diff options
author | KingPin <KingPin@Trinitycore.org> | 2009-02-17 20:07:49 -0600 |
---|---|---|
committer | KingPin <KingPin@Trinitycore.org> | 2009-02-17 20:07:49 -0600 |
commit | 14234c86fa4f1b31436a0289cdac5f92ab430804 (patch) | |
tree | 0737ac702e34444fedfce1e37509f8aa3316243d /src/game | |
parent | 667cdbccc3b2c0e44ff8dfa6e0e11afbfddd3d3e (diff) |
Newline added to bottom of all files.
--HG--
branch : trunk
Diffstat (limited to 'src/game')
263 files changed, 266 insertions, 3 deletions
diff --git a/src/game/AccountMgr.cpp b/src/game/AccountMgr.cpp index d12f07e7bfd..6d27df2cb73 100644 --- a/src/game/AccountMgr.cpp +++ b/src/game/AccountMgr.cpp @@ -221,3 +221,4 @@ bool AccountMgr::normilizeString(std::string& utf8str) return WStrToUtf8(wstr_buf,wstr_len,utf8str); } + diff --git a/src/game/AccountMgr.h b/src/game/AccountMgr.h index 0c1703ee2d9..febd5c6216b 100644 --- a/src/game/AccountMgr.h +++ b/src/game/AccountMgr.h @@ -58,3 +58,4 @@ class AccountMgr #define accmgr Trinity::Singleton<AccountMgr>::Instance() #endif + diff --git a/src/game/AddonHandler.cpp b/src/game/AddonHandler.cpp index 74bb4d9d6bc..63582113914 100644 --- a/src/game/AddonHandler.cpp +++ b/src/game/AddonHandler.cpp @@ -208,3 +208,4 @@ void AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target, ui } } */ + diff --git a/src/game/AddonHandler.h b/src/game/AddonHandler.h index 6a3b6d21c83..6255bd551e2 100644 --- a/src/game/AddonHandler.h +++ b/src/game/AddonHandler.h @@ -37,3 +37,4 @@ class AddonHandler }; #define sAddOnHandler Trinity::Singleton<AddonHandler>::Instance() #endif + diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index 65dd1849217..a001ea5af22 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -113,3 +113,4 @@ AggressorAI::UpdateAI(const uint32 /*diff*/) } } } + diff --git a/src/game/AggressorAI.h b/src/game/AggressorAI.h index e50a4c0ece3..97dccbcd329 100644 --- a/src/game/AggressorAI.h +++ b/src/game/AggressorAI.h @@ -50,3 +50,4 @@ class TRINITY_DLL_DECL AggressorAI : public CreatureAI TimeTracker i_tracker; }; #endif + diff --git a/src/game/AnimalRandomMovementGenerator.h b/src/game/AnimalRandomMovementGenerator.h index 8f467dfe632..c24162d2708 100644 --- a/src/game/AnimalRandomMovementGenerator.h +++ b/src/game/AnimalRandomMovementGenerator.h @@ -28,3 +28,4 @@ * animal creatures. */ #endif + diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp index 5f1dfdb93d7..c498ed33be4 100644 --- a/src/game/ArenaTeam.cpp +++ b/src/game/ArenaTeam.cpp @@ -662,3 +662,4 @@ arenateam fields (id from 2.3.3 client): 1430 - unk - rank? 1431 - personal arena rating */ + diff --git a/src/game/ArenaTeam.h b/src/game/ArenaTeam.h index 3c6972cdcd0..9641c1e5992 100644 --- a/src/game/ArenaTeam.h +++ b/src/game/ArenaTeam.h @@ -235,3 +235,4 @@ class ArenaTeam ArenaTeamStats stats; }; #endif + diff --git a/src/game/ArenaTeamHandler.cpp b/src/game/ArenaTeamHandler.cpp index d2c9f54d04b..9ba2e65ec92 100644 --- a/src/game/ArenaTeamHandler.cpp +++ b/src/game/ArenaTeamHandler.cpp @@ -438,3 +438,4 @@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S "%s is full" ERR_ARENA_TEAM_LEVEL_TOO_LOW_I "You must be level %d to form an arena team" */ + diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp index c200c9751a6..9fc448cf20b 100644 --- a/src/game/AuctionHouse.cpp +++ b/src/game/AuctionHouse.cpp @@ -756,3 +756,4 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) data << (uint32) 300; // unk 2.3.0 const? SendPacket(&data); } + diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index f05d31abb41..bd3b51af4d2 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -1196,3 +1196,4 @@ void AuctionHouseBotLoadValues(AHBConfig *config) {sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());} } } + diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h index 71b14d17a4a..3a224b8f752 100644 --- a/src/game/AuctionHouseBot.h +++ b/src/game/AuctionHouseBot.h @@ -685,3 +685,4 @@ void AuctionHouseBotInit(); void AuctionHouseBotLoadValues(AHBConfig*); void AuctionHouseBotCommands(uint32, uint32, uint32, char*); #endif + diff --git a/src/game/AuctionHouseObject.h b/src/game/AuctionHouseObject.h index cccba8413da..83fd19d19c6 100644 --- a/src/game/AuctionHouseObject.h +++ b/src/game/AuctionHouseObject.h @@ -104,3 +104,4 @@ class AuctionHouseObject AuctionEntryMap AuctionsMap; }; #endif + diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp index 765d40f3962..331b12acde5 100644 --- a/src/game/Bag.cpp +++ b/src/game/Bag.cpp @@ -224,3 +224,4 @@ Item* Bag::GetItemByPos( uint8 slot ) const return NULL; } + diff --git a/src/game/Bag.h b/src/game/Bag.h index 97f06917485..d930809cf4a 100644 --- a/src/game/Bag.h +++ b/src/game/Bag.h @@ -75,3 +75,4 @@ inline Item* NewItemOrBag(ItemPrototype const * proto) return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item; } #endif + diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index d392f074600..ccaab6cf6bc 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -1564,3 +1564,4 @@ int32 BattleGround::GetObjectType(uint64 guid) void BattleGround::HandleKillUnit(Creature *creature, Player *killer) { } + diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index d1d9cb19f28..b28ce709ada 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -554,3 +554,4 @@ class BattleGround float m_TeamStartLocO[2]; }; #endif + diff --git a/src/game/BattleGroundAA.cpp b/src/game/BattleGroundAA.cpp index 8737088894a..ad9720ad5fe 100644 --- a/src/game/BattleGroundAA.cpp +++ b/src/game/BattleGroundAA.cpp @@ -63,3 +63,4 @@ bool BattleGroundAA::SetupBattleGround() { return true; } + diff --git a/src/game/BattleGroundAA.h b/src/game/BattleGroundAA.h index edddc110600..8a07831eb38 100644 --- a/src/game/BattleGroundAA.h +++ b/src/game/BattleGroundAA.h @@ -47,3 +47,4 @@ class BattleGroundAA : public BattleGround void HandleKillPlayer(Player* player, Player *killer); }; #endif + diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 00e1090d8d5..501ac8eef33 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -671,3 +671,4 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value break; } } + diff --git a/src/game/BattleGroundAB.h b/src/game/BattleGroundAB.h index 464108d63c9..3fcea59c8e8 100644 --- a/src/game/BattleGroundAB.h +++ b/src/game/BattleGroundAB.h @@ -284,3 +284,4 @@ class BattleGroundAB : public BattleGround bool m_IsInformedNearVictory; }; #endif + diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index c65ca479712..9eced355ba3 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -1445,3 +1445,4 @@ void BattleGroundAV::ResetBGSubclass() } + diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h index e80ad47d869..310635b995f 100644 --- a/src/game/BattleGroundAV.h +++ b/src/game/BattleGroundAV.h @@ -1579,3 +1579,4 @@ class BattleGroundAV : public BattleGround }; #endif + diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index 6f4ac89c64e..a010bb166ac 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -251,3 +251,4 @@ spell 32725 - Green Team 35774 Gold Team 35775 Green Team */ + diff --git a/src/game/BattleGroundBE.h b/src/game/BattleGroundBE.h index a16464dd31b..00f826f8207 100644 --- a/src/game/BattleGroundBE.h +++ b/src/game/BattleGroundBE.h @@ -74,3 +74,4 @@ class BattleGroundBE : public BattleGround void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); }; #endif + diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 1af6aaabf8b..e9eba524349 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -940,3 +940,4 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, return nearestEntry; } + diff --git a/src/game/BattleGroundEY.h b/src/game/BattleGroundEY.h index 0152a889f30..30ff2b3e584 100644 --- a/src/game/BattleGroundEY.h +++ b/src/game/BattleGroundEY.h @@ -372,3 +372,4 @@ class BattleGroundEY : public BattleGround int32 m_PointAddingTimer; }; #endif + diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index fc99fe3f1fe..b1522c939f7 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -859,3 +859,4 @@ void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err) SendPacket(&data); return; } + diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index b4a28d93fd8..259ee1fed13 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1768,3 +1768,4 @@ void BattleGroundMgr::SetHolidayWeekends(uint32 mask) } } } + diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 70b899d5f85..5edcc1457d3 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -251,3 +251,4 @@ class BattleGroundMgr #define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance() #endif + diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index f06910af986..5debaa3c6a5 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -226,3 +226,4 @@ bool BattleGroundNA::SetupBattleGround() 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ 