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authorKingPin <KingPin@Trinitycore.org>2009-02-17 20:07:49 -0600
committerKingPin <KingPin@Trinitycore.org>2009-02-17 20:07:49 -0600
commit14234c86fa4f1b31436a0289cdac5f92ab430804 (patch)
tree0737ac702e34444fedfce1e37509f8aa3316243d /src/game
parent667cdbccc3b2c0e44ff8dfa6e0e11afbfddd3d3e (diff)
Newline added to bottom of all files.
--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/AccountMgr.cpp1
-rw-r--r--src/game/AccountMgr.h1
-rw-r--r--src/game/AddonHandler.cpp1
-rw-r--r--src/game/AddonHandler.h1
-rw-r--r--src/game/AggressorAI.cpp1
-rw-r--r--src/game/AggressorAI.h1
-rw-r--r--src/game/AnimalRandomMovementGenerator.h1
-rw-r--r--src/game/ArenaTeam.cpp1
-rw-r--r--src/game/ArenaTeam.h1
-rw-r--r--src/game/ArenaTeamHandler.cpp1
-rw-r--r--src/game/AuctionHouse.cpp1
-rw-r--r--src/game/AuctionHouseBot.cpp1
-rw-r--r--src/game/AuctionHouseBot.h1
-rw-r--r--src/game/AuctionHouseObject.h1
-rw-r--r--src/game/Bag.cpp1
-rw-r--r--src/game/Bag.h1
-rw-r--r--src/game/BattleGround.cpp1
-rw-r--r--src/game/BattleGround.h1
-rw-r--r--src/game/BattleGroundAA.cpp1
-rw-r--r--src/game/BattleGroundAA.h1
-rw-r--r--src/game/BattleGroundAB.cpp1
-rw-r--r--src/game/BattleGroundAB.h1
-rw-r--r--src/game/BattleGroundAV.cpp1
-rw-r--r--src/game/BattleGroundAV.h1
-rw-r--r--src/game/BattleGroundBE.cpp1
-rw-r--r--src/game/BattleGroundBE.h1
-rw-r--r--src/game/BattleGroundEY.cpp1
-rw-r--r--src/game/BattleGroundEY.h1
-rw-r--r--src/game/BattleGroundHandler.cpp1
-rw-r--r--src/game/BattleGroundMgr.cpp1
-rw-r--r--src/game/BattleGroundMgr.h1
-rw-r--r--src/game/BattleGroundNA.cpp1
-rw-r--r--src/game/BattleGroundNA.h1
-rw-r--r--src/game/BattleGroundRL.cpp1
-rw-r--r--src/game/BattleGroundRL.h1
-rw-r--r--src/game/BattleGroundWS.cpp1
-rw-r--r--src/game/BattleGroundWS.h1
-rw-r--r--src/game/Cell.h1
-rw-r--r--src/game/CellImpl.h1
-rw-r--r--src/game/Channel.cpp1
-rw-r--r--src/game/Channel.h1
-rw-r--r--src/game/ChannelHandler.cpp1
-rw-r--r--src/game/ChannelMgr.h1
-rw-r--r--src/game/CharacterHandler.cpp1
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/ChatHandler.cpp1
-rw-r--r--src/game/CombatHandler.cpp1
-rw-r--r--src/game/ConfusedMovementGenerator.cpp1
-rw-r--r--src/game/ConfusedMovementGenerator.h1
-rw-r--r--src/game/Corpse.cpp1
-rw-r--r--src/game/Corpse.h1
-rw-r--r--src/game/Creature.cpp1
-rw-r--r--src/game/Creature.h1
-rw-r--r--src/game/CreatureAI.cpp1
-rw-r--r--src/game/CreatureAI.h1
-rw-r--r--src/game/CreatureAIImpl.h1
-rw-r--r--src/game/CreatureAIRegistry.cpp1
-rw-r--r--src/game/CreatureAIRegistry.h1
-rw-r--r--src/game/CreatureAISelector.cpp1
-rw-r--r--src/game/CreatureAISelector.h1
-rw-r--r--src/game/CreatureGroups.cpp1
-rw-r--r--src/game/CreatureGroups.h1
-rw-r--r--src/game/Debugcmds.cpp1
-rw-r--r--src/game/DestinationHolder.cpp1
-rw-r--r--src/game/DestinationHolder.h1
-rw-r--r--src/game/DestinationHolderImp.h1
-rw-r--r--src/game/DuelHandler.cpp1
-rw-r--r--src/game/DynamicObject.cpp1
-rw-r--r--src/game/DynamicObject.h1
-rw-r--r--src/game/FleeingMovementGenerator.cpp1
-rw-r--r--src/game/FleeingMovementGenerator.h1
-rw-r--r--src/game/FollowerRefManager.h1
-rw-r--r--src/game/FollowerReference.cpp1
-rw-r--r--src/game/FollowerReference.h1
-rw-r--r--src/game/Formulas.h1
-rw-r--r--src/game/GameEvent.cpp1
-rw-r--r--src/game/GameEvent.h1
-rw-r--r--src/game/GameObject.cpp1
-rw-r--r--src/game/GameObject.h1
-rw-r--r--src/game/GlobalEvents.cpp1
-rw-r--r--src/game/GlobalEvents.h1
-rw-r--r--src/game/GossipDef.cpp1
-rw-r--r--src/game/GossipDef.h1
-rw-r--r--src/game/GridDefines.h1
-rw-r--r--src/game/GridNotifiers.cpp1
-rw-r--r--src/game/GridNotifiers.h1
-rw-r--r--src/game/GridNotifiersImpl.h1
-rw-r--r--src/game/GridStates.cpp1
-rw-r--r--src/game/GridStates.h1
-rw-r--r--src/game/Group.cpp3
-rw-r--r--src/game/Group.h1
-rw-r--r--src/game/GroupHandler.cpp1
-rw-r--r--src/game/GroupRefManager.h1
-rw-r--r--src/game/GroupReference.cpp1
-rw-r--r--src/game/GroupReference.h1
-rw-r--r--src/game/GuardAI.cpp1
-rw-r--r--src/game/GuardAI.h1
-rw-r--r--src/game/Guild.cpp1
-rw-r--r--src/game/Guild.h1
-rw-r--r--src/game/GuildHandler.cpp1
-rw-r--r--src/game/HomeMovementGenerator.cpp1
-rw-r--r--src/game/HomeMovementGenerator.h1
-rw-r--r--src/game/HostilRefManager.cpp1
-rw-r--r--src/game/HostilRefManager.h1
-rw-r--r--src/game/IdleMovementGenerator.cpp1
-rw-r--r--src/game/IdleMovementGenerator.h1
-rw-r--r--src/game/InstanceData.cpp1
-rw-r--r--src/game/InstanceData.h1
-rw-r--r--src/game/InstanceSaveMgr.cpp1
-rw-r--r--src/game/InstanceSaveMgr.h1
-rw-r--r--src/game/Item.cpp1
-rw-r--r--src/game/Item.h1
-rw-r--r--src/game/ItemEnchantmentMgr.cpp1
-rw-r--r--src/game/ItemEnchantmentMgr.h1
-rw-r--r--src/game/ItemHandler.cpp1
-rw-r--r--src/game/ItemPrototype.h1
-rw-r--r--src/game/LFGHandler.cpp1
-rw-r--r--src/game/Language.h1
-rw-r--r--src/game/Level0.cpp1
-rw-r--r--src/game/Level1.cpp1
-rw-r--r--src/game/Level2.cpp1
-rw-r--r--src/game/Level3.cpp1
-rw-r--r--src/game/LootHandler.cpp1
-rw-r--r--src/game/LootMgr.cpp1
-rw-r--r--src/game/LootMgr.h1
-rw-r--r--src/game/Mail.cpp1
-rw-r--r--src/game/Mail.h1
-rw-r--r--src/game/Map.cpp3
-rw-r--r--src/game/Map.h1
-rw-r--r--src/game/MapInstanced.cpp1
-rw-r--r--src/game/MapInstanced.h1
-rw-r--r--src/game/MapManager.cpp1
-rw-r--r--src/game/MapManager.h1
-rw-r--r--src/game/MapRefManager.h1
-rw-r--r--src/game/MapReference.h1
-rw-r--r--src/game/MiscHandler.cpp1
-rw-r--r--src/game/MotionMaster.cpp1
-rw-r--r--src/game/MotionMaster.h1
-rw-r--r--src/game/MovementGenerator.cpp1
-rw-r--r--src/game/MovementGenerator.h1
-rw-r--r--src/game/MovementGeneratorImpl.h1
-rw-r--r--src/game/MovementHandler.cpp1
-rw-r--r--src/game/NPCHandler.cpp1
-rw-r--r--src/game/NPCHandler.h1
-rw-r--r--src/game/NullCreatureAI.cpp1
-rw-r--r--src/game/NullCreatureAI.h1
-rw-r--r--src/game/Object.cpp1
-rw-r--r--src/game/Object.h1
-rw-r--r--src/game/ObjectAccessor.cpp1
-rw-r--r--src/game/ObjectAccessor.h1
-rw-r--r--src/game/ObjectDefines.h1
-rw-r--r--src/game/ObjectGridLoader.cpp1
-rw-r--r--src/game/ObjectGridLoader.h1
-rw-r--r--src/game/ObjectMgr.cpp1
-rw-r--r--src/game/ObjectMgr.h1
-rw-r--r--src/game/Opcodes.cpp1
-rw-r--r--src/game/Opcodes.h1
-rw-r--r--src/game/OutdoorPvP.cpp1
-rw-r--r--src/game/OutdoorPvP.h1
-rw-r--r--src/game/OutdoorPvPEP.cpp1
-rw-r--r--src/game/OutdoorPvPEP.h1
-rw-r--r--src/game/OutdoorPvPHP.cpp1
-rw-r--r--src/game/OutdoorPvPHP.h1
-rw-r--r--src/game/OutdoorPvPMgr.cpp1
-rw-r--r--src/game/OutdoorPvPMgr.h1
