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authormegamage <none@none>2009-05-20 11:44:38 -0500
committermegamage <none@none>2009-05-20 11:44:38 -0500
commit6473e943581439f57918abfa91a4d5a29e2f343c (patch)
tree01b7419dcc1ac0444375d11b22cd55d72897854a /src/game
parentd1d194b4c78aec34d65a15ea68acff5c3a48687c (diff)
*Update Naxx scripts. Now only Kelthuzad is incompleted
--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/AggressorAI.cpp21
-rw-r--r--src/game/CreatureAI.cpp202
-rw-r--r--src/game/CreatureAI.h19
-rw-r--r--src/game/CreatureAIImpl.h10
-rw-r--r--src/game/InstanceData.cpp16
-rw-r--r--src/game/InstanceData.h2
-rw-r--r--src/game/Spell.cpp43
-rw-r--r--src/game/SpellAuras.cpp21
-rw-r--r--src/game/SpellEffects.cpp50
-rw-r--r--src/game/SpellMgr.cpp5
-rw-r--r--src/game/SpellMgr.h6
-rw-r--r--src/game/Unit.h4
-rw-r--r--src/game/UnitAI.cpp281
-rw-r--r--src/game/UnitAI.h19
14 files changed, 424 insertions, 275 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 218f19a1c21..d827e3e2672 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -85,26 +85,7 @@ void SpellAI::UpdateAI(const uint32 diff)
if(uint32 spellId = events.ExecuteEvent())
{
- Unit *target = NULL;
- //sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
- switch(AISpellInfo[spellId].target)
- {
- default:
- case AITARGET_SELF: target = me; break;
- case AITARGET_VICTIM: target = me->getVictim(); break;
- case AITARGET_ENEMY: target = SelectTarget(SELECT_TARGET_RANDOM); break;
- case AITARGET_ALLY: target = me; break;
- case AITARGET_BUFF: target = me; break;
- case AITARGET_DEBUFF:
- {
- const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY;
- float range = GetSpellMaxRange(spellInfo, false);
- target = SelectTarget(SELECT_TARGET_RANDOM, 0, range, playerOnly, -(int32)spellId);
- break;
- }
- }
- if(target) me->CastSpell(target, spellId, false);
+ DoCast(spellId);
events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand()%AISpellInfo[spellId].cooldown);
}
else
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 230c1d446fc..465d67ded20 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -32,7 +32,7 @@ void CreatureAI::OnCharmed(bool apply)
me->IsAIEnabled = false;
}
-AISpellInfoType * CreatureAI::AISpellInfo;
+AISpellInfoType * UnitAI::AISpellInfo;
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
void CreatureAI::DoZoneInCombat(Creature* creature)
@@ -98,6 +98,15 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
AttackStart(who->getVictim());
}
+void CreatureAI::SelectNearestTarget(Unit *who)
+{
+ if(me->getVictim() && me->GetDistanceOrder(who, me->getVictim()) && me->canAttack(who))
+ {
+ me->getThreatManager().modifyThreatPercent(me->getVictim(), -100);
+ me->AddThreat(who, 1000000.0f);
+ }
+}
+
void CreatureAI::SetGazeOn(Unit *target)
{
if(me->canAttack(target))
@@ -182,197 +191,6 @@ void CreatureAI::EnterEvadeMode()
Reset();
}
-inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
-{
- if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
- return false;
-
- if(dist && !me->IsWithinCombatRange(target, dist))
- return false;
-
- if(aura)
- {
- if(aura > 0)
- {
- if(!target->HasAura(aura))
- return false;
- }
- else
- {
- if(target->HasAura(aura))
- return false;
- }
- }
-
- return true;
-}
-
-struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
-{
- const Unit * me;
- TargetDistanceOrder(const Unit* Target) : me(Target) {};
- // functor for operator ">"
- bool operator()(const Unit * _Left, const Unit * _Right) const
- {
- return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
- }
-};
-
-Unit* CreatureAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
-{
- if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- {
- std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
- if(position >= m_threatlist.size())
- return NULL;
-
- std::list<Unit*> targetList;
- for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
- if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
- targetList.push_back((*itr)->getTarget());
-
- if(position >= targetList.size())
- return NULL;
-
- targetList.sort(TargetDistanceOrder(m_creature));
-
- if(targetType == SELECT_TARGET_NEAREST)
- {
- std::list<Unit*>::iterator i = targetList.begin();
- advance(i, position);
- return *i;
- }
- else
- {
- std::list<Unit*>::reverse_iterator i = targetList.rbegin();
- advance(i, position);
- return *i;
- }
- }
- else
- {
- std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
- std::list<HostilReference*>::iterator i;
- while(position < m_threatlist.size())
- {
- if(targetType == SELECT_TARGET_BOTTOMAGGRO)
- {
- i = m_threatlist.end();
- advance(i, - (int32)position - 1);
- }
- else
- {
- i = m_threatlist.begin();
- if(targetType == SELECT_TARGET_TOPAGGRO)
- advance(i, position);
- else // random
- advance(i, position + rand()%(m_threatlist.size() - position));