0050: 00 00 00 00 00 00 | ...... */ + diff --git a/src/game/BattleGroundNA.h b/src/game/BattleGroundNA.h index 45dc9efec31..ae419b9fc44 100644 --- a/src/game/BattleGroundNA.h +++ b/src/game/BattleGroundNA.h @@ -72,3 +72,4 @@ class BattleGroundNA : public BattleGround bool HandlePlayerUnderMap(Player * plr); }; #endif + diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index 193578e88b0..6d68403fe4c 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -226,3 +226,4 @@ Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ 0050: 00 00 00 00 00 00 | ...... */ + diff --git a/src/game/BattleGroundRL.h b/src/game/BattleGroundRL.h index d3f58264833..599cb53dc63 100644 --- a/src/game/BattleGroundRL.h +++ b/src/game/BattleGroundRL.h @@ -68,3 +68,4 @@ class BattleGroundRL : public BattleGround bool HandlePlayerUnderMap(Player * plr); }; #endif + diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index 755089473e8..500b00feb46 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -736,3 +736,4 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); } + diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h index 17b59d98343..61898f92255 100644 --- a/src/game/BattleGroundWS.h +++ b/src/game/BattleGroundWS.h @@ -185,3 +185,4 @@ class BattleGroundWS : public BattleGround int32 m_FlagsDropTimer[2]; }; #endif + diff --git a/src/game/Cell.h b/src/game/Cell.h index 35bcdbeea8a..160e037bcfb 100644 --- a/src/game/Cell.h +++ b/src/game/Cell.h @@ -163,3 +163,4 @@ struct TRINITY_DLL_DECL CellLock } }; #endif + diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h index ee026ec8353..463b051f7ac 100644 --- a/src/game/CellImpl.h +++ b/src/game/CellImpl.h @@ -178,3 +178,4 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi } } #endif + diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp index e05a9793857..bf787d7d25d 100644 --- a/src/game/Channel.cpp +++ b/src/game/Channel.cpp @@ -989,3 +989,4 @@ void Channel::LeaveNotify(uint64 guid) data << GetName(); SendToAll(&data); } + diff --git a/src/game/Channel.h b/src/game/Channel.h index b8d322ee9f7..82b62df12c4 100644 --- a/src/game/Channel.h +++ b/src/game/Channel.h @@ -285,3 +285,4 @@ class Channel void LeaveNotify(uint64 guid); // invisible notify }; #endif + diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp index ae869f36d4d..71e7ea365c2 100644 --- a/src/game/ChannelHandler.cpp +++ b/src/game/ChannelHandler.cpp @@ -387,3 +387,4 @@ void WorldSession::HandleChannelJoinNotify(WorldPacket &recvPacket) if(Channel *chn = cMgr->GetChannel(channelname, _player)) chn->JoinNotify(_player->GetGUID());*/ } + diff --git a/src/game/ChannelMgr.h b/src/game/ChannelMgr.h index c31998c0569..453ee144d86 100644 --- a/src/game/ChannelMgr.h +++ b/src/game/ChannelMgr.h @@ -101,3 +101,4 @@ inline ChannelMgr* channelMgr(uint32 team) return NULL; } #endif + diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 192e85a5347..4aef21df530 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1087,3 +1087,4 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) data << uint64(guid); SendPacket(&data); } + diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index fa2bc71152c..f64877095ed 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -1395,3 +1395,4 @@ bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, G return true; } + diff --git a/src/game/Chat.h b/src/game/Chat.h index 8329aab4d67..e6474968606 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -537,3 +537,4 @@ class CliHandler : public ChatHandler char const *fmtstring( char const *format, ... ); #endif + diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index 7b5b552e74e..22b58cccdf3 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -588,3 +588,4 @@ void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket) { sLog.outDebug("Opcode %u", recvPacket.GetOpcode()); } + diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp index 0ab8814fa29..fb212870822 100644 --- a/src/game/CombatHandler.cpp +++ b/src/game/CombatHandler.cpp @@ -95,3 +95,4 @@ void WorldSession::SendAttackStop(Unit const* enemy) data << uint32(0); // unk, can be 1 also SendPacket(&data); } + diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index ad8bab6e369..bb7b56fdca7 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -161,3 +161,4 @@ template void ConfusedMovementGenerator<Player>::Reset(Player &player); template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature); template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff); template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff); + diff --git a/src/game/ConfusedMovementGenerator.h b/src/game/ConfusedMovementGenerator.h index 8847460c504..4940c4bcaea 100644 --- a/src/game/ConfusedMovementGenerator.h +++ b/src/game/ConfusedMovementGenerator.h @@ -55,3 +55,4 @@ class TRINITY_DLL_SPEC ConfusedMovementGenerator uint32 i_nextMove; }; #endif + diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 989ccd61151..fe4794dea41 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -213,3 +213,4 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } + diff --git a/src/game/Corpse.h b/src/game/Corpse.h index 3cd6299a494..91131c1cb85 100644 --- a/src/game/Corpse.h +++ b/src/game/Corpse.h @@ -100,3 +100,4 @@ class Corpse : public WorldObject GridPair m_grid; // gride for corpse position for fast search }; #endif + diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 681aab3ebe3..179143b1502 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -2335,3 +2335,4 @@ const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const return GetName(); } + diff --git a/src/game/Creature.h b/src/game/Creature.h index 97796f3e639..ea81053aab3 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -711,3 +711,4 @@ class AssistDelayEvent : public BasicEvent }; #endif + diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 885d9ddcadb..409463b0052 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -100,3 +100,4 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/) if(!target || !charmer->canAttack(target)) AttackStart(charmer->SelectNearestTarget()); } + diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index c39fb6ce9dd..a259475b543 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -174,3 +174,4 @@ typedef FactoryHolder<CreatureAI> CreatureAICreator; typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry; typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository; #endif + diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h index 2122adeb61c..2f82522f426 100644 --- a/src/game/CreatureAIImpl.h +++ b/src/game/CreatureAIImpl.h @@ -30,3 +30,4 @@ CreatureAIFactory<REAL_AI>::Create(void *data) const return (new REAL_AI(creature)); } #endif + diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp index 12b4aa97d0d..2ac73da702b 100644 --- a/src/game/CreatureAIRegistry.cpp +++ b/src/game/CreatureAIRegistry.cpp @@ -53,3 +53,4 @@ namespace AIRegistry (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); } } + diff --git a/src/game/CreatureAIRegistry.h b/src/game/CreatureAIRegistry.h index 0fecef476dc..b4155403e9b 100644 --- a/src/game/CreatureAIRegistry.h +++ b/src/game/CreatureAIRegistry.h @@ -26,3 +26,4 @@ namespace AIRegistry void Initialize(void); } #endif + diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index bebc810e6c0..a2f3d39fcc7 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -125,3 +125,4 @@ namespace FactorySelector } } + diff --git a/src/game/CreatureAISelector.h b/src/game/CreatureAISelector.h index 8a354a4007e..c7b4e541f3c 100644 --- a/src/game/CreatureAISelector.h +++ b/src/game/CreatureAISelector.h @@ -31,3 +31,4 @@ namespace FactorySelector MovementGenerator* selectMovementGenerator(Creature *); } #endif + diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 3669c638c45..6b69a9102dd 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -212,3 +212,4 @@ void CreatureGroup::SetMemberDestination(Creature *member) member->GetMotionMaster()->MovePoint(0, x, y, z); } } + diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index c8dd45c1b3f..dbf8dcec645 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -66,3 +66,4 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() #endif + diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp index daa8a2f8fa3..c0f673a539a 100644 --- a/src/game/Debugcmds.cpp +++ b/src/game/Debugcmds.cpp @@ -570,3 +570,4 @@ bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/) SendSysMessage("End of hostil reference list."); return true; } + diff --git a/src/game/DestinationHolder.cpp b/src/game/DestinationHolder.cpp index 1a9beab4a01..904509aeef4 100644 --- a/src/game/DestinationHolder.cpp +++ b/src/game/DestinationHolder.cpp @@ -19,3 +19,4 @@ */ #include "DestinationHolder.h" + diff --git a/src/game/DestinationHolder.h