-rw-r--r--src/game/OutdoorPvPNA.cpp1
-rw-r--r--src/game/OutdoorPvPNA.h1
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp1
-rw-r--r--src/game/OutdoorPvPObjectiveAI.h1
-rw-r--r--src/game/OutdoorPvPSI.cpp1
-rw-r--r--src/game/OutdoorPvPSI.h1
-rw-r--r--src/game/OutdoorPvPTF.cpp1
-rw-r--r--src/game/OutdoorPvPTF.h1
-rw-r--r--src/game/OutdoorPvPZM.cpp1
-rw-r--r--src/game/OutdoorPvPZM.h1
-rw-r--r--src/game/Path.h1
-rw-r--r--src/game/Pet.cpp1
-rw-r--r--src/game/Pet.h1
-rw-r--r--src/game/PetAI.cpp1
-rw-r--r--src/game/PetAI.h1
-rw-r--r--src/game/PetHandler.cpp1
-rw-r--r--src/game/PetitionsHandler.cpp1
-rw-r--r--src/game/Player.cpp1
-rw-r--r--src/game/Player.h1
-rw-r--r--src/game/PlayerDump.cpp1
-rw-r--r--src/game/PlayerDump.h1
-rw-r--r--src/game/PointMovementGenerator.cpp1
-rw-r--r--src/game/PointMovementGenerator.h1
-rw-r--r--src/game/PossessedAI.cpp1
-rw-r--r--src/game/PossessedAI.h1
-rw-r--r--src/game/QueryHandler.cpp1
-rw-r--r--src/game/QuestDef.cpp1
-rw-r--r--src/game/QuestDef.h1
-rw-r--r--src/game/QuestHandler.cpp1
-rw-r--r--src/game/RandomMovementGenerator.cpp1
-rw-r--r--src/game/RandomMovementGenerator.h1
-rw-r--r--src/game/ReactorAI.cpp1
-rw-r--r--src/game/ReactorAI.h1
-rw-r--r--src/game/ScriptCalls.cpp1
-rw-r--r--src/game/ScriptCalls.h1
-rw-r--r--src/game/SharedDefines.h1
-rw-r--r--src/game/SkillDiscovery.cpp1
-rw-r--r--src/game/SkillDiscovery.h1
-rw-r--r--src/game/SkillExtraItems.cpp1
-rw-r--r--src/game/SkillExtraItems.h1
-rw-r--r--src/game/SkillHandler.cpp1
-rw-r--r--src/game/SocialMgr.cpp1
-rw-r--r--src/game/SocialMgr.h1
-rw-r--r--src/game/Spell.cpp1
-rw-r--r--src/game/Spell.h1
-rw-r--r--src/game/SpellAuraDefines.h1
-rw-r--r--src/game/SpellAuras.cpp1
-rw-r--r--src/game/SpellAuras.h1
-rw-r--r--src/game/SpellEffects.cpp1
-rw-r--r--src/game/SpellHandler.cpp1
-rw-r--r--src/game/SpellMgr.cpp1
-rw-r--r--src/game/SpellMgr.h1
-rw-r--r--src/game/StatSystem.cpp1
-rw-r--r--src/game/TargetedMovementGenerator.cpp1
-rw-r--r--src/game/TargetedMovementGenerator.h1
-rw-r--r--src/game/TaxiHandler.cpp1
-rw-r--r--src/game/TemporarySummon.cpp1
-rw-r--r--src/game/TemporarySummon.h1
-rw-r--r--src/game/ThreatManager.cpp1
-rw-r--r--src/game/ThreatManager.h1
-rw-r--r--src/game/TicketHandler.cpp1
-rw-r--r--src/game/TicketMgr.cpp1
-rw-r--r--src/game/TicketMgr.h1
-rw-r--r--src/game/Tools.cpp1
-rw-r--r--src/game/Tools.h1
-rw-r--r--src/game/Totem.cpp1
-rw-r--r--src/game/Totem.h1
-rw-r--r--src/game/TotemAI.cpp1
-rw-r--r--src/game/TotemAI.h1
-rw-r--r--src/game/TradeHandler.cpp1
-rw-r--r--src/game/Transports.cpp1
-rw-r--r--src/game/Transports.h1
-rw-r--r--src/game/Traveller.h1
-rw-r--r--src/game/Unit.cpp3
-rw-r--r--src/game/Unit.h1
-rw-r--r--src/game/UnitEvents.h1
-rw-r--r--src/game/UpdateData.cpp1
-rw-r--r--src/game/UpdateData.h1
-rw-r--r--src/game/UpdateFields.h1
-rw-r--r--src/game/UpdateMask.h1
-rw-r--r--src/game/VoiceChatHandler.cpp1
-rw-r--r--src/game/WaypointManager.cpp1
-rw-r--r--src/game/WaypointManager.h1
-rw-r--r--src/game/WaypointMovementGenerator.cpp1
-rw-r--r--src/game/WaypointMovementGenerator.h1
-rw-r--r--src/game/Weather.cpp1
-rw-r--r--src/game/Weather.h1
-rw-r--r--src/game/World.cpp1
-rw-r--r--src/game/World.h1
-rw-r--r--src/game/WorldLog.cpp1
-rw-r--r--src/game/WorldLog.h1
-rw-r--r--src/game/WorldSession.cpp1
-rw-r--r--src/game/WorldSession.h1
-rw-r--r--src/game/WorldSocket.cpp1
-rw-r--r--src/game/WorldSocket.h1
-rw-r--r--src/game/WorldSocketMgr.cpp1
-rw-r--r--src/game/WorldSocketMgr.h1
263 files changed, 266 insertions, 3 deletions
diff --git a/src/game/AccountMgr.cpp b/src/game/AccountMgr.cpp
index d12f07e7bfd..6d27df2cb73 100644
--- a/src/game/AccountMgr.cpp
+++ b/src/game/AccountMgr.cpp
@@ -221,3 +221,4 @@ bool AccountMgr::normilizeString(std::string& utf8str)
return WStrToUtf8(wstr_buf,wstr_len,utf8str);
}
+
diff --git a/src/game/AccountMgr.h b/src/game/AccountMgr.h
index 0c1703ee2d9..febd5c6216b 100644
--- a/src/game/AccountMgr.h
+++ b/src/game/AccountMgr.h
@@ -58,3 +58,4 @@ class AccountMgr
#define accmgr Trinity::Singleton<AccountMgr>::Instance()
#endif
+
diff --git a/src/game/AddonHandler.cpp b/src/game/AddonHandler.cpp
index 74bb4d9d6bc..63582113914 100644
--- a/src/game/AddonHandler.cpp
+++ b/src/game/AddonHandler.cpp
@@ -208,3 +208,4 @@ void AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target, ui
}
}
*/
+
diff --git a/src/game/AddonHandler.h b/src/game/AddonHandler.h
index 6a3b6d21c83..6255bd551e2 100644
--- a/src/game/AddonHandler.h
+++ b/src/game/AddonHandler.h
@@ -37,3 +37,4 @@ class AddonHandler
};
#define sAddOnHandler Trinity::Singleton<AddonHandler>::Instance()
#endif
+
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 65dd1849217..a001ea5af22 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -113,3 +113,4 @@ AggressorAI::UpdateAI(const uint32 /*diff*/)
}
}
}
+
diff --git a/src/game/AggressorAI.h b/src/game/AggressorAI.h
index e50a4c0ece3..97dccbcd329 100644
--- a/src/game/AggressorAI.h
+++ b/src/game/AggressorAI.h
@@ -50,3 +50,4 @@ class TRINITY_DLL_DECL AggressorAI : public CreatureAI
TimeTracker i_tracker;
};
#endif
+
diff --git a/src/game/AnimalRandomMovementGenerator.h b/src/game/AnimalRandomMovementGenerator.h
index 8f467dfe632..c24162d2708 100644
--- a/src/game/AnimalRandomMovementGenerator.h
+++ b/src/game/AnimalRandomMovementGenerator.h
@@ -28,3 +28,4 @@
* animal creatures.
*/
#endif
+
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 5f1dfdb93d7..c498ed33be4 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -662,3 +662,4 @@ arenateam fields (id from 2.3.3 client):
1430 - unk - rank?
1431 - personal arena rating
*/
+
diff --git a/src/game/ArenaTeam.h b/src/game/ArenaTeam.h
index 3c6972cdcd0..9641c1e5992 100644
--- a/src/game/ArenaTeam.h
+++ b/src/game/ArenaTeam.h
@@ -235,3 +235,4 @@ class ArenaTeam
ArenaTeamStats stats;
};
#endif
+
diff --git a/src/game/ArenaTeamHandler.cpp b/src/game/ArenaTeamHandler.cpp
index d2c9f54d04b..9ba2e65ec92 100644
--- a/src/game/ArenaTeamHandler.cpp
+++ b/src/game/ArenaTeamHandler.cpp
@@ -438,3 +438,4 @@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S "%s is full"
ERR_ARENA_TEAM_LEVEL_TOO_LOW_I "You must be level %d to form an arena team"
*/
+
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp
index c200c9751a6..9fc448cf20b 100644
--- a/src/game/AuctionHouse.cpp
+++ b/src/game/AuctionHouse.cpp
@@ -756,3 +756,4 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
data << (uint32) 300; // unk 2.3.0 const?
