED) + { + PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), item->GetState()); + error = true; continue; + } + } + } + } + + for(size_t i = 0; i < updateQueue.size(); i++) + { + Item *item = updateQueue[i]; + if(!item) continue; + + if (item->GetOwnerGUID() != player->GetGUID()) + { + PSendSysMessage("queue(%d): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); + error = true; continue; + } + + if (item->GetQueuePos() != i) + { + PSendSysMessage("queue(%d): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); + error = true; continue; + } + + if (item->GetState() == ITEM_REMOVED) continue; + Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot()); + + if (test == NULL) + { + PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); + error = true; continue; + } + + if (test != item) + { + PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); + error = true; continue; + } + } + if (!error) + SendSysMessage("All OK!"); + } + + return true; +} |