b/src/game/DestinationHolder.h index 311fb4f4d70..4c259d0dfde 100644 --- a/src/game/DestinationHolder.h +++ b/src/game/DestinationHolder.h @@ -62,3 +62,4 @@ class TRINITY_DLL_DECL DestinationHolder }; #endif + diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h index 443f6a90211..fcc2d946de8 100644 --- a/src/game/DestinationHolderImp.h +++ b/src/game/DestinationHolderImp.h @@ -247,3 +247,4 @@ DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y, } #endif + diff --git a/src/game/DuelHandler.cpp b/src/game/DuelHandler.cpp index bc3cf7db4bf..58506f949e9 100644 --- a/src/game/DuelHandler.cpp +++ b/src/game/DuelHandler.cpp @@ -90,3 +90,4 @@ void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket) GetPlayer()->DuelComplete(DUEL_INTERUPTED); } + diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 4f63a149244..96b6f68bb77 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -160,3 +160,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con && (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false) || GetCasterGUID() == u->GetGUID()); } + diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index a27be9a521c..1bcd29998f8 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -73,3 +73,4 @@ class DynamicObject : public WorldObject GridReference<DynamicObject> m_gridRef; }; #endif + diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index ff3d2f21b78..87800d2edc1 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -402,3 +402,4 @@ template void FleeingMovementGenerator<Player>::Reset(Player &); template void FleeingMovementGenerator<Creature>::Reset(Creature &); template bool FleeingMovementGenerator<Player>::Update(Player &, const uint32 &); template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint32 &); + diff --git a/src/game/FleeingMovementGenerator.h b/src/game/FleeingMovementGenerator.h index 23b5a0ad589..6a4f3593370 100644 --- a/src/game/FleeingMovementGenerator.h +++ b/src/game/FleeingMovementGenerator.h @@ -63,3 +63,4 @@ class TRINITY_DLL_SPEC FleeingMovementGenerator DestinationHolder< Traveller<T> > i_destinationHolder; }; #endif + diff --git a/src/game/FollowerRefManager.h b/src/game/FollowerRefManager.h index ab445fa29df..136fdbfeadb 100644 --- a/src/game/FollowerRefManager.h +++ b/src/game/FollowerRefManager.h @@ -31,3 +31,4 @@ class FollowerRefManager : public RefManager<Unit, TargetedMovementGeneratorBase }; #endif + diff --git a/src/game/FollowerReference.cpp b/src/game/FollowerReference.cpp index c554f6b44ba..44c8e8d55de 100644 --- a/src/game/FollowerReference.cpp +++ b/src/game/FollowerReference.cpp @@ -36,3 +36,4 @@ void FollowerReference::sourceObjectDestroyLink() { getSource()->stopFollowing(); } + diff --git a/src/game/FollowerReference.h b/src/game/FollowerReference.h index 1a7c09d13e9..16fa880bcfe 100644 --- a/src/game/FollowerReference.h +++ b/src/game/FollowerReference.h @@ -34,3 +34,4 @@ class TRINITY_DLL_SPEC FollowerReference : public Reference<Unit, TargetedMoveme void sourceObjectDestroyLink(); }; #endif + diff --git a/src/game/Formulas.h b/src/game/Formulas.h index f9915a2001c..f54917be6f3 100644 --- a/src/game/Formulas.h +++ b/src/game/Formulas.h @@ -206,3 +206,4 @@ namespace Trinity } } #endif + diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index ee6f348296a..ae2dc488b86 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1532,3 +1532,4 @@ void GameEvent::SendWorldStateUpdate(Player * plr, uint16 event_id) plr->SendUpdateWorldState(itr->second.max_world_state, (uint32)(itr->second.reqNum)); } } + diff --git a/src/game/GameEvent.h b/src/game/GameEvent.h index 2655a5925db..9f69aa9e6ea 100644 --- a/src/game/GameEvent.h +++ b/src/game/GameEvent.h @@ -160,3 +160,4 @@ class GameEvent #define gameeventmgr Trinity::Singleton<GameEvent>::Instance() #endif + diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 82102a99444..9338ee17079 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1331,3 +1331,4 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const return GetName(); } + diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 3b837a0550c..2eb51a6fbe4 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -600,3 +600,4 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject GridReference<GameObject> m_gridRef; }; #endif + diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp index 635d426f694..a2dd89d34c0 100644 --- a/src/game/GlobalEvents.cpp +++ b/src/game/GlobalEvents.cpp @@ -86,3 +86,4 @@ void CorpsesErase() CorpsesErase(true, 20*MINUTE); CorpsesErase(false,3*DAY); } + diff --git a/src/game/GlobalEvents.h b/src/game/GlobalEvents.h index a1c6b31a406..6ec6e6b60b1 100644 --- a/src/game/GlobalEvents.h +++ b/src/game/GlobalEvents.h @@ -29,3 +29,4 @@ void CorpsesErase(); void HandleCorpsesErase(void*); #endif /// @} + diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index 85414fa3372..b0f717eea9e 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -763,3 +763,4 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); } + diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h index ac4ac213b3d..e2279550528 100644 --- a/src/game/GossipDef.h +++ b/src/game/GossipDef.h @@ -206,3 +206,4 @@ class TRINITY_DLL_SPEC PlayerMenu void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); }; #endif + diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h index 1c67bd0ca3a..9b39702d397 100644 --- a/src/game/GridDefines.h +++ b/src/game/GridDefines.h @@ -188,3 +188,4 @@ namespace Trinity } } #endif + diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index a189aa72304..f516035ea16 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -268,3 +268,4 @@ bool CannibalizeObjectCheck::operator()(Corpse* u) return false; } + diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index f0d7a5da034..b7b0a9d4292 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -977,3 +977,4 @@ namespace Trinity #endif } #endif + diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index dfb202a37e1..57fde9423d5 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -489,3 +489,4 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m) } #endif // TRINITY_GRIDNOTIFIERSIMPL_H + diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp index 5cf5c8b8c11..d38cd922537 100644 --- a/src/game/GridStates.cpp +++ b/src/game/GridStates.cpp @@ -73,3 +73,4 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c } } } + diff --git a/src/game/GridStates.h b/src/game/GridStates.h index 2764d09506c..167f30b8371 100644 --- a/src/game/GridStates.h +++ b/src/game/GridStates.h @@ -73,3 +73,4 @@ class TRINITY_DLL_DECL RemovalState : public GridState void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const; }; #endif + diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 908a610e7a2..7364041bc23 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1537,4 +1537,5 @@ void Group::BroadcastGroupUpdate(void) DEBUG_LOG("-- Forced group value update for '%s'", pp->GetName()); } } -}
\ No newline at end of file +}
+ diff --git a/src/game/Group.h b/src/game/Group.h index 9882966e3f6..76543dd4873 100644 --- a/src/game/Group.h +++ b/src/game/Group.h @@ -411,3 +411,4 @@ class TRINITY_DLL_SPEC Group uint8* m_subGroupsCounts; }; #endif + diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index f875e833c77..a283a6baff5 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -943,3 +943,4 @@ void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data ) if(unkn!=0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); } + diff --git a/src/game/GroupRefManager.h b/src/game/GroupRefManager.h index 1bef31f076f..94741c30279 100644 --- a/src/game/GroupRefManager.h +++ b/src/game/GroupRefManager.h @@ -33,3 +33,4 @@ class GroupRefManager : public RefManager<Group, Player> GroupReference* getFirst() { return ((GroupReference* ) RefManager<Group, Player>::getFirst()); } }; #endif + diff --git a/src/game/GroupReference.cpp b/src/game/GroupReference.cpp index 25ea473309a..24646e3059a 100644 --- a/src/game/GroupReference.cpp +++ b/src/game/GroupReference.cpp @@ -39,3 +39,4 @@ void GroupReference::sourceObjectDestroyLink() // called from invalidate() getTarget()->DelinkMember(this); } + diff --git a/src/game/GroupReference.h b/src/game/GroupReference.h index 66e91bd3a8a..0b338991109 100644 --- a/src/game/GroupReference.h +++ b/src/game/GroupReference.h @@ -41,3 +41,4 @@ class TRINITY_DLL_SPEC GroupReference : public Reference<Group, Player> void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; } }; #endif + diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index d3c3d9a7330..0a892961f4d 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -137,3 +137,4 @@ void GuardAI::JustDied(Unit *killer) i_creature.SendZoneUnderAttackMessage(pkiller); } + diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h index 30f76dd509a..b7b3c79607b 