SendPacket(&data);
}
+
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index f05d31abb41..bd3b51af4d2 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -1196,3 +1196,4 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
{sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());}
}
}
+
diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h
index 71b14d17a4a..3a224b8f752 100644
--- a/src/game/AuctionHouseBot.h
+++ b/src/game/AuctionHouseBot.h
@@ -685,3 +685,4 @@ void AuctionHouseBotInit();
void AuctionHouseBotLoadValues(AHBConfig*);
void AuctionHouseBotCommands(uint32, uint32, uint32, char*);
#endif
+
diff --git a/src/game/AuctionHouseObject.h b/src/game/AuctionHouseObject.h
index cccba8413da..83fd19d19c6 100644
--- a/src/game/AuctionHouseObject.h
+++ b/src/game/AuctionHouseObject.h
@@ -104,3 +104,4 @@ class AuctionHouseObject
AuctionEntryMap AuctionsMap;
};
#endif
+
diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp
index 765d40f3962..331b12acde5 100644
--- a/src/game/Bag.cpp
+++ b/src/game/Bag.cpp
@@ -224,3 +224,4 @@ Item* Bag::GetItemByPos( uint8 slot ) const
return NULL;
}
+
diff --git a/src/game/Bag.h b/src/game/Bag.h
index 97f06917485..d930809cf4a 100644
--- a/src/game/Bag.h
+++ b/src/game/Bag.h
@@ -75,3 +75,4 @@ inline Item* NewItemOrBag(ItemPrototype const * proto)
return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
#endif
+
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index d392f074600..ccaab6cf6bc 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1564,3 +1564,4 @@ int32 BattleGround::GetObjectType(uint64 guid)
void BattleGround::HandleKillUnit(Creature *creature, Player *killer)
{
}
+
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index d1d9cb19f28..b28ce709ada 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -554,3 +554,4 @@ class BattleGround
float m_TeamStartLocO[2];
};
#endif
+
diff --git a/src/game/BattleGroundAA.cpp b/src/game/BattleGroundAA.cpp
index 8737088894a..ad9720ad5fe 100644
--- a/src/game/BattleGroundAA.cpp
+++ b/src/game/BattleGroundAA.cpp
@@ -63,3 +63,4 @@ bool BattleGroundAA::SetupBattleGround()
{
return true;
}
+
diff --git a/src/game/BattleGroundAA.h b/src/game/BattleGroundAA.h
index edddc110600..8a07831eb38 100644
--- a/src/game/BattleGroundAA.h
+++ b/src/game/BattleGroundAA.h
@@ -47,3 +47,4 @@ class BattleGroundAA : public BattleGround
void HandleKillPlayer(Player* player, Player *killer);
};
#endif
+
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 00e1090d8d5..501ac8eef33 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -671,3 +671,4 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
break;
}
}
+
diff --git a/src/game/BattleGroundAB.h b/src/game/BattleGroundAB.h
index 464108d63c9..3fcea59c8e8 100644
--- a/src/game/BattleGroundAB.h
+++ b/src/game/BattleGroundAB.h
@@ -284,3 +284,4 @@ class BattleGroundAB : public BattleGround
bool m_IsInformedNearVictory;
};
#endif
+
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index c65ca479712..9eced355ba3 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -1445,3 +1445,4 @@ void BattleGroundAV::ResetBGSubclass()
}
+
diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h
index e80ad47d869..310635b995f 100644
--- a/src/game/BattleGroundAV.h
+++ b/src/game/BattleGroundAV.h
@@ -1579,3 +1579,4 @@ class BattleGroundAV : public BattleGround
};
#endif
+
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp
index 6f4ac89c64e..a010bb166ac 100644
--- a/src/game/BattleGroundBE.cpp
+++ b/src/game/BattleGroundBE.cpp
@@ -251,3 +251,4 @@ spell 32725 - Green Team
35774 Gold Team
35775 Green Team
*/
+
diff --git a/src/game/BattleGroundBE.h b/src/game/BattleGroundBE.h
index a16464dd31b..00f826f8207 100644
--- a/src/game/BattleGroundBE.h
+++ b/src/game/BattleGroundBE.h
@@ -74,3 +74,4 @@ class BattleGroundBE : public BattleGround
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
};
#endif
+
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index 1af6aaabf8b..e9eba524349 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -940,3 +940,4 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y,
return nearestEntry;
}
+
diff --git a/src/game/BattleGroundEY.h b/src/game/BattleGroundEY.h
index 0152a889f30..30ff2b3e584 100644
--- a/src/game/BattleGroundEY.h
+++ b/src/game/BattleGroundEY.h
@@ -372,3 +372,4 @@ class BattleGroundEY : public BattleGround
int32 m_PointAddingTimer;
};
#endif
+
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index fc99fe3f1fe..b1522c939f7 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -859,3 +859,4 @@ void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err)
SendPacket(&data);
return;
}
+
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index b4a28d93fd8..259ee1fed13 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1768,3 +1768,4 @@ void BattleGroundMgr::SetHolidayWeekends(uint32 mask)
}
}
}
+
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index 70b899d5f85..5edcc1457d3 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -251,3 +251,4 @@ class BattleGroundMgr
#define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance()
#endif
+
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index f06910af986..5debaa3c6a5 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -226,3 +226,4 @@ bool BattleGroundNA::SetupBattleGround()
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
*/
+
diff --git a/src/game/BattleGroundNA.h b/src/game/BattleGroundNA.h
index 45dc9efec31..ae419b9fc44 100644
--- a/src/game/BattleGroundNA.h
+++ b/src/game/BattleGroundNA.h
@@ -72,3 +72,4 @@ class BattleGroundNA : public BattleGround
bool HandlePlayerUnderMap(Player * plr);
};
#endif
+
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index 193578e88b0..6d68403fe4c 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -226,3 +226,4 @@ Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
0050: 00 00 00 00 00 00 | ......
*/
+
diff --git a/src/game/BattleGroundRL.h b/src/game/BattleGroundRL.h
index d3f58264833..599cb53dc63 100644
--- a/src/game/BattleGroundRL.h
+++ b/src/game/BattleGroundRL.h
@@ -68,3 +68,4 @@ class BattleGroundRL : public BattleGround
bool HandlePlayerUnderMap(Player * plr);
};
#endif
+
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index 755089473e8..500b00feb46 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -736,3 +736,4 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
}
+
diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h
index 17b59d98343..61898f92255 100644
--- a/src/game/BattleGroundWS.h
+++ b/src/game/BattleGroundWS.h
@@ -185,3 +185,4 @@ class BattleGroundWS : public BattleGround
int32 m_FlagsDropTimer[2];
};
#endif
+
diff --git a/src/game/Cell.h b/src/game/Cell.h
index 35bcdbeea8a..160e037bcfb 100644
--- a/src/game/Cell.h
+++ b/src/game/Cell.h
@@ -163,3 +163,4 @@ struct TRINITY_DLL_DECL CellLock
}
};
#endif
+
diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h
index ee026ec8353..463b051f7ac 100644
--- a/src/game/CellImpl.h
+++ b/src/game/CellImpl.h
@@ -178,3 +178,4 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
}
#endif
+
diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp
index e05a9793857..bf787d7d25d 100644
--- a/src/game/Channel.cpp
+++ b/src/game/Channel.cpp
@@ -989,3 +989,4 @@ void Channel::LeaveNotify(uint64 guid)
data << GetName();
SendToAll(&data);
}
+
diff --git a/src/game/Channel.h b/src/game/Channel.h
index b8d322ee9f7..82b62df12c4 100644
--- a/src/game/Channel.h
+++ b/src/game/Channel.h
@@ -285,3 +285,4 @@ class Channel
void LeaveNotify(uint64 guid); // invisible notify
};
#endif
+
diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp
index ae869f36d4d..71e7ea365c2 100644
--- a/src/game/ChannelHandler.cpp
+++ b/src/game/ChannelHandler.cpp
@@ -387,3 +387,4 @@ void WorldSession::HandleChannelJoinNotify(WorldPacket &recvPacket)
if(Channel *chn = cMgr->GetChannel(channelname, _player))
chn->JoinNotify(_player->GetGUID());*/
}
+
diff --git a/src/game/ChannelMgr.h b/src/game/ChannelMgr.h
index c31998c0569..453ee144d86 100644
--- a/src/game/ChannelMgr.h
+++ b/src/game/ChannelMgr.h
@@ -101,3 +101,4 @@ inline ChannelMgr* channelMgr(uint32 team)
return NULL;
}
#endif
+
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 192e85a5347..4aef21df530 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -1087,3 +1087,4 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
data << uint64(guid);
SendPacket(&data);
}
+
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index fa2bc71152c..f64877095ed 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -1395,3 +1395,4 @@ bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, G
return true;
}
+
diff --git a/src/game/Chat.h b/src/game/Chat.h
index 8329aab4d67..e6474968606 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -537,3 +537,4 @@ class CliHandler : public ChatHandler
char const *fmtstring( char const *format, ... );
#endif
+
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp
index 7b5b552e74e..22b58cccdf3 100644
--- a/src/game/ChatHandler.cpp
+++ b/src/game/ChatHandler.cpp
@@ -588,3 +588,4 @@ void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
}
+
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp
index 0ab8814fa29..fb212870822 100644
--- a/src/game/CombatHandler.cpp
+++ b/src/game/CombatHandler.cpp
@@ -95,3 +95,4 @@ void WorldSession::SendAttackStop(Unit const* enemy)
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}
+
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index ad8bab6e369..bb7b56fdca7 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -161,3 +161,4 @@ template void ConfusedMovementGenerator<Player>::Reset(Player &player);
template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature);
template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff);
template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff);
+
diff --git a/src/game/ConfusedMovementGenerator.h b/src/game/ConfusedMovementGenerator.h
index 8847460c504..4940c4bcaea 100644
--- a/src/game/ConfusedMovementGenerator.h
+++ b/src/game/ConfusedMovementGenerator.h
@@ -55,3 +55,4 @@ class TRINITY_DLL_SPEC ConfusedMovementGenerator
uint32 i_nextMove;
};
#endif
+
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 989ccd61151..fe4794dea41 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -213,3 +213,4 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
+
diff --git a/src/game/Corpse.h b/src/game/Corpse.h
index 3cd6299a494..91131c1cb85 100644
--- a/src/game/Corpse.h
+++ b/src/game/Corpse.h
@@ -100,3 +100,4 @@ class Corpse : public WorldObject
GridPair m_grid; // gride for corpse position for fast search
};
#endif
+
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 681aab3ebe3..179143b1502 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2335,3 +2335,4 @@ const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
return GetName();
}
+