- }
-
- if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
- return (*i)->getTarget();
- else
- m_threatlist.erase(i);
- }
- }
-
- return NULL;
-}
-
-void CreatureAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
-{
- if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- {
- std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
- if(m_threatlist.empty())
- return;
-
- for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
- if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
- targetList.push_back((*itr)->getTarget());
-
- targetList.sort(TargetDistanceOrder(me));
- targetList.resize(num);
- if(targetType == SELECT_TARGET_FARTHEST)
- targetList.reverse();
- }
- else
- {
- std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
- std::list<HostilReference*>::iterator i;
- while(!m_threatlist.empty() && num)
- {
- if(targetType == SELECT_TARGET_BOTTOMAGGRO)
- {
- i = m_threatlist.end();
- --i;
- }
- else
- {
- i = m_threatlist.begin();
- if(targetType == SELECT_TARGET_RANDOM)
- advance(i, rand()%m_threatlist.size());
- }
-
- if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
- {
- targetList.push_back((*i)->getTarget());
- --num;
- }
- m_threatlist.erase(i);
- }
- }
-}
-
-void CreatureAI::FillAISpellInfo()
-{
- AISpellInfo = new AISpellInfoType[GetSpellStore()->GetNumRows()];
-
- AISpellInfoType *AIInfo = AISpellInfo;
- const SpellEntry * spellInfo;
-
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
- {
- spellInfo = GetSpellStore()->LookupEntry(i);
- if(!spellInfo)
- continue;
-
- if(spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
- AIInfo->condition = AICOND_DIE;
- else if(IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1)
- AIInfo->condition = AICOND_AGGRO;
- else
- AIInfo->condition = AICOND_COMBAT;
-
- if(AIInfo->cooldown < spellInfo->RecoveryTime)
- AIInfo->cooldown = spellInfo->RecoveryTime;
-
- for(uint32 j = 0; j < 3; ++j)
- {
- if(spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY
- || spellInfo->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY)
- {
- if(AIInfo->target < AITARGET_VICTIM)
- AIInfo->target = AITARGET_VICTIM;
- }
-
- if(spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
- {
- if(spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY)
- {
- if(AIInfo->target < AITARGET_DEBUFF)
- AIInfo->target = AITARGET_DEBUFF;
- }
- else if(IsPositiveSpell(i))
- {
- if(AIInfo->target < AITARGET_BUFF)
- AIInfo->target = AITARGET_BUFF;
- }
- }
- }
- }
-}
-
/*void CreatureAI::AttackedBy( Unit* attacker )
{
if(!m_creature->getVictim())
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index fbc3e5c17b4..6a639be74bb 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -29,7 +29,6 @@ class Unit;
class Creature;
class Player;
struct SpellEntry;
-struct AISpellInfoType;
#define TIME_INTERVAL_LOOK 5000
#define VISIBILITY_RANGE 10000
@@ -59,16 +58,6 @@ enum SelectEffect
SELECT_EFFECT_AURA, //Spell applies an aura
};
-//Selection method used by SelectTarget
-enum SelectAggroTarget
-{
- SELECT_TARGET_RANDOM = 0, //Just selects a random target
- SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
- SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
- SELECT_TARGET_NEAREST,
- SELECT_TARGET_FARTHEST,
-};
-
enum SCEquip
{
EQUIP_NO_CHANGE = -1,
@@ -84,6 +73,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
bool UpdateVictim();
bool UpdateVictimByReact();
bool UpdateVictimWithGaze();
+
+ void SelectNearestTarget(Unit *who);
public:
explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_creature(c) {}
@@ -165,14 +156,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Pointer to controlled by AI creature
//Creature* const m_creature;
- Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
- void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
-
void SetGazeOn(Unit *target);
- static AISpellInfoType *AISpellInfo;
- static void FillAISpellInfo();
-
protected:
bool _EnterEvadeMode();
};
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index f404f0d954f..38dec554f13 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -175,5 +175,15 @@ struct AISpellInfoType
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i);
+//Selection method used by SelectTarget
+enum SelectAggroTarget
+{
+ SELECT_TARGET_RANDOM = 0, //Just selects a random target
+ SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
+ SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
+ SELECT_TARGET_NEAREST,
+ SELECT_TARGET_FARTHEST,
+};
+
#endif
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index fcc708e274c..bb4bfe5e8fc 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -188,17 +188,26 @@ void InstanceData::AddMinion(Creature *minion, bool add)
itr->second.bossInfo->minion.erase(minion);
}
-void InstanceData::SetBossState(uint32 id, EncounterState state)