100644 --- a/src/game/GuardAI.h +++ b/src/game/GuardAI.h @@ -53,3 +53,4 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI TimeTracker i_tracker; }; #endif + diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index d16274dbf5b..ec14ca04192 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -1985,3 +1985,4 @@ bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const return false; } + diff --git a/src/game/Guild.h b/src/game/Guild.h index 683ff980e3a..5dc6c00111d 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -454,3 +454,4 @@ class Guild Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone ); }; #endif + diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index 4711f2d0902..77e9af49ed3 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -1702,3 +1702,4 @@ void WorldSession::SendSaveGuildEmblem( uint32 msg ) data << uint32(msg); // not part of guild SendPacket( &data ); } + diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 0f5b9b2543b..ddf66ad220c 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -82,3 +82,4 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff return true; } + diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index a116027608f..12d5f150405 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -55,3 +55,4 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> uint32 i_travel_timer; }; #endif + diff --git a/src/game/HostilRefManager.cpp b/src/game/HostilRefManager.cpp index a2928158a2c..f1cb465520e 100644 --- a/src/game/HostilRefManager.cpp +++ b/src/game/HostilRefManager.cpp @@ -147,3 +147,4 @@ void HostilRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline) } //================================================= + diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h index 4d049b234c0..e7addd5479b 100644 --- a/src/game/HostilRefManager.h +++ b/src/game/HostilRefManager.h @@ -66,3 +66,4 @@ class HostilRefManager : public RefManager<Unit, ThreatManager> }; //================================================= #endif + diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 6b68dd8eeed..ff21643c2b0 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -49,3 +49,4 @@ DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff) m_timer -= time_diff; return true; } + diff --git a/src/game/IdleMovementGenerator.h b/src/game/IdleMovementGenerator.h index 8a8aece5458..3719f7bc7d7 100644 --- a/src/game/IdleMovementGenerator.h +++ b/src/game/IdleMovementGenerator.h @@ -52,3 +52,4 @@ class TRINITY_DLL_SPEC DistractMovementGenerator : public MovementGenerator }; #endif + diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index c605de2c453..28145973bc0 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -29,3 +29,4 @@ void InstanceData::SaveToDB() CharacterDatabase.escape_string(data); CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId()); } + diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index 8fea525a6e2..cd3a50787ef 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -70,3 +70,4 @@ class TRINITY_DLL_SPEC InstanceData virtual void SetData(uint32, uint32 data) {} }; #endif + diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index cb95dac6978..21d806db921 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -650,3 +650,4 @@ uint32 InstanceSaveManager::GetNumBoundGroupsTotal() ret += itr->second->GetGroupCount(); return ret; } + diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h index 7dcf13aede8..58b891b3a9f 100644 --- a/src/game/InstanceSaveMgr.h +++ b/src/game/InstanceSaveMgr.h @@ -173,3 +173,4 @@ class TRINITY_DLL_DECL InstanceSaveManager : public Trinity::Singleton<InstanceS #define sInstanceSaveManager Trinity::Singleton<InstanceSaveManager>::Instance() #endif + diff --git a/src/game/Item.cpp b/src/game/Item.cpp index b0c2109a5b5..766bd81d640 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -916,3 +916,4 @@ Item* Item::CloneItem( uint32 count, Player const* player ) const newItem->SetItemRandomProperties(GetItemRandomPropertyId()); return newItem; } + diff --git a/src/game/Item.h b/src/game/Item.h index 72c09b0c1da..3417f2fcc6d 100644 --- a/src/game/Item.h +++ b/src/game/Item.h @@ -297,3 +297,4 @@ class TRINITY_DLL_SPEC Item : public Object bool mb_in_trade; // true if item is currently in trade-window }; #endif + diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp index 52a2e5dc1eb..3326fb56e96 100644 --- a/src/game/ItemEnchantmentMgr.cpp +++ b/src/game/ItemEnchantmentMgr.cpp @@ -202,3 +202,4 @@ uint32 GenerateEnchSuffixFactor(uint32 item_id) } return 0; } + diff --git a/src/game/ItemEnchantmentMgr.h b/src/game/ItemEnchantmentMgr.h index 97053c1ec36..17cf634860e 100644 --- a/src/game/ItemEnchantmentMgr.h +++ b/src/game/ItemEnchantmentMgr.h @@ -27,3 +27,4 @@ void LoadRandomEnchantmentsTable(); uint32 GetItemEnchantMod(uint32 entry); uint32 GenerateEnchSuffixFactor(uint32 item_id); #endif + diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 085c9553a30..0e46115de08 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -1256,3 +1256,4 @@ void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data) GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); } + diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h index 1ca412d246a..15b01faf5a2 100644 --- a/src/game/ItemPrototype.h +++ b/src/game/ItemPrototype.h @@ -578,3 +578,4 @@ struct ItemLocale #pragma pack(pop) #endif #endif + diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp index a3379c4d79b..667b65327d5 100644 --- a/src/game/LFGHandler.cpp +++ b/src/game/LFGHandler.cpp @@ -337,3 +337,4 @@ void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data ) SendLfgResult(type, entry, 0); } + diff --git a/src/game/Language.h b/src/game/Language.h index 590c21e715b..f19ffe3fe15 100644 --- a/src/game/Language.h +++ b/src/game/Language.h @@ -877,3 +877,4 @@ enum TrinityStrings // For other tables maybe 2000010000-2147483647 (max index) }; #endif + diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index bd40ee431ac..62aa5d41709 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -266,3 +266,4 @@ bool ChatHandler::HandleServerMotdCommand(const char* /*args*/) PSendSysMessage(LANG_MOTD_CURRENT, sWorld.GetMotd()); return true; } + diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 5ee72a786d9..489cc656243 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -2799,3 +2799,4 @@ bool ChatHandler::HandleDrunkCommand(const char* args) return true; } + diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 2b996cfd0fb..c4dd39b8be7 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -4053,3 +4053,4 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) return true; } + diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index f1a08f0b2c4..6a909d447ba 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -7324,3 +7324,4 @@ bool ChatHandler::HandleUnbindSightCommand(const char* args) m_session->GetPlayer()->StopCastingBindSight(); return true; } + diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index a4a8a7a1f01..6ca7ae1c535 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -504,3 +504,4 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) pLoot->NotifyItemRemoved(slotid); --pLoot->unlootedCount; } + diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 9271c14ed13..c8511c3deeb 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -1239,3 +1239,4 @@ void LoadLootTemplates_Reference() // output error for any still listed ids (not referenced from any loot table) LootTemplates_Reference.ReportUnusedIds(ids_set); } + diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h index 1cb02c29bfc..8c64531bf4a 100644 --- a/src/game/LootMgr.h +++ b/src/game/LootMgr.h @@ -331,3 +331,4 @@ inline void LoadLootTables() ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li); ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); #endif + diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index 48bf94c4411..5698fdf03f2 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -860,3 +860,4 @@ void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 station } CharacterDatabase.CommitTransaction(); } + diff --git a/src/game/Mail.h b/src/game/Mail.h index f937c357325..784028e6d5d 100644 --- a/src/game/Mail.h +++ b/src/game/Mail.h @@ -212,3 +212,4 @@ struct Mail bool HasItems() const { return !items.empty(); } }; #endif + diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 66542030464..fa71a2f23bc 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -2140,4 +2140,5 @@ void Map::AddUnitToNotify(Unit* u) i_unitsToNotify.push_back(u->GetGUID()); u->m_IsInNotifyList = true; } -}