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 97796f3e639..ea81053aab3 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -711,3 +711,4 @@ class AssistDelayEvent : public BasicEvent
};
#endif
+
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 885d9ddcadb..409463b0052 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -100,3 +100,4 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
if(!target || !charmer->canAttack(target))
AttackStart(charmer->SelectNearestTarget());
}
+
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index c39fb6ce9dd..a259475b543 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -174,3 +174,4 @@ typedef FactoryHolder<CreatureAI> CreatureAICreator;
typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository;
#endif
+
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index 2122adeb61c..2f82522f426 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -30,3 +30,4 @@ CreatureAIFactory<REAL_AI>::Create(void *data) const
return (new REAL_AI(creature));
}
#endif
+
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
index 12b4aa97d0d..2ac73da702b 100644
--- a/src/game/CreatureAIRegistry.cpp
+++ b/src/game/CreatureAIRegistry.cpp
@@ -53,3 +53,4 @@ namespace AIRegistry
(new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
}
}
+
diff --git a/src/game/CreatureAIRegistry.h b/src/game/CreatureAIRegistry.h
index 0fecef476dc..b4155403e9b 100644
--- a/src/game/CreatureAIRegistry.h
+++ b/src/game/CreatureAIRegistry.h
@@ -26,3 +26,4 @@ namespace AIRegistry
void Initialize(void);
}
#endif
+
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index bebc810e6c0..a2f3d39fcc7 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -125,3 +125,4 @@ namespace FactorySelector
}
}
+
diff --git a/src/game/CreatureAISelector.h b/src/game/CreatureAISelector.h
index 8a354a4007e..c7b4e541f3c 100644
--- a/src/game/CreatureAISelector.h
+++ b/src/game/CreatureAISelector.h
@@ -31,3 +31,4 @@ namespace FactorySelector
MovementGenerator* selectMovementGenerator(Creature *);
}
#endif
+
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 3669c638c45..6b69a9102dd 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -212,3 +212,4 @@ void CreatureGroup::SetMemberDestination(Creature *member)
member->GetMotionMaster()->MovePoint(0, x, y, z);
}
}
+
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index c8dd45c1b3f..dbf8dcec645 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -66,3 +66,4 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
+
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index daa8a2f8fa3..c0f673a539a 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -570,3 +570,4 @@ bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/)
SendSysMessage("End of hostil reference list.");
return true;
}
+
diff --git a/src/game/DestinationHolder.cpp b/src/game/DestinationHolder.cpp
index 1a9beab4a01..904509aeef4 100644
--- a/src/game/DestinationHolder.cpp
+++ b/src/game/DestinationHolder.cpp
@@ -19,3 +19,4 @@
*/
#include "DestinationHolder.h"
+
diff --git a/src/game/DestinationHolder.h b/src/game/DestinationHolder.h
index 311fb4f4d70..4c259d0dfde 100644
--- a/src/game/DestinationHolder.h
+++ b/src/game/DestinationHolder.h
@@ -62,3 +62,4 @@ class TRINITY_DLL_DECL DestinationHolder
};
#endif
+
diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h
index 443f6a90211..fcc2d946de8 100644
--- a/src/game/DestinationHolderImp.h
+++ b/src/game/DestinationHolderImp.h
@@ -247,3 +247,4 @@ DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y,
}
#endif
+
diff --git a/src/game/DuelHandler.cpp b/src/game/DuelHandler.cpp
index bc3cf7db4bf..58506f949e9 100644
--- a/src/game/DuelHandler.cpp
+++ b/src/game/DuelHandler.cpp
@@ -90,3 +90,4 @@ void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
GetPlayer()->DuelComplete(DUEL_INTERUPTED);
}
+
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 4f63a149244..96b6f68bb77 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -160,3 +160,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
|| GetCasterGUID() == u->GetGUID());
}
+
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
index a27be9a521c..1bcd29998f8 100644
--- a/src/game/DynamicObject.h
+++ b/src/game/DynamicObject.h
@@ -73,3 +73,4 @@ class DynamicObject : public WorldObject
GridReference<DynamicObject> m_gridRef;
};
#endif
+
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index ff3d2f21b78..87800d2edc1 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -402,3 +402,4 @@ template void FleeingMovementGenerator<Player>::Reset(Player &);
template void FleeingMovementGenerator<Creature>::Reset(Creature &);
template bool FleeingMovementGenerator<Player>::Update(Player &, const uint32 &);
template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint32 &);
+
diff --git a/src/game/FleeingMovementGenerator.h b/src/game/FleeingMovementGenerator.h
index 23b5a0ad589..6a4f3593370 100644
--- a/src/game/FleeingMovementGenerator.h
+++ b/src/game/FleeingMovementGenerator.h
@@ -63,3 +63,4 @@ class TRINITY_DLL_SPEC FleeingMovementGenerator
DestinationHolder< Traveller<T> > i_destinationHolder;
};
#endif
+
diff --git a/src/game/FollowerRefManager.h b/src/game/FollowerRefManager.h
index ab445fa29df..136fdbfeadb 100644
--- a/src/game/FollowerRefManager.h
+++ b/src/game/FollowerRefManager.h
@@ -31,3 +31,4 @@ class FollowerRefManager : public RefManager<Unit, TargetedMovementGeneratorBase
};
#endif
+
diff --git a/src/game/FollowerReference.cpp b/src/game/FollowerReference.cpp
index c554f6b44ba..44c8e8d55de 100644
--- a/src/game/FollowerReference.cpp
+++ b/src/game/FollowerReference.cpp
@@ -36,3 +36,4 @@ void FollowerReference::sourceObjectDestroyLink()
{
getSource()->stopFollowing();
}
+
diff --git a/src/game/FollowerReference.h b/src/game/FollowerReference.h
index 1a7c09d13e9..16fa880bcfe 100644
--- a/src/game/FollowerReference.h
+++ b/src/game/FollowerReference.h
@@ -34,3 +34,4 @@ class TRINITY_DLL_SPEC FollowerReference : public Reference<Unit, TargetedMoveme
void sourceObjectDestroyLink();
};
#endif
+
diff --git a/src/game/Formulas.h b/src/game/Formulas.h
index f9915a2001c..f54917be6f3 100644
--- a/src/game/Formulas.h
+++ b/src/game/Formulas.h
@@ -206,3 +206,4 @@ namespace Trinity
}
}
#endif
+
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
index ee6f348296a..ae2dc488b86 100644
--- a/src/game/GameEvent.cpp
+++ b/src/game/GameEvent.cpp
@@ -1532,3 +1532,4 @@ void GameEvent::SendWorldStateUpdate(Player * plr, uint16 event_id)
plr->SendUpdateWorldState(itr->second.max_world_state, (uint32)(itr->second.reqNum));
}
}
+
diff --git a/src/game/GameEvent.h b/src/game/GameEvent.h
index 2655a5925db..9f69aa9e6ea 100644
--- a/src/game/GameEvent.h
+++ b/src/game/GameEvent.h
@@ -160,3 +160,4 @@ class GameEvent
#define gameeventmgr Trinity::Singleton<GameEvent>::Instance()
#endif
+
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 82102a99444..9338ee17079 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1331,3 +1331,4 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
return GetName();
}
+
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 3b837a0550c..2eb51a6fbe4 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -600,3 +600,4 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
GridReference<GameObject> m_gridRef;
};
#endif
+
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
index 635d426f694..a2dd89d34c0 100644
--- a/src/game/GlobalEvents.cpp
+++ b/src/game/GlobalEvents.cpp
@@ -86,3 +86,4 @@ void CorpsesErase()
CorpsesErase(true, 20*MINUTE);
CorpsesErase(false,3*DAY);
}
+
diff --git a/src/game/GlobalEvents.h b/src/game/GlobalEvents.h
index a1c6b31a406..6ec6e6b60b1 100644
--- a/src/game/GlobalEvents.h
+++ b/src/game/GlobalEvents.h
@@ -29,3 +29,4 @@ void CorpsesErase();
void HandleCorpsesErase(void*);
#endif
/// @}
+
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 85414fa3372..b0f717eea9e 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -763,3 +763,4 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
}
+
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h
index ac4ac213b3d..e2279550528 100644
--- a/src/game/GossipDef.h
+++ b/src/game/GossipDef.h
@@ -206,3 +206,4 @@ class TRINITY_DLL_SPEC PlayerMenu
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
};
#endif
+
diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h
index 1c67bd0ca3a..9b39702d397 100644
--- a/src/game/GridDefines.h
+++ b/src/game/GridDefines.h
@@ -188,3 +188,4 @@ namespace Trinity
}
}
#endif
+
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index a189aa72304..f516035ea16 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -268,3 +268,4 @@ bool CannibalizeObjectCheck::operator()(Corpse* u)
return false;
}
+
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index f0d7a5da034..b7b0a9d4292 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -977,3 +977,4 @@ namespace Trinity
#endif
}
#endif
+
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index dfb202a37e1..57fde9423d5 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -489,3 +489,4 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
}
#endif // TRINITY_GRIDNOTIFIERSIMPL_H
+
diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp
index 5cf5c8b8c11..d38cd922537 100644
--- a/src/game/GridStates.cpp
+++ b/src/game/GridStates.cpp
@@ -73,3 +73,4 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c
}
}
}
+
diff --git a/src/game/GridStates.h b/src/game/GridStates.h
index 2764d09506c..167f30b8371 100644
--- a/src/game/GridStates.h
+++ b/src/game/GridStates.h
@@ -73,3 +73,4 @@ class TRINITY_DLL_DECL RemovalState : public GridState
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
#endif
+
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 908a610e7a2..7364041bc23 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1537,4 +1537,5 @@ void Group::BroadcastGroupUpdate(void)
DEBUG_LOG("-- Forced group value update for '%s'", pp->GetName());
}
}
-} \ No newline at end of file
+}
+
diff --git a/src/game/Group.h b/src/game/Group.h
index 9882966e3f6..76543dd4873 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -411,3 +411,4 @@ class TRINITY_DLL_SPEC Group
uint8* m_subGroupsCounts;
};
#endif
+
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index f875e833c77..a283a6baff5 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -943,3 +943,4 @@ void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
if(unkn!=0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}
+
diff --git a/src/game/GroupRefManager.h b/src/game/GroupRefManager.h
index 1bef31f076f..94741c30279 100644
--- a/src/game/GroupRefManager.h
+++ b/src/game/GroupRefManager.h
@@ -33,3 +33,4 @@ class GroupRefManager : public RefManager<Group, Player>
GroupReference* getFirst() { return ((GroupReference* ) RefManager<Group, Player>::getFirst()); }
};
#endif
+
diff --git a/src/game/GroupReference.cpp b/src/game/GroupReference.cpp
index 25ea473309a..24646e3059a 100644
--- a/src/game/GroupReference.cpp
+++ b/src/game/GroupReference.cpp
@@ -39,3 +39,4 @@ void GroupReference::sourceObjectDestroyLink()
// called from invalidate()
getTarget()->DelinkMember(this);
}
+
diff --git a/src/game/GroupReference.h b/src/game/GroupReference.h
index 66e91bd3a8a..0b338991109 100644
--- a/src/game/GroupReference.h
+++ b/src/game/GroupReference.h
@@ -41,3 +41,4 @@ class TRINITY_DLL_SPEC GroupReference : public Reference<Group, Player>
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
#endif
+
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index d3c3d9a7330..0a892961f4d 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -137,3 +137,4 @@ void GuardAI::JustDied(Unit *killer)
i_creature.SendZoneUnderAttackMessage(pkiller);
}
+
diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h
index 30f76dd509a..b7b3c79607b 100644
--- a/src/game/GuardAI.h
+++ b/src/game/GuardAI.h
@@ -53,3 +53,4 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
TimeTracker i_tracker;
};
#endif
+
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index d16274dbf5b..ec14ca04192 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -1985,3 +1985,4 @@ bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
return false;
}
+
diff --git a/src/game/Guild.h b/src/game/Guild.h
index 683ff980e3a..5dc6c00111d 100644
--- a/src/game/Guild.h
+++ b/src/game/Guild.h
@@ -454,3 +454,4 @@ class Guild
Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone );
};
#endif
+
diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp
index 4711f2d0902..77e9af49ed3 100644
--- a/src/game/GuildHandler.cpp
+++ b/src/game/GuildHandler.cpp
@@ -1702,3 +1702,4 @@ void WorldSession::SendSaveGuildEmblem( uint32 msg )
data << uint32(msg); // not part of guild
SendPacket( &data );
}
+
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 0f5b9b2543b..ddf66ad220c 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -82,3 +82,4 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
return true;
}
+
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index a116027608f..12d5f150405 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -55,3 +55,4 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
uint32 i_travel_timer;
};
#endif
+
diff --git a/src/game/HostilRefManager.cpp b/src/game/HostilRefManager.cpp
index a2928158a2c..f1cb465520e 100644
--- a/src/game/HostilRefManager.cpp
+++ b/src/game/HostilRefManager.cpp
@@ -147,3 +147,4 @@ void HostilRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline)
}
//=================================================
+
diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h
index 4d049b234c0..e7addd5479b 100644
--- a/src/game/HostilRefManager.h
+++ b/src/game/HostilRefManager.h
@@ -66,3 +66,4 @@ class HostilRefManager : public RefManager<Unit, ThreatManager>
};
//=================================================
#endif
+
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 6b68dd8eeed..ff21643c2b0 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -49,3 +49,4 @@ DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff)
m_timer -= time_diff;
return true;
}
+
diff --git a/src/game/IdleMovementGenerator.h b/src/game/IdleMovementGenerator.h
index 8a8aece5458..3719f7bc7d7 100644
--- a/src/game/IdleMovementGenerator.h
+++ b/src/game/IdleMovementGenerator.h
@@ -52,3 +52,4 @@ class TRINITY_DLL_SPEC DistractMovementGenerator : public MovementGenerator
};
#endif
+
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index c605de2c453..28145973bc0 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -29,3 +29,4 @@ void InstanceData::SaveToDB()
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}
+
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 8fea525a6e2..cd3a50787ef 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -70,3 +70,4 @@ class TRINITY_DLL_SPEC InstanceData
virtual void SetData(uint32, uint32 data) {}
};
#endif
+
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index cb95dac6978..21d806db921 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -650,3 +650,4 @@ uint32 InstanceSaveManager::GetNumBoundGroupsTotal()
ret += itr->second->GetGroupCount();
return ret;
}
+
diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h
index 7dcf13aede8..58b891b3a9f 100644
--- a/src/game/InstanceSaveMgr.h
+++ b/src/game/InstanceSaveMgr.h
@@ -173,3 +173,4 @@ class TRINITY_DLL_DECL InstanceSaveManager : public Trinity::Singleton<InstanceS
#define sInstanceSaveManager Trinity::Singleton<InstanceSaveManager>::Instance()
#endif
+
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index b0c2109a5b5..766bd81d640 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -916,3 +916,4 @@ Item* Item::CloneItem( uint32 count, Player const* player ) const
newItem->SetItemRandomProperties(GetItemRandomPropertyId());
return newItem;
}
+
diff --git a/src/game/Item.h b/src/game/Item.h
index 72c09b0c1da..3417f2fcc6d 100644
--- a/src/game/Item.h
+++ b/src/game/Item.h
@@ -297,3 +297,4 @@ class TRINITY_DLL_SPEC Item : public Object
bool mb_in_trade; // true if item is currently in trade-window
};
#endif
+
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index 52a2e5dc1eb..3326fb56e96 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -202,3 +202,4 @@ uint32 GenerateEnchSuffixFactor(uint32 item_id)
}
return 0;
}
+
diff --git a/src/game/ItemEnchantmentMgr.h b/src/game/ItemEnchantmentMgr.h
index 97053c1ec36..17cf634860e 100644
--- a/src/game/ItemEnchantmentMgr.h
+++ b/src/game/ItemEnchantmentMgr.h
@@ -27,3 +27,4 @@ void LoadRandomEnchantmentsTable();
uint32 GetItemEnchantMod(uint32 entry);
uint32 GenerateEnchSuffixFactor(uint32 item_id);
#endif
+
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 085c9553a30..0e46115de08 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -1256,3 +1256,4 @@ void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
}
+
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index 1ca412d246a..15b01faf5a2 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -578,3 +578,4 @@ struct ItemLocale
#pragma pack(pop)
#endif
#endif
+
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index a3379c4d79b..667b65327d5 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -337,3 +337,4 @@ void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
SendLfgResult(type, entry, 0);
}
+
diff --git a/src/game/Language.h b/src/game/Language.h
index 590c21e715b..f19ffe3fe15 100644
--- a/src/game/Language.h
+++ b/src/game/Language.h
@@ -877,3 +877,4 @@ enum TrinityStrings
// For other tables maybe 2000010000-2147483647 (max index)
};
#endif
+
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index bd40ee431ac..62aa5d41709 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -266,3 +266,4 @@ bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
PSendSysMessage(LANG_MOTD_CURRENT, sWorld.GetMotd());
return true;
}
+
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 5ee72a786d9..489cc656243 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -2799,3 +2799,4 @@ bool ChatHandler::HandleDrunkCommand(const char* args)
return true;
}
+
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 2b996cfd0fb..c4dd39b8be7 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -4053,3 +4053,4 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return true;
}
+
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index f1a08f0b2c4..6a909d447ba 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -7324,3 +7324,4 @@ bool ChatHandler::HandleUnbindSightCommand(const char* args)
m_session->GetPlayer()->StopCastingBindSight();
return true;
}
+
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index a4a8a7a1f01..6ca7ae1c535 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -504,3 +504,4 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
pLoot->NotifyItemRemoved(slotid);
--pLoot->unlootedCount;
}
+
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 9271c14ed13..c8511c3deeb 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -1239,3 +1239,4 @@ void LoadLootTemplates_Reference()
// output error for any still listed ids (not referenced from any loot table)
LootTemplates_Reference.ReportUnusedIds(ids_set);
}
+
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h
index 1cb02c29bfc..8c64531bf4a 100644
--- a/src/game/LootMgr.h
+++ b/src/game/LootMgr.h
@@ -331,3 +331,4 @@ inline void LoadLootTables()
ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li);
ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv);
#endif
+
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index 48bf94c4411..5698fdf03f2 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -860,3 +860,4 @@ void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 station
}
CharacterDatabase.CommitTransaction();
}
+
diff --git a/src/game/Mail.h b/src/game/Mail.h
index f937c357325..784028e6d5d 100644
--- a/src/game/Mail.h
+++ b/src/game/Mail.h
@@ -212,3 +212,4 @@ struct Mail
bool HasItems() const { return !items.empty(); }
};
#endif
+
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 66542030464..fa71a2f23bc 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2140,4 +2140,5 @@ void Map::AddUnitToNotify(Unit* u)
i_unitsToNotify.push_back(u->GetGUID());
u->m_IsInNotifyList = true;
}
-} \ No newline at end of file
+}
+
diff --git a/src/game/Map.h b/src/game/Map.h
index 0c26fb36a00..d967015478f 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -469,3 +469,4 @@ Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier)
cell_lock->Visit(cell_lock, grid_object_notifier, *this, radius, x_off, y_off);
}
#endif
+
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index 1a58eb2e74e..47c0fb56b0c 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -274,3 +274,4 @@ bool MapInstanced::CanEnter(Player *player)
return false;
}
+
diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h
index 0efe5034dfa..740a9f45fbe 100644
--- a/src/game/MapInstanced.h
+++ b/src/game/MapInstanced.h
@@ -71,3 +71,4 @@ class TRINITY_DLL_DECL MapInstanced : public Map
uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
};
#endif
+
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index fdd62d2d4ce..7f3764eb31e 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -348,3 +348,4 @@ uint32 MapManager::GetNumPlayersInInstances()
}
return ret;
}
+
diff --git a/src/game/MapManager.h b/src/game/MapManager.h
index cba0a86d1a5..aa04cf550c1 100644
--- a/src/game/MapManager.h
+++ b/src/game/MapManager.h
@@ -142,3 +142,4 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit
uint32 i_MaxInstanceId;
};
#endif
+
diff --git a/src/game/MapRefManager.h b/src/game/MapRefManager.h
index bfd0ca12eda..cf8170a7bb3 100644
--- a/src/game/MapRefManager.h
+++ b/src/game/MapRefManager.h
@@ -42,3 +42,4 @@ class MapRefManager : public RefManager<Map, Player>
const_iterator end() const { return const_iterator(NULL); }
};
#endif
+
diff --git a/src/game/MapReference.h b/src/game/MapReference.h
index 5300d1aa4a7..50a7dcea5a4 100644
--- a/src/game/MapReference.h
+++ b/src/game/MapReference.h