\ No newline at end of file +} + diff --git a/src/game/Map.h b/src/game/Map.h index 0c26fb36a00..d967015478f 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -469,3 +469,4 @@ Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier) cell_lock->Visit(cell_lock, grid_object_notifier, *this, radius, x_off, y_off); } #endif + diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index 1a58eb2e74e..47c0fb56b0c 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -274,3 +274,4 @@ bool MapInstanced::CanEnter(Player *player) return false; } + diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h index 0efe5034dfa..740a9f45fbe 100644 --- a/src/game/MapInstanced.h +++ b/src/game/MapInstanced.h @@ -71,3 +71,4 @@ class TRINITY_DLL_DECL MapInstanced : public Map uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; }; #endif + diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index fdd62d2d4ce..7f3764eb31e 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -348,3 +348,4 @@ uint32 MapManager::GetNumPlayersInInstances() } return ret; } + diff --git a/src/game/MapManager.h b/src/game/MapManager.h index cba0a86d1a5..aa04cf550c1 100644 --- a/src/game/MapManager.h +++ b/src/game/MapManager.h @@ -142,3 +142,4 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit uint32 i_MaxInstanceId; }; #endif + diff --git a/src/game/MapRefManager.h b/src/game/MapRefManager.h index bfd0ca12eda..cf8170a7bb3 100644 --- a/src/game/MapRefManager.h +++ b/src/game/MapRefManager.h @@ -42,3 +42,4 @@ class MapRefManager : public RefManager<Map, Player> const_iterator end() const { return const_iterator(NULL); } }; #endif + diff --git a/src/game/MapReference.h b/src/game/MapReference.h index 5300d1aa4a7..50a7dcea5a4 100644 --- a/src/game/MapReference.h +++ b/src/game/MapReference.h @@ -50,3 +50,4 @@ class TRINITY_DLL_SPEC MapReference : public Reference<Map, Player> MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); } }; #endif + diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index a6b84d30de2..742cc69ff25 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1601,3 +1601,4 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) sLog.outDebug("Client used \"/timetest %d\" command", mode); } + diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index b5a68a19d38..7bfae33c079 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -471,3 +471,4 @@ bool MotionMaster::GetDestination(float &x, float &y, float &z) return top()->GetDestination(x,y,z); } + diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index 84057741d08..d362e6574f0 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -152,3 +152,4 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> uint8 m_cleanFlag; }; #endif + diff --git a/src/game/MovementGenerator.cpp b/src/game/MovementGenerator.cpp index 3cfccdb81c7..ee314ffae3f 100644 --- a/src/game/MovementGenerator.cpp +++ b/src/game/MovementGenerator.cpp @@ -23,3 +23,4 @@ MovementGenerator::~MovementGenerator() { } + diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h index d362b6be648..49d0ce8798a 100644 --- a/src/game/MovementGenerator.h +++ b/src/game/MovementGenerator.h @@ -98,3 +98,4 @@ typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGenerator typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry; typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository; #endif + diff --git a/src/game/MovementGeneratorImpl.h b/src/game/MovementGeneratorImpl.h index 43c18ac6866..7197adb5dfe 100644 --- a/src/game/MovementGeneratorImpl.h +++ b/src/game/MovementGeneratorImpl.h @@ -30,3 +30,4 @@ MovementGeneratorFactory<MOVEMENT_GEN>::Create(void *data) const return (new MOVEMENT_GEN()); } #endif + diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index b8dede604d2..2eb3bab12e7 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -600,3 +600,4 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) _player->SummonIfPossible(agree); } + diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index fd23991392a..23077ec36be 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -835,3 +835,4 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data ) pGuild->SendMoneyInfo(this, _player->GetGUIDLow()); } } + diff --git a/src/game/NPCHandler.h b/src/game/NPCHandler.h index 096017b1054..e359878173f 100644 --- a/src/game/NPCHandler.h +++ b/src/game/NPCHandler.h @@ -77,3 +77,4 @@ struct NpcTextLocale std::vector<std::vector<std::string> > Text_1; }; #endif + diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp index 164aa2f7974..0814e348a80 100644 --- a/src/game/NullCreatureAI.cpp +++ b/src/game/NullCreatureAI.cpp @@ -39,3 +39,4 @@ void CritterAI::EnterEvadeMode() me->SetControlled(false, UNIT_STAT_FLEEING); CreatureAI::EnterEvadeMode(); } + diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h index a9814c9c5e0..3c9c35cdc9d 100644 --- a/src/game/NullCreatureAI.h +++ b/src/game/NullCreatureAI.h @@ -55,3 +55,4 @@ class TRINITY_DLL_DECL CritterAI : public PassiveAI }; #endif + diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 1d5db0e925e..ce222e069bf 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1686,3 +1686,4 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float } + diff --git a/src/game/Object.h b/src/game/Object.h index d4d9759ed1b..a485f117938 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -511,3 +511,4 @@ class TRINITY_DLL_SPEC WorldObject : public Object uint32 m_InstanceId; }; #endif + diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index d2b0878c595..5ad5f036813 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -613,3 +613,4 @@ template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, floa template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/); template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/); template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); + diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 879c73288cc..bbfc06b78b6 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -229,3 +229,4 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor LockType i_petGuard; }; #endif + diff --git a/src/game/ObjectDefines.h b/src/game/ObjectDefines.h index 88840ebd251..53a0174ba2f 100644 --- a/src/game/ObjectDefines.h +++ b/src/game/ObjectDefines.h @@ -114,3 +114,4 @@ inline char const* GetLogNameForGuid(uint64 guid) } } #endif + diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 0e2b6ae329d..2d6d0e7c7a0 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -304,3 +304,4 @@ ObjectGridStoper::Visit(CreatureMapType &m) template void ObjectGridUnloader::Visit(GameObjectMapType &); template void ObjectGridUnloader::Visit(DynamicObjectMapType &); + diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h index ebaaa1f5010..d076d0ba29b 100644 --- a/src/game/ObjectGridLoader.h +++ b/src/game/ObjectGridLoader.h @@ -108,3 +108,4 @@ class TRINITY_DLL_DECL ObjectGridStoper typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType; #endif + diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index c2fdb8a461e..55af142a094 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -7598,3 +7598,4 @@ void ObjectMgr::LoadTransportEvents() delete result; } + diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index 7d7a419d923..5dbea9c0ce4 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -948,3 +948,4 @@ TRINITY_DLL_SPEC GameObjectInfo const *GetGameObjectInfo(uint32 id); TRINITY_DLL_SPEC CreatureInfo const *GetCreatureInfo(uint32 id); #endif + diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp index 7012ea04fb6..eebe4343797 100644 --- a/src/game/Opcodes.cpp +++ b/src/game/Opcodes.cpp @@ -1089,3 +1089,4 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x422*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x423*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, }; + diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h index 202166a57a0..12f9c9459fa 100644 --- a/src/game/Opcodes.h +++ b/src/game/Opcodes.h @@ -1130,3 +1130,4 @@ inline const char* LookupOpcodeName(uint16 id) } #endif /// @} + diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index a6f050c5a62..57f072ebbef 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -776,3 +776,4 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) { return false; } + diff --git a/src/game/OutdoorPvP.h b/src/game/OutdoorPvP.h index 5643c5f3148..e7bd21059a7 100644 --- a/src/game/OutdoorPvP.h +++ b/src/game/OutdoorPvP.h @@ -223,3 +223,4 @@ protected: }; #endif /*OUTDOOR_PVP_H_*/ + diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp index 93064c85d88..41747dba100 100644 --- a/src/game/OutdoorPvPEP.cpp +++ b/src/game/OutdoorPvPEP.cpp @@ -928,3 +928,4 @@ void OutdoorPvPEP::SendRemoveWorldStates(Player *plr) plr->SendUpdateWorldState(EP_CGT_N_A,0); plr->SendUpdateWorldState(EP_CGT_N_H,0); } + diff --git a/src/game/OutdoorPvPEP.h b/src/game/OutdoorPvPEP.h index d454848e249..ae242a1da16 100644 --- a/src/game/OutdoorPvPEP.h +++ b/src/game/OutdoorPvPEP.h @@ -279,3 +279,4 @@ private: }; #endif + diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp index ced9bcf09e6..b31f79a6288 100644 --- a/src/game/OutdoorPvPHP.cpp +++ b/src/game/OutdoorPvPHP.cpp @@ -396,3 +396,4 @@ bool OutdoorPvPObjectiveHP::HandleCapturePointEvent(Player *plr, uint32 eventId) } return false; } + diff --git a/src/game/OutdoorPvPHP.h b/src/game/OutdoorPvPHP.h index dd274097dfa..da41761d572 100644 --- a/src/game/OutdoorPvPHP.h +++ b/src/game/OutdoorPvPHP.h @@ -116,3 +116,4 @@ private: }; #endif + diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp index 7f1ffa3faa6..5c53bf4eaba 100644 --- a/src/game/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvPMgr.cpp @@ -240,3 +240,4 @@ void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId) return; } } + diff --git a/src/game/OutdoorPvPMgr.h b/src/game/OutdoorPvPMgr.h index 033f67d97d3..7426876b42b 100644 --- a/src/game/OutdoorPvPMgr.h +++ b/src/game/OutdoorPvPMgr.h @@ -79,3 +79,4 @@ private: #define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance() #endif /*OUTDOOR_PVP_MGR_H_*/ + diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp index 827f988a959..9b59347dd2d 100644 --- a/src/game/OutdoorPvPNA.cpp +++ b/src/game/OutdoorPvPNA.cpp @@ -722,3 +722,4 @@ bool OutdoorPvPObjectiveNA::HandleCapturePointEvent(Player *plr, uint32 eventId) } return false; } + diff --git a/src/game/OutdoorPvPNA.h b/src/game/OutdoorPvPNA.h index a833a6d95b2..b6be2270cda 100644 --- a/src/game/OutdoorPvPNA.h +++ b/src/game/OutdoorPvPNA.h @@ -295,3 +295,4 @@ private: }; #endif + diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index b907fa7cdba..7c4fd5e6de8 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -45,3 +45,4 @@ int OutdoorPvPObjectiveAI::Permissible(const Creature * c) return PERMIT_BASE_NO; } + diff --git a/src/game/OutdoorPvPObjectiveAI.h b/src/game/OutdoorPvPObjectiveAI.h index 4b65c72e6f9..d21655795e9 100644 --- a/src/game/OutdoorPvPObjectiveAI.h +++ b/src/game/OutdoorPvPObjectiveAI.h @@ -33,3 +33,4 @@ class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public NullCreatureAI static int Permissible(const Creature *); }; #endif + diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp index b2bbc8a109b..378543da48e 100644 --- a/src/game/OutdoorPvPSI.cpp +++ b/src/game/OutdoorPvPSI.cpp @@ -260,3 +260,4 @@ bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go } return true; } + diff --git a/src/game/OutdoorPvPSI.h b/src/game/OutdoorPvPSI.h index 0eb07af508f..4b0b5da357e 100644 --- a/src/game/OutdoorPvPSI.h +++ b/src/game/OutdoorPvPSI.h @@ -73,3 +73,4 @@ private: }; #endif + diff --git a/src/game/OutdoorPvPTF.cpp b/src/game/OutdoorPvPTF.cpp index bd8355de667..b94bc9246ee 100644 --- a/src/game/OutdoorPvPTF.cpp +++ b/src/game/OutdoorPvPTF.cpp @@ -364,3 +364,4 @@ bool OutdoorPvPObjectiveTF::Update(uint32 diff) } return false; } + diff --git a/src/game/OutdoorPvPTF.h b/src/game/OutdoorPvPTF.h index 802f163d977..255ddb1fda9 100644 --- a/src/game/OutdoorPvPTF.h +++ b/src/game/OutdoorPvPTF.h @@ -115,3 +115,4 @@ private: }; #endif + diff --git a/src/game/OutdoorPvPZM.cpp b/src/game/OutdoorPvPZM.cpp index be2a8c7f093..b220f6a778f 100644 --- a/src/game/OutdoorPvPZM.cpp +++ b/src/game/OutdoorPvPZM.cpp @@ -492,3 +492,4 @@ void OutdoorPvPZM::SendRemoveWorldStates(Player *plr) plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,0); plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,0); } + diff --git a/src/game/OutdoorPvPZM.h b/src/game/OutdoorPvPZM.h index 8ccbe77f363..b9d5ae7bc2e 100644 --- a/src/game/OutdoorPvPZM.h +++ b/src/game/OutdoorPvPZM.h @@ -213,3 +213,4 @@ private: // todo: flag carrier death/leave/mount/activitychange should give back the gossip options #endif + diff --git a/src/game/Path.h b/src/game/Path.h index 2bf7cfa4d6b..2b793aed892 100644 --- a/src/game/Path.h +++ b/src/game/Path.h @@ -85,3 +85,4 @@ class Path std::vector<PathNode> i_nodes; }; #endif + diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 72951420573..5934af12d1e 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1830,3 +1830,4 @@ void Pet::CastPetAura(PetAura const* aura) else CastSpell(this, auraId, true); } + diff --git a/src/game/Pet.h b/src/game/Pet.h index 9d187b24b45..932c5795e01 100644 --- a/src/game/Pet.h +++ b/src/game/Pet.h @@ -264,3 +264,4 @@ class Pet : public Creature } }; #endif + diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index 67607defba0..f841d83fdb0 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -332,3 +332,4 @@ void PetAI::UpdateAllies() (!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.IsWithinMeleeRange(attacker))) AttackStart(attacker); }*/ + diff --git a/src/game/PetAI.h b/src/game/PetAI.h index b81bdd8e14f..017627d73f0 100644 --- a/src/game/PetAI.h +++ b/src/game/PetAI.h @@ -58,3 +58,4 @@ class TRINITY_DLL_DECL PetAI : public CreatureAI std::vector<TargetSpellPair> m_targetSpellStore; }; #endif + diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 907b7b7a95a..05c889b8cf9 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -703,3 +703,4 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec data << uint8(0); SendPacket(&data); } + diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp index 8fc18b1c259..7ae368140c7 100644 --- a/src/game/PetitionsHandler.cpp +++ b/src/game/PetitionsHandler.cpp @@ -972,3 +972,4 @@ void WorldSession::SendPetitionShowList(uint64 guid) SendPacket(&data); sLog.outDebug("Sent SMSG_PETITION_SHOWLIST"); } + diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 0e4987c6da8..1bae9a90c9e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19169,3 +19169,4 @@ void Player::UpdateCharmedAI() Attack(target, true); } } + diff --git a/src/game/Player.h b/src/game/Player.h index 7137738d20d..20485fddb92 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2379,3 +2379,4 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas return T(diff); } #endif + diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp index fb22e963ca0..b061b63a06a 100644 --- a/src/game/PlayerDump.cpp +++ b/src/game/PlayerDump.cpp @@ -628,3 +628,4 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s return DUMP_SUCCESS; } + diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h index c8335216716..2fbdf513ce5 100644 --- a/src/game/PlayerDump.h +++ b/src/game/PlayerDump.h @@ -117,3 +117,4 @@ class PlayerDumpReader : public PlayerDump }; #endif + diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index a4795974e96..4aa21d32d55 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -82,3 +82,4 @@ template void PointMovementGenerator<Player>::MovementInform(Player&); template void PointMovementGenerator<Creature>::Initialize(Creature&); template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff); + diff --git a/src/game/PointMovementGenerator.h b/src/game/PointMovementGenerator.h index 8a3f0da675f..5d0bb4e80e7 100644 --- a/src/game/PointMovementGenerator.h +++ b/src/game/PointMovementGenerator.h @@ -51,3 +51,4 @@ class TRINITY_DLL_SPEC PointMovementGenerator DestinationHolder< Traveller<T> > i_destinationHolder; }; #endif + diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp index f291221216a..23ac5fae43e 100644 --- a/src/game/PossessedAI.cpp +++ b/src/game/PossessedAI.cpp @@ -119,3 +119,4 @@ void PossessedAI::KilledUnit(Unit* victim) if (victim->GetTypeId() == TYPEID_UNIT) victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } + diff --git a/src/game/PossessedAI.h b/src/game/PossessedAI.h index 5c4a670c200..c9ad643eea1 100644 --- a/src/game/PossessedAI.h +++ b/src/game/PossessedAI.h @@ -50,3 +50,4 @@ class TRINITY_DLL_DECL PossessedAI : public CreatureAI uint64 i_victimGuid; }; #endif + diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index 9f9eecc2234..f7777367771 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -432,3 +432,4 @@ void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data ) sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE " ); } } + diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp index 4dd202bc344..3e190d67220 100644 --- a/src/game/QuestDef.cpp +++ b/src/game/QuestDef.cpp @@ -201,3 +201,4 @@ int32 Quest::GetRewOrReqMoney() const return int32(RewOrReqMoney * sWorld.getRate(RATE_DROP_MONEY)); } + diff --git a/src/game/QuestDef.h b/src/game/QuestDef.h index 52f58c2c87e..7b447c611c2 100644 --- a/src/game/QuestDef.h +++ b/src/game/QuestDef.h @@ -334,3 +334,4 @@ struct QuestStatusData uint32 m_creatureOrGOcount[ QUEST_OBJECTIVES_COUNT ]; }; #endif + diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index abb285e6dbb..c447b170d4c 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -660,3 +660,4 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv data.put<uint32>(0, count); // write real count SendPacket(&data); } + diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 0679d1381db..cb748883772 