@@ -50,3 +50,4 @@ class TRINITY_DLL_SPEC MapReference : public Reference<Map, Player>
MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
};
#endif
+
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index a6b84d30de2..742cc69ff25 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1601,3 +1601,4 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
sLog.outDebug("Client used \"/timetest %d\" command", mode);
}
+
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index b5a68a19d38..7bfae33c079 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -471,3 +471,4 @@ bool MotionMaster::GetDestination(float &x, float &y, float &z)
return top()->GetDestination(x,y,z);
}
+
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 84057741d08..d362e6574f0 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -152,3 +152,4 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
uint8 m_cleanFlag;
};
#endif
+
diff --git a/src/game/MovementGenerator.cpp b/src/game/MovementGenerator.cpp
index 3cfccdb81c7..ee314ffae3f 100644
--- a/src/game/MovementGenerator.cpp
+++ b/src/game/MovementGenerator.cpp
@@ -23,3 +23,4 @@
MovementGenerator::~MovementGenerator()
{
}
+
diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h
index d362b6be648..49d0ce8798a 100644
--- a/src/game/MovementGenerator.h
+++ b/src/game/MovementGenerator.h
@@ -98,3 +98,4 @@ typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGenerator
typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
#endif
+
diff --git a/src/game/MovementGeneratorImpl.h b/src/game/MovementGeneratorImpl.h
index 43c18ac6866..7197adb5dfe 100644
--- a/src/game/MovementGeneratorImpl.h
+++ b/src/game/MovementGeneratorImpl.h
@@ -30,3 +30,4 @@ MovementGeneratorFactory<MOVEMENT_GEN>::Create(void *data) const
return (new MOVEMENT_GEN());
}
#endif
+
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index b8dede604d2..2eb3bab12e7 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -600,3 +600,4 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
_player->SummonIfPossible(agree);
}
+
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index fd23991392a..23077ec36be 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -835,3 +835,4 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
}
}
+
diff --git a/src/game/NPCHandler.h b/src/game/NPCHandler.h
index 096017b1054..e359878173f 100644
--- a/src/game/NPCHandler.h
+++ b/src/game/NPCHandler.h
@@ -77,3 +77,4 @@ struct NpcTextLocale
std::vector<std::vector<std::string> > Text_1;
};
#endif
+
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp
index 164aa2f7974..0814e348a80 100644
--- a/src/game/NullCreatureAI.cpp
+++ b/src/game/NullCreatureAI.cpp
@@ -39,3 +39,4 @@ void CritterAI::EnterEvadeMode()
me->SetControlled(false, UNIT_STAT_FLEEING);
CreatureAI::EnterEvadeMode();
}
+
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h
index a9814c9c5e0..3c9c35cdc9d 100644
--- a/src/game/NullCreatureAI.h
+++ b/src/game/NullCreatureAI.h
@@ -55,3 +55,4 @@ class TRINITY_DLL_DECL CritterAI : public PassiveAI
};
#endif
+
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 1d5db0e925e..ce222e069bf 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1686,3 +1686,4 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float
}
+
diff --git a/src/game/Object.h b/src/game/Object.h
index d4d9759ed1b..a485f117938 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -511,3 +511,4 @@ class TRINITY_DLL_SPEC WorldObject : public Object
uint32 m_InstanceId;
};
#endif
+
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index d2b0878c595..5ad5f036813 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -613,3 +613,4 @@ template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, floa
template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);
template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);
+
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 879c73288cc..bbfc06b78b6 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -229,3 +229,4 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
LockType i_petGuard;
};
#endif
+
diff --git a/src/game/ObjectDefines.h b/src/game/ObjectDefines.h
index 88840ebd251..53a0174ba2f 100644
--- a/src/game/ObjectDefines.h
+++ b/src/game/ObjectDefines.h
@@ -114,3 +114,4 @@ inline char const* GetLogNameForGuid(uint64 guid)
}
}
#endif
+
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 0e2b6ae329d..2d6d0e7c7a0 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -304,3 +304,4 @@ ObjectGridStoper::Visit(CreatureMapType &m)
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
+
diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h
index ebaaa1f5010..d076d0ba29b 100644
--- a/src/game/ObjectGridLoader.h
+++ b/src/game/ObjectGridLoader.h
@@ -108,3 +108,4 @@ class TRINITY_DLL_DECL ObjectGridStoper
typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
#endif
+
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index c2fdb8a461e..55af142a094 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -7598,3 +7598,4 @@ void ObjectMgr::LoadTransportEvents()
delete result;
}
+
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 7d7a419d923..5dbea9c0ce4 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -948,3 +948,4 @@ TRINITY_DLL_SPEC GameObjectInfo const *GetGameObjectInfo(uint32 id);
TRINITY_DLL_SPEC CreatureInfo const *GetCreatureInfo(uint32 id);
#endif
+
diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp
index 7012ea04fb6..eebe4343797 100644
--- a/src/game/Opcodes.cpp
+++ b/src/game/Opcodes.cpp
@@ -1089,3 +1089,4 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x422*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x423*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
};
+
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h
index 202166a57a0..12f9c9459fa 100644
--- a/src/game/Opcodes.h
+++ b/src/game/Opcodes.h
@@ -1130,3 +1130,4 @@ inline const char* LookupOpcodeName(uint16 id)
}
#endif
/// @}
+
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index a6f050c5a62..57f072ebbef 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -776,3 +776,4 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
{
return false;
}
+
diff --git a/src/game/OutdoorPvP.h b/src/game/OutdoorPvP.h
index 5643c5f3148..e7bd21059a7 100644
--- a/src/game/OutdoorPvP.h
+++ b/src/game/OutdoorPvP.h
@@ -223,3 +223,4 @@ protected:
};
#endif /*OUTDOOR_PVP_H_*/
+
diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp
index 93064c85d88..41747dba100 100644
--- a/src/game/OutdoorPvPEP.cpp
+++ b/src/game/OutdoorPvPEP.cpp
@@ -928,3 +928,4 @@ void OutdoorPvPEP::SendRemoveWorldStates(Player *plr)
plr->SendUpdateWorldState(EP_CGT_N_A,0);
plr->SendUpdateWorldState(EP_CGT_N_H,0);
}
+
diff --git a/src/game/OutdoorPvPEP.h b/src/game/OutdoorPvPEP.h
index d454848e249..ae242a1da16 100644
--- a/src/game/OutdoorPvPEP.h
+++ b/src/game/OutdoorPvPEP.h
@@ -279,3 +279,4 @@ private:
};
#endif
+
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp
index ced9bcf09e6..b31f79a6288 100644
--- a/src/game/OutdoorPvPHP.cpp
+++ b/src/game/OutdoorPvPHP.cpp
@@ -396,3 +396,4 @@ bool OutdoorPvPObjectiveHP::HandleCapturePointEvent(Player *plr, uint32 eventId)
}
return false;
}
+
diff --git a/src/game/OutdoorPvPHP.h b/src/game/OutdoorPvPHP.h
index dd274097dfa..da41761d572 100644
--- a/src/game/OutdoorPvPHP.h
+++ b/src/game/OutdoorPvPHP.h
@@ -116,3 +116,4 @@ private:
};
#endif
+
diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp
index 7f1ffa3faa6..5c53bf4eaba 100644
--- a/src/game/OutdoorPvPMgr.cpp
+++ b/src/game/OutdoorPvPMgr.cpp
@@ -240,3 +240,4 @@ void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
return;
}
}
+
diff --git a/src/game/OutdoorPvPMgr.h b/src/game/OutdoorPvPMgr.h
index 033f67d97d3..7426876b42b 100644
--- a/src/game/OutdoorPvPMgr.h
+++ b/src/game/OutdoorPvPMgr.h
@@ -79,3 +79,4 @@ private:
#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
#endif /*OUTDOOR_PVP_MGR_H_*/
+
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp
index 827f988a959..9b59347dd2d 100644
--- a/src/game/OutdoorPvPNA.cpp
+++ b/src/game/OutdoorPvPNA.cpp
@@ -722,3 +722,4 @@ bool OutdoorPvPObjectiveNA::HandleCapturePointEvent(Player *plr, uint32 eventId)
}
return false;
}
+
diff --git a/src/game/OutdoorPvPNA.h b/src/game/OutdoorPvPNA.h
index a833a6d95b2..b6be2270cda 100644
--- a/src/game/OutdoorPvPNA.h
+++ b/src/game/OutdoorPvPNA.h
@@ -295,3 +295,4 @@ private:
};
#endif
+
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index b907fa7cdba..7c4fd5e6de8 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -45,3 +45,4 @@ int OutdoorPvPObjectiveAI::Permissible(const Creature * c)
return PERMIT_BASE_NO;
}
+
diff --git a/src/game/OutdoorPvPObjectiveAI.h b/src/game/OutdoorPvPObjectiveAI.h
index 4b65c72e6f9..d21655795e9 100644
--- a/src/game/OutdoorPvPObjectiveAI.h
+++ b/src/game/OutdoorPvPObjectiveAI.h
@@ -33,3 +33,4 @@ class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public NullCreatureAI
static int Permissible(const Creature *);
};
#endif
+
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index b2bbc8a109b..378543da48e 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -260,3 +260,4 @@ bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go
}
return true;
}
+
diff --git a/src/game/OutdoorPvPSI.h b/src/game/OutdoorPvPSI.h
index 0eb07af508f..4b0b5da357e 100644
--- a/src/game/OutdoorPvPSI.h
+++ b/src/game/OutdoorPvPSI.h
@@ -73,3 +73,4 @@ private:
};
#endif
+
diff --git a/src/game/OutdoorPvPTF.cpp b/src/game/OutdoorPvPTF.cpp
index bd8355de667..b94bc9246ee 100644
--- a/src/game/OutdoorPvPTF.cpp
+++ b/src/game/OutdoorPvPTF.cpp
@@ -364,3 +364,4 @@ bool OutdoorPvPObjectiveTF::Update(uint32 diff)
}
return false;
}
+
diff --git a/src/game/OutdoorPvPTF.h b/src/game/OutdoorPvPTF.h
index 802f163d977..255ddb1fda9 100644
--- a/src/game/OutdoorPvPTF.h
+++ b/src/game/OutdoorPvPTF.h
@@ -115,3 +115,4 @@ private:
};
#endif
+
diff --git a/src/game/OutdoorPvPZM.cpp b/src/game/OutdoorPvPZM.cpp
index be2a8c7f093..b220f6a778f 100644
--- a/src/game/OutdoorPvPZM.cpp
+++ b/src/game/OutdoorPvPZM.cpp
@@ -492,3 +492,4 @@ void OutdoorPvPZM::SendRemoveWorldStates(Player *plr)
plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,0);
plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,0);
}
+
diff --git a/src/game/OutdoorPvPZM.h b/src/game/OutdoorPvPZM.h
index 8ccbe77f363..b9d5ae7bc2e 100644
--- a/src/game/OutdoorPvPZM.h
+++ b/src/game/OutdoorPvPZM.h
@@ -213,3 +213,4 @@ private:
// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
#endif
+
diff --git a/src/game/Path.h b/src/game/Path.h
index 2bf7cfa4d6b..2b793aed892 100644
--- a/src/game/Path.h
+++ b/src/game/Path.h
@@ -85,3 +85,4 @@ class Path
std::vector<PathNode> i_nodes;
};
#endif
+
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 72951420573..5934af12d1e 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1830,3 +1830,4 @@ void Pet::CastPetAura(PetAura const* aura)
else
CastSpell(this, auraId, true);
}
+
diff --git a/src/game/Pet.h b/src/game/Pet.h
index 9d187b24b45..932c5795e01 100644
--- a/src/game/Pet.h
+++ b/src/game/Pet.h
@@ -264,3 +264,4 @@ class Pet : public Creature
}
};
#endif
+
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 67607defba0..f841d83fdb0 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -332,3 +332,4 @@ void PetAI::UpdateAllies()
(!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.IsWithinMeleeRange(attacker)))
AttackStart(attacker);
}*/
+
diff --git a/src/game/PetAI.h b/src/game/PetAI.h
index b81bdd8e14f..017627d73f0 100644
--- a/src/game/PetAI.h
+++ b/src/game/PetAI.h
@@ -58,3 +58,4 @@ class TRINITY_DLL_DECL PetAI : public CreatureAI
std::vector<TargetSpellPair> m_targetSpellStore;
};
#endif
+
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 907b7b7a95a..05c889b8cf9 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -703,3 +703,4 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
data << uint8(0);
SendPacket(&data);
}
+
diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp
index 8fc18b1c259..7ae368140c7 100644
--- a/src/game/PetitionsHandler.cpp
+++ b/src/game/PetitionsHandler.cpp
@@ -972,3 +972,4 @@ void WorldSession::SendPetitionShowList(uint64 guid)
SendPacket(&data);
sLog.outDebug("Sent SMSG_PETITION_SHOWLIST");
}
+
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 0e4987c6da8..1bae9a90c9e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19169,3 +19169,4 @@ void Player::UpdateCharmedAI()
Attack(target, true);
}
}
+
diff --git a/src/game/Player.h b/src/game/Player.h
index 7137738d20d..20485fddb92 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2379,3 +2379,4 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
return T(diff);
}
#endif
+
diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp
index fb22e963ca0..b061b63a06a 100644
--- a/src/game/PlayerDump.cpp
+++ b/src/game/PlayerDump.cpp
@@ -628,3 +628,4 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
return DUMP_SUCCESS;
}
+
diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h
index c8335216716..2fbdf513ce5 100644
--- a/src/game/PlayerDump.h
+++ b/src/game/PlayerDump.h
@@ -117,3 +117,4 @@ class PlayerDumpReader : public PlayerDump
};
#endif
+
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index a4795974e96..4aa21d32d55 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -82,3 +82,4 @@ template void PointMovementGenerator<Player>::MovementInform(Player&);
template void PointMovementGenerator<Creature>::Initialize(Creature&);
template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
+
diff --git a/src/game/PointMovementGenerator.h b/src/game/PointMovementGenerator.h
index 8a3f0da675f..5d0bb4e80e7 100644
--- a/src/game/PointMovementGenerator.h
+++ b/src/game/PointMovementGenerator.h
@@ -51,3 +51,4 @@ class TRINITY_DLL_SPEC PointMovementGenerator
DestinationHolder< Traveller<T> > i_destinationHolder;
};
#endif
+
diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp
index f291221216a..23ac5fae43e 100644
--- a/src/game/PossessedAI.cpp
+++ b/src/game/PossessedAI.cpp
@@ -119,3 +119,4 @@ void PossessedAI::KilledUnit(Unit* victim)
if (victim->GetTypeId() == TYPEID_UNIT)
victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
+
diff --git a/src/game/PossessedAI.h b/src/game/PossessedAI.h
index 5c4a670c200..c9ad643eea1 100644
--- a/src/game/PossessedAI.h
+++ b/src/game/PossessedAI.h
@@ -50,3 +50,4 @@ class TRINITY_DLL_DECL PossessedAI : public CreatureAI
uint64 i_victimGuid;
};
#endif
+
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index 9f9eecc2234..f7777367771 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -432,3 +432,4 @@ void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE " );
}
}
+
diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp
index 4dd202bc344..3e190d67220 100644
--- a/src/game/QuestDef.cpp
+++ b/src/game/QuestDef.cpp
@@ -201,3 +201,4 @@ int32 Quest::GetRewOrReqMoney() const
return int32(RewOrReqMoney * sWorld.getRate(RATE_DROP_MONEY));
}
+
diff --git a/src/game/QuestDef.h b/src/game/QuestDef.h
index 52f58c2c87e..7b447c611c2 100644
--- a/src/game/QuestDef.h
+++ b/src/game/QuestDef.h
@@ -334,3 +334,4 @@ struct QuestStatusData
uint32 m_creatureOrGOcount[ QUEST_OBJECTIVES_COUNT ];
};
#endif
+
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index abb285e6dbb..c447b170d4c 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -660,3 +660,4 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
data.put<uint32>(0, count); // write real count
SendPacket(&data);
}
+
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 0679d1381db..cb748883772 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -182,3 +182,4 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
}
return true;
}
+
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index ed34b96f608..a7105284ac6 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -52,3 +52,4 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
uint32 i_nextMove;
};
#endif
+
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index 29b07f60b00..d15c71b28ef 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -114,3 +114,4 @@ ReactorAI::EnterEvadeMode()
else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive())
i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
}
+
diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h
index cea1e8dcdb5..a1c99707736 100644
--- a/src/game/ReactorAI.h
+++ b/src/game/ReactorAI.h
@@ -43,3 +43,4 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
uint64 i_victimGuid;
};
#endif
+
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index 4bd305917b2..37880cc3dfd 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -99,3 +99,4 @@ bool LoadScriptingModule(char const* libName)
return true;
}
+
diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h
index 52b2f27f218..b66f23563de 100644
--- a/src/game/ScriptCalls.h
+++ b/src/game/ScriptCalls.h
@@ -92,3 +92,4 @@ typedef struct
extern ScriptsSet Script;
#endif
+
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index e0e3a5ba077..dd45d4700fa 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -2215,3 +2215,4 @@ enum BanReturn
BAN_NOTFOUND
};
#endif
+
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index 2a1c6ec9d82..5a5869047a5 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -165,3 +165,4 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
return 0;
}
+
diff --git a/src/game/SkillDiscovery.h b/src/game/SkillDiscovery.h
index bdd126e0cb3..350062101fe 100644
--- a/src/game/SkillDiscovery.h
+++ b/src/game/SkillDiscovery.h
@@ -28,3 +28,4 @@ class Player;
void LoadSkillDiscoveryTable();
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
#endif
+
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp
index d4d46d8611d..d89cbbdcddf 100644
--- a/src/game/SkillExtraItems.cpp
+++ b/src/game/SkillExtraItems.cpp
@@ -144,3 +144,4 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc
// enable extra item creation
return true;
}
+
diff --git a/src/game/SkillExtraItems.h b/src/game/SkillExtraItems.h
index 904136cd9d3..38684b9933a 100644
--- a/src/game/SkillExtraItems.h
+++ b/src/game/SkillExtraItems.h
@@ -30,3 +30,4 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc
// function to load the extra item creation info from DB
void LoadSkillExtraItemTable();
#endif
+
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index 56e48bf75c4..973d0bf9c39 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -179,3 +179,4 @@ void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
recv_data >> skill_id;
GetPlayer()->SetSkill(skill_id, 0, 0);
}
+
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index baabe9b043f..e745d95abb3 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -330,3 +330,4 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
delete result;
return social;
}
+
diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h
index 1cc14589e51..f5bf3c8600c 100644
--- a/src/game/SocialMgr.h
+++ b/src/game/SocialMgr.h
@@ -157,3 +157,4 @@ class SocialMgr
#define sSocialMgr Trinity::Singleton<SocialMgr>::Instance()
#endif
+
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 4a05ac0d30c..450cd5e672b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5422,3 +5422,4 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
return damageDone;
}
+
diff --git a/src/game/Spell.h b/src/game/Spell.h
index a7110803ee9..df630a33432 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -694,3 +694,4 @@ class SpellEvent : public BasicEvent
Spell* m_Spell;
};
#endif
+
diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h
index cf628515925..d8a9d73cf46 100644
--- a/src/game/SpellAuraDefines.h
+++ b/src/game/SpellAuraDefines.h
@@ -313,3 +313,4 @@ enum AreaAuraType
AREA_AURA_OWNER
};
#endif
+
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 5c03f41def7..06b092cf8c4 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -6128,3 +6128,4 @@ void Aura::HandleArenaPreparation(bool apply, bool Real)
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
}
+
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 4912548d5b3..249eb4b6762 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -367,3 +367,4 @@ class TRINITY_DLL_SPEC PersistentAreaAura : public Aura
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
#endif
+
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b529e5139c9..b92202375dc 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6486,3 +6486,4 @@ void Spell::EffectRedirectThreat(uint32 /*i*/)
if(unitTarget)
m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID());
}
+
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 940135e2db5..c4bbfe88be4 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -501,3 +501,4 @@ void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
}
+
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index af49e687bbf..35105593cc6 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2611,3 +2611,4 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
return DRTYPE_NONE;
}
+
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 747f40c064f..f823c7e9c09 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -999,3 +999,4 @@ class SpellMgr
#define spellmgr SpellMgr::Instance()
#endif
+
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index bd5ab61eeff..ae96953e337 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -1030,3 +1030,4 @@ void Pet::UpdateDamagePhysical(WeaponAttackType attType)
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
}
+
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 88558861257..34b0848d2c5 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -211,3 +211,4 @@ template bool TargetedMovementGenerator<Player>::Update(Player &, const uint32 &
template bool TargetedMovementGenerator<Creature>::Update(Creature &, const uint32 &);
template Unit* TargetedMovementGenerator<Player>::GetTarget() const;
template Unit* TargetedMovementGenerator<Creature>::GetTarget() const;