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -182,3 +182,4 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff } return true; } + diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index ed34b96f608..a7105284ac6 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -52,3 +52,4 @@ class TRINITY_DLL_SPEC RandomMovementGenerator uint32 i_nextMove; }; #endif + diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp index 29b07f60b00..d15c71b28ef 100644 --- a/src/game/ReactorAI.cpp +++ b/src/game/ReactorAI.cpp @@ -114,3 +114,4 @@ ReactorAI::EnterEvadeMode() else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive()) i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); } + diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h index cea1e8dcdb5..a1c99707736 100644 --- a/src/game/ReactorAI.h +++ b/src/game/ReactorAI.h @@ -43,3 +43,4 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI uint64 i_victimGuid; }; #endif + diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp index 4bd305917b2..37880cc3dfd 100644 --- a/src/game/ScriptCalls.cpp +++ b/src/game/ScriptCalls.cpp @@ -99,3 +99,4 @@ bool LoadScriptingModule(char const* libName) return true; } + diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h index 52b2f27f218..b66f23563de 100644 --- a/src/game/ScriptCalls.h +++ b/src/game/ScriptCalls.h @@ -92,3 +92,4 @@ typedef struct extern ScriptsSet Script; #endif + diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index e0e3a5ba077..dd45d4700fa 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -2215,3 +2215,4 @@ enum BanReturn BAN_NOTFOUND }; #endif + diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index 2a1c6ec9d82..5a5869047a5 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -165,3 +165,4 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) return 0; } + diff --git a/src/game/SkillDiscovery.h b/src/game/SkillDiscovery.h index bdd126e0cb3..350062101fe 100644 --- a/src/game/SkillDiscovery.h +++ b/src/game/SkillDiscovery.h @@ -28,3 +28,4 @@ class Player; void LoadSkillDiscoveryTable(); uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player); #endif + diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp index d4d46d8611d..d89cbbdcddf 100644 --- a/src/game/SkillExtraItems.cpp +++ b/src/game/SkillExtraItems.cpp @@ -144,3 +144,4 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc // enable extra item creation return true; } + diff --git a/src/game/SkillExtraItems.h b/src/game/SkillExtraItems.h index 904136cd9d3..38684b9933a 100644 --- a/src/game/SkillExtraItems.h +++ b/src/game/SkillExtraItems.h @@ -30,3 +30,4 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc // function to load the extra item creation info from DB void LoadSkillExtraItemTable(); #endif + diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp index 56e48bf75c4..973d0bf9c39 100644 --- a/src/game/SkillHandler.cpp +++ b/src/game/SkillHandler.cpp @@ -179,3 +179,4 @@ void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data) recv_data >> skill_id; GetPlayer()->SetSkill(skill_id, 0, 0); } + diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index baabe9b043f..e745d95abb3 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -330,3 +330,4 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) delete result; return social; } + diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h index 1cc14589e51..f5bf3c8600c 100644 --- a/src/game/SocialMgr.h +++ b/src/game/SocialMgr.h @@ -157,3 +157,4 @@ class SocialMgr #define sSocialMgr Trinity::Singleton<SocialMgr>::Instance() #endif + diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 4a05ac0d30c..450cd5e672b 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5422,3 +5422,4 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul return damageDone; } + diff --git a/src/game/Spell.h b/src/game/Spell.h index a7110803ee9..df630a33432 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -694,3 +694,4 @@ class SpellEvent : public BasicEvent Spell* m_Spell; }; #endif + diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h index cf628515925..d8a9d73cf46 100644 --- a/src/game/SpellAuraDefines.h +++ b/src/game/SpellAuraDefines.h @@ -313,3 +313,4 @@ enum AreaAuraType AREA_AURA_OWNER }; #endif + diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 5c03f41def7..06b092cf8c4 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -6128,3 +6128,4 @@ void Aura::HandleArenaPreparation(bool apply, bool Real) else m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); } + diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 4912548d5b3..249eb4b6762 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -367,3 +367,4 @@ class TRINITY_DLL_SPEC PersistentAreaAura : public Aura Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); #endif + diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index b529e5139c9..b92202375dc 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6486,3 +6486,4 @@ void Spell::EffectRedirectThreat(uint32 /*i*/) if(unitTarget) m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID()); } + diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index 940135e2db5..c4bbfe88be4 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -501,3 +501,4 @@ void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ ) _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); } } + diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index af49e687bbf..35105593cc6 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2611,3 +2611,4 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) return DRTYPE_NONE; } + diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 747f40c064f..f823c7e9c09 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -999,3 +999,4 @@ class SpellMgr #define spellmgr SpellMgr::Instance() #endif + diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index bd5ab61eeff..ae96953e337 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -1030,3 +1030,4 @@ void Pet::UpdateDamagePhysical(WeaponAttackType attType) SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage); SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage); } + diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 88558861257..34b0848d2c5 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -211,3 +211,4 @@ template bool TargetedMovementGenerator<Player>::Update(Player &, const uint32 & template bool TargetedMovementGenerator<Creature>::Update(Creature &, const uint32 &); template Unit* TargetedMovementGenerator<Player>::GetTarget() const; template Unit* TargetedMovementGenerator<Creature>::GetTarget() const; + diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h index 75e60728ea3..609e517078c 100644 --- a/src/game/TargetedMovementGenerator.h +++ b/src/game/TargetedMovementGenerator.h @@ -73,3 +73,4 @@ class TRINITY_DLL_SPEC TargetedMovementGenerator bool i_recalculateTravel; }; #endif + diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp index 640618eaebb..c65a4214892 100644 --- a/src/game/TaxiHandler.cpp +++ b/src/game/TaxiHandler.cpp @@ -278,3 +278,4 @@ void WorldSession::HandleActivateTaxiOpcode( WorldPacket & recv_data ) GetPlayer()->ActivateTaxiPathTo(nodes, 0, npc); } + diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp index 1508c6cf95c..d30ad9ec56e 100644 --- a/src/game/TemporarySummon.cpp +++ b/src/game/TemporarySummon.cpp @@ -185,3 +185,4 @@ void TemporarySummon::UnSummon() void TemporarySummon::SaveToDB() { } + diff --git a/src/game/TemporarySummon.h b/src/game/TemporarySummon.h index 7f20ee9c5a9..fe9763f5301 100644 --- a/src/game/TemporarySummon.h +++ b/src/game/TemporarySummon.h @@ -41,3 +41,4 @@ class TemporarySummon : public Creature uint64 m_summoner; }; #endif + diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index 3b4491b943e..f093d06ad1b 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -500,3 +500,4 @@ bool ThreatManager::processThreatEvent(const UnitBaseEvent* pUnitBaseEvent) } return consumed; } + diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h index d4a3910e91e..56281b9f8f3 100644 --- a/src/game/ThreatManager.h +++ b/src/game/ThreatManager.h @@ -216,3 +216,4 @@ class TRINITY_DLL_SPEC ThreatManager //================================================= #endif + diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp index 5d6b1e095fa..6a4606aadca 100644 --- a/src/game/TicketHandler.cpp +++ b/src/game/TicketHandler.cpp @@ -188,3 +188,4 @@ void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ // Send Packet SendPacket(&data); } + diff --git a/src/game/TicketMgr.cpp b/src/game/TicketMgr.cpp index 09d975ccf21..e8b75c9f284 100644 --- a/src/game/TicketMgr.cpp +++ b/src/game/TicketMgr.cpp @@ -206,3 +206,4 @@ uint64 TicketMgr::GenerateTicketID() { return ++m_ticketid; } + diff --git a/src/game/TicketMgr.h b/src/game/TicketMgr.h index f8a0632c0ca..f3fa7d98f7d 100644 --- a/src/game/TicketMgr.h +++ b/src/game/TicketMgr.h @@ -74,3 +74,4 @@ class TicketMgr #endif #define ticketmgr Trinity::Singleton<TicketMgr>::Instance() + diff --git a/src/game/Tools.cpp b/src/game/Tools.cpp index 7abc016df48..e553b86f8e9 100644 --- a/src/game/Tools.cpp +++ b/src/game/Tools.cpp @@ -114,3 +114,4 @@ void writeGUID(WorldPacket & data, uint64 & guid) data.append(PackedGuid,j); } + diff --git a/src/game/Tools.h b/src/game/Tools.h index 03b48a7e9a3..2a71121129b 100644 --- a/src/game/Tools.h +++ b/src/game/Tools.h @@ -26,3 +26,4 @@ bool readGUID(WorldPacket & data, uint64& guid); void writeGUID(WorldPacket & data, uint64 & guid); #endif + diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index 2ac26f823d6..2889f6f9188 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -193,3 +193,4 @@ bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) }*/ return Creature::IsImmunedToSpell(spellInfo, useCharges); } + diff --git a/src/game/Totem.h b/src/game/Totem.h index 43ae4f4912c..82b183d5d62 100644 --- a/src/game/Totem.h +++ b/src/game/Totem.h @@ -64,3 +64,4 @@ class Totem : public Creature uint32 m_duration; }; #endif + diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index 4d7b45eba8e..3593f8396a1 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -132,3 +132,4 @@ TotemAI::AttackStart(Unit *) ((Player*)i_totem.GetOwner())->GetSession()->SendPacket(&data); } } + diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h index 8ce40e60c81..50ea764abfd 100644 --- a/src/game/TotemAI.h +++ b/src/game/TotemAI.h @@ -46,3 +46,4 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI uint64 i_victimGuid; }; #endif + diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index dc3bd020ccf..278bb37c81c 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -642,3 +642,4 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket) _player->pTrader->GetSession()->SendUpdateTrade(); } + diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp index b2ed69fe251..86d21c9a724 100644 --- a/src/game/Transports.cpp +++ b/src/game/Transports.cpp @@ -562,3 +562,4 @@ void Transport::Update(uint32 /*p_time*/) sLog.outDetail("%s is at wp id: %u", this->m_name.c_str(), m_curr->second.id); } } + diff --git a/src/game/Transports.h b/src/game/Transports.h index e49383ad1de..a814a0f70b9 100644 --- a/src/game/Transports.h +++ b/src/game/Transports.h @@ -117,3 +117,4 @@ class Transport : private GameObject WayPointMap::iterator GetNextWayPoint(); }; #endif + diff --git a/src/game/Traveller.h b/src/game/Traveller.h index 64b9d1c310d..436f8b051cd 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -113,3 +113,4 @@ inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t) typedef Traveller<Creature> CreatureTraveller; typedef Traveller<Player> PlayerTraveller; #endif + diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cc6d1f7aa94..56a96511fd6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13270,4 +13270,5 @@ void Unit::AddAura(uint32 spellId, Unit* target) } } } -}
\ No newline at end of file +} + diff --git a/src/game/Unit.h b/src/game/Unit.h index e796256cfa2..90935e6e3ab 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1485,3 +1485,4 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint64 m_misdirectionTargetGUID; }; #endif + diff --git a/src/game/UnitEvents.h b/src/game/UnitEvents.h index 35003c3d09e..4bc362893a3 100644 --- a/src/game/UnitEvents.h +++ b/src/game/UnitEvents.h @@ -136,3 +136,4 @@ class TRINITY_DLL_SPEC ThreatManagerEvent : public ThreatRefStatusChangeEvent //============================================================== #endif + diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp index 2b6282997e8..91ef84bb372 100644 --- a/src/game/UpdateData.cpp +++ b/src/game/UpdateData.cpp @@ -160,3 +160,4 @@ void UpdateData::Clear() m_outOfRangeGUIDs.clear(); m_blockCount = 0; } + diff --git a/src/game/UpdateData.h b/src/game/UpdateData.h index 8fdcac4b400..256c572bb1d 100644 --- a/src/game/UpdateData.h +++ b/src/game/UpdateData.h @@ -67,3 +67,4 @@ class UpdateData void Compress(void* dst, uint32 *dst_size, void* src, int src_size); }; #endif + diff --git a/src/game/UpdateFields.h b/src/game/UpdateFields.h index db64e0bc1dd..c8e70fc2198 100644 --- a/src/game/UpdateFields.h +++ b/src/game/UpdateFields.h @@ -451,3 +451,4 @@ enum ECorpseFields CORPSE_END = OBJECT_END + 0x0022, }; #endif + diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h index 9949dd6aa5b..436aa523440 100644 --- a/src/game/UpdateMask.h +++ b/src/game/UpdateMask.h @@ -124,3 +124,4 @@ class UpdateMask uint32 *mUpdateMask; }; #endif + diff --git a/src/game/VoiceChatHandler.cpp b/src/game/VoiceChatHandler.cpp index f75678f305f..ba03ee1c543 100644 --- a/src/game/VoiceChatHandler.cpp +++ b/src/game/VoiceChatHandler.cpp @@ -45,3 +45,4 @@ void WorldSession::HandleChannelVoiceChatQuery( WorldPacket & recv_data ) // uint32, string recv_data.hexlike(); } + diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index 8a9de3849c4..30947abe4c8 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -149,3 +149,4 @@ void WaypointStore::UpdatePath(uint32 id) delete result; } + diff --git a/src/game/WaypointManager.h b/src/game/WaypointManager.h index 2e1ac25c369..1c41617fff7 100644 --- a/src/game/WaypointManager.h +++ b/src/game/WaypointManager.h @@ -59,3 +59,4 @@ class WaypointStore extern WaypointStore WaypointMgr; #endif + diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 5a3b1eee8e2..01161f44f57 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -652,3 +652,4 @@ int GetFCost(int to, int num, int parentNum, float *gcost) return (int)(gc + hc); } #endif //__PATHFINDING__ + diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index b8f72bb5dbf..eec6ad70e5c 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -116,3 +116,4 @@ public PathMovementBase<Player> }; #endif + diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp index d825b2f4064..498beab0412 100644 --- a/src/game/Weather.cpp +++ b/src/game/Weather.cpp @@ -318,3 +318,4 @@ WeatherState Weather::GetWeatherState() const return WEATHER_STATE_FINE; } } + diff --git a/src/game/Weather.h b/src/game/Weather.h index 7fc3068ffe7..cbd4daad1ad 100644 --- a/src/game/Weather.h +++ b/src/game/Weather.h @@ -72,3 +72,4 @@ class Weather WeatherZoneChances const* m_weatherChances; }; #endif + diff --git a/src/game/World.cpp b/src/game/World.cpp index e494d041b5f..481569a9c7a 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -3012,3 +3012,4 @@ void World::LoadDBVersion() else m_DBVersion = "unknown world database"; } + diff --git a/src/game/World.h b/src/game/World.h index 502f403d130..590ca60b439 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -598,3 +598,4 @@ extern uint32 realmID; #define sWorld Trinity::Singleton<World>::Instance() #endif /// @} + diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp index 4881b997495..a1065dced5c 100644 --- a/src/game/WorldLog.cpp +++ b/src/game/WorldLog.cpp @@ -51,3 +51,4 @@ void WorldLog::Initialize() } #define sWorldLog WorldLog::Instance() + diff --git a/src/game/WorldLog.h b/src/game/WorldLog.h index 8ec03d37d6d..0a7c2a08067 100644 --- a/src/game/WorldLog.h +++ b/src/game/WorldLog.h @@ -76,3 +76,4 @@ class TRINITY_DLL_DECL WorldLog : public Trinity::Singleton<WorldLog, Trinity::C #define sWorldLog WorldLog::Instance() #endif /// @} + diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 7f28d3e4e94..6065e491993 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -518,3 +518,4 @@ void WorldSession::SendAuthWaitQue(uint32 position) SendPacket(&packet); } } + diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h index a19e0bb7376..d9fa35f3208 100644 --- a/src/game/WorldSession.h +++ b/src/game/WorldSession.h @@ -657,3 +657,4 @@ class TRINITY_DLL_SPEC WorldSession }; #endif /// @} + diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index c54a7aaf45a..9ad3bff234f 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -1016,3 +1016,4 @@ bool WorldSocket::iFlushPacketQueue () return haveone; } + diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h index fc564b6553a..7adf16373fe 100644 --- a/src/game/WorldSocket.h +++ b/src/game/WorldSocket.h @@ -233,3 +233,4 @@ class WorldSocket : protected WorldHandler #endif /* _WORLDSOCKET_H */ /// @} + diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp index baf8896f3f2..e73b8993d0b 100644 --- a/src/game/WorldSocketMgr.cpp +++ b/src/game/WorldSocketMgr.cpp @@ -366,3 +366,4 @@ WorldSocketMgr::Instance () { return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance(); } + diff --git a/src/game/WorldSocketMgr.h b/src/game/WorldSocketMgr.h index fc009d69f80..f6e55614d46 100644 --- a/src/game/WorldSocketMgr.h +++ b/src/game/WorldSocketMgr.h @@ -77,3 +77,4 @@ private: #endif /// @} + |