+
diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h
index 75e60728ea3..609e517078c 100644
--- a/src/game/TargetedMovementGenerator.h
+++ b/src/game/TargetedMovementGenerator.h
@@ -73,3 +73,4 @@ class TRINITY_DLL_SPEC TargetedMovementGenerator
bool i_recalculateTravel;
};
#endif
+
diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index 640618eaebb..c65a4214892 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
@@ -278,3 +278,4 @@ void WorldSession::HandleActivateTaxiOpcode( WorldPacket & recv_data )
GetPlayer()->ActivateTaxiPathTo(nodes, 0, npc);
}
+
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index 1508c6cf95c..d30ad9ec56e 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -185,3 +185,4 @@ void TemporarySummon::UnSummon()
void TemporarySummon::SaveToDB()
{
}
+
diff --git a/src/game/TemporarySummon.h b/src/game/TemporarySummon.h
index 7f20ee9c5a9..fe9763f5301 100644
--- a/src/game/TemporarySummon.h
+++ b/src/game/TemporarySummon.h
@@ -41,3 +41,4 @@ class TemporarySummon : public Creature
uint64 m_summoner;
};
#endif
+
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 3b4491b943e..f093d06ad1b 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -500,3 +500,4 @@ bool ThreatManager::processThreatEvent(const UnitBaseEvent* pUnitBaseEvent)
}
return consumed;
}
+
diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h
index d4a3910e91e..56281b9f8f3 100644
--- a/src/game/ThreatManager.h
+++ b/src/game/ThreatManager.h
@@ -216,3 +216,4 @@ class TRINITY_DLL_SPEC ThreatManager
//=================================================
#endif
+
diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp
index 5d6b1e095fa..6a4606aadca 100644
--- a/src/game/TicketHandler.cpp
+++ b/src/game/TicketHandler.cpp
@@ -188,3 +188,4 @@ void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/
// Send Packet
SendPacket(&data);
}
+
diff --git a/src/game/TicketMgr.cpp b/src/game/TicketMgr.cpp
index 09d975ccf21..e8b75c9f284 100644
--- a/src/game/TicketMgr.cpp
+++ b/src/game/TicketMgr.cpp
@@ -206,3 +206,4 @@ uint64 TicketMgr::GenerateTicketID()
{
return ++m_ticketid;
}
+
diff --git a/src/game/TicketMgr.h b/src/game/TicketMgr.h
index f8a0632c0ca..f3fa7d98f7d 100644
--- a/src/game/TicketMgr.h
+++ b/src/game/TicketMgr.h
@@ -74,3 +74,4 @@ class TicketMgr
#endif
#define ticketmgr Trinity::Singleton<TicketMgr>::Instance()
+
diff --git a/src/game/Tools.cpp b/src/game/Tools.cpp
index 7abc016df48..e553b86f8e9 100644
--- a/src/game/Tools.cpp
+++ b/src/game/Tools.cpp
@@ -114,3 +114,4 @@ void writeGUID(WorldPacket & data, uint64 & guid)
data.append(PackedGuid,j);
}
+
diff --git a/src/game/Tools.h b/src/game/Tools.h
index 03b48a7e9a3..2a71121129b 100644
--- a/src/game/Tools.h
+++ b/src/game/Tools.h
@@ -26,3 +26,4 @@
bool readGUID(WorldPacket & data, uint64& guid);
void writeGUID(WorldPacket & data, uint64 & guid);
#endif
+
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp
index 2ac26f823d6..2889f6f9188 100644
--- a/src/game/Totem.cpp
+++ b/src/game/Totem.cpp
@@ -193,3 +193,4 @@ bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
}*/
return Creature::IsImmunedToSpell(spellInfo, useCharges);
}
+
diff --git a/src/game/Totem.h b/src/game/Totem.h
index 43ae4f4912c..82b183d5d62 100644
--- a/src/game/Totem.h
+++ b/src/game/Totem.h
@@ -64,3 +64,4 @@ class Totem : public Creature
uint32 m_duration;
};
#endif
+
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp
index 4d7b45eba8e..3593f8396a1 100644
--- a/src/game/TotemAI.cpp
+++ b/src/game/TotemAI.cpp
@@ -132,3 +132,4 @@ TotemAI::AttackStart(Unit *)
((Player*)i_totem.GetOwner())->GetSession()->SendPacket(&data);
}
}
+
diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h
index 8ce40e60c81..50ea764abfd 100644
--- a/src/game/TotemAI.h
+++ b/src/game/TotemAI.h
@@ -46,3 +46,4 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI
uint64 i_victimGuid;
};
#endif
+
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index dc3bd020ccf..278bb37c81c 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -642,3 +642,4 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
_player->pTrader->GetSession()->SendUpdateTrade();
}
+
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index b2ed69fe251..86d21c9a724 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -562,3 +562,4 @@ void Transport::Update(uint32 /*p_time*/)
sLog.outDetail("%s is at wp id: %u", this->m_name.c_str(), m_curr->second.id);
}
}
+
diff --git a/src/game/Transports.h b/src/game/Transports.h
index e49383ad1de..a814a0f70b9 100644
--- a/src/game/Transports.h
+++ b/src/game/Transports.h
@@ -117,3 +117,4 @@ class Transport : private GameObject
WayPointMap::iterator GetNextWayPoint();
};
#endif
+
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index 64b9d1c310d..436f8b051cd 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -113,3 +113,4 @@ inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t)
typedef Traveller<Creature> CreatureTraveller;
typedef Traveller<Player> PlayerTraveller;
#endif
+
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cc6d1f7aa94..56a96511fd6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13270,4 +13270,5 @@ void Unit::AddAura(uint32 spellId, Unit* target)
}
}
}
-} \ No newline at end of file
+}
+
diff --git a/src/game/Unit.h b/src/game/Unit.h
index e796256cfa2..90935e6e3ab 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1485,3 +1485,4 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint64 m_misdirectionTargetGUID;
};
#endif
+
diff --git a/src/game/UnitEvents.h b/src/game/UnitEvents.h
index 35003c3d09e..4bc362893a3 100644
--- a/src/game/UnitEvents.h
+++ b/src/game/UnitEvents.h
@@ -136,3 +136,4 @@ class TRINITY_DLL_SPEC ThreatManagerEvent : public ThreatRefStatusChangeEvent
//==============================================================
#endif
+
diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp
index 2b6282997e8..91ef84bb372 100644
--- a/src/game/UpdateData.cpp
+++ b/src/game/UpdateData.cpp
@@ -160,3 +160,4 @@ void UpdateData::Clear()
m_outOfRangeGUIDs.clear();
m_blockCount = 0;
}
+
diff --git a/src/game/UpdateData.h b/src/game/UpdateData.h
index 8fdcac4b400..256c572bb1d 100644
--- a/src/game/UpdateData.h
+++ b/src/game/UpdateData.h
@@ -67,3 +67,4 @@ class UpdateData
void Compress(void* dst, uint32 *dst_size, void* src, int src_size);
};
#endif
+
diff --git a/src/game/UpdateFields.h b/src/game/UpdateFields.h
index db64e0bc1dd..c8e70fc2198 100644
--- a/src/game/UpdateFields.h
+++ b/src/game/UpdateFields.h
@@ -451,3 +451,4 @@ enum ECorpseFields
CORPSE_END = OBJECT_END + 0x0022,
};
#endif
+
diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h
index 9949dd6aa5b..436aa523440 100644
--- a/src/game/UpdateMask.h
+++ b/src/game/UpdateMask.h
@@ -124,3 +124,4 @@ class UpdateMask
uint32 *mUpdateMask;
};
#endif
+
diff --git a/src/game/VoiceChatHandler.cpp b/src/game/VoiceChatHandler.cpp
index f75678f305f..ba03ee1c543 100644
--- a/src/game/VoiceChatHandler.cpp
+++ b/src/game/VoiceChatHandler.cpp
@@ -45,3 +45,4 @@ void WorldSession::HandleChannelVoiceChatQuery( WorldPacket & recv_data )
// uint32, string
recv_data.hexlike();
}
+
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index 8a9de3849c4..30947abe4c8 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -149,3 +149,4 @@ void WaypointStore::UpdatePath(uint32 id)
delete result;
}
+
diff --git a/src/game/WaypointManager.h b/src/game/WaypointManager.h
index 2e1ac25c369..1c41617fff7 100644
--- a/src/game/WaypointManager.h
+++ b/src/game/WaypointManager.h
@@ -59,3 +59,4 @@ class WaypointStore
extern WaypointStore WaypointMgr;
#endif
+
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 5a3b1eee8e2..01161f44f57 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -652,3 +652,4 @@ int GetFCost(int to, int num, int parentNum, float *gcost)
return (int)(gc + hc);
}
#endif //__PATHFINDING__
+
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index b8f72bb5dbf..eec6ad70e5c 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -116,3 +116,4 @@ public PathMovementBase<Player>
};
#endif
+
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp
index d825b2f4064..498beab0412 100644
--- a/src/game/Weather.cpp
+++ b/src/game/Weather.cpp
@@ -318,3 +318,4 @@ WeatherState Weather::GetWeatherState() const
return WEATHER_STATE_FINE;
}
}
+
diff --git a/src/game/Weather.h b/src/game/Weather.h
index 7fc3068ffe7..cbd4daad1ad 100644
--- a/src/game/Weather.h
+++ b/src/game/Weather.h
@@ -72,3 +72,4 @@ class Weather
WeatherZoneChances const* m_weatherChances;
};
#endif
+
diff --git a/src/game/World.cpp b/src/game/World.cpp
index e494d041b5f..481569a9c7a 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -3012,3 +3012,4 @@ void World::LoadDBVersion()
else
m_DBVersion = "unknown world database";
}
+
diff --git a/src/game/World.h b/src/game/World.h
index 502f403d130..590ca60b439 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -598,3 +598,4 @@ extern uint32 realmID;
#define sWorld Trinity::Singleton<World>::Instance()
#endif
/// @}
+
diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp
index 4881b997495..a1065dced5c 100644
--- a/src/game/WorldLog.cpp
+++ b/src/game/WorldLog.cpp
@@ -51,3 +51,4 @@ void WorldLog::Initialize()
}
#define sWorldLog WorldLog::Instance()
+
diff --git a/src/game/WorldLog.h b/src/game/WorldLog.h
index 8ec03d37d6d..0a7c2a08067 100644
--- a/src/game/WorldLog.h
+++ b/src/game/WorldLog.h
@@ -76,3 +76,4 @@ class TRINITY_DLL_DECL WorldLog : public Trinity::Singleton<WorldLog, Trinity::C
#define sWorldLog WorldLog::Instance()
#endif
/// @}
+
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 7f28d3e4e94..6065e491993 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -518,3 +518,4 @@ void WorldSession::SendAuthWaitQue(uint32 position)
SendPacket(&packet);
}
}
+
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index a19e0bb7376..d9fa35f3208 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -657,3 +657,4 @@ class TRINITY_DLL_SPEC WorldSession
};
#endif
/// @}
+
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index c54a7aaf45a..9ad3bff234f 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -1016,3 +1016,4 @@ bool WorldSocket::iFlushPacketQueue ()
return haveone;
}
+
diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h
index fc564b6553a..7adf16373fe 100644
--- a/src/game/WorldSocket.h
+++ b/src/game/WorldSocket.h
@@ -233,3 +233,4 @@ class WorldSocket : protected WorldHandler
#endif /* _WORLDSOCKET_H */
/// @}
+
diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp
index baf8896f3f2..e73b8993d0b 100644
--- a/src/game/WorldSocketMgr.cpp
+++ b/src/game/WorldSocketMgr.cpp
@@ -366,3 +366,4 @@ WorldSocketMgr::Instance ()
{
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
}
+
diff --git a/src/game/WorldSocketMgr.h b/src/game/WorldSocketMgr.h
index fc009d69f80..f6e55614d46 100644
--- a/src/game/WorldSocketMgr.h
+++ b/src/game/WorldSocketMgr.h
@@ -77,3 +77,4 @@ private:
#endif
/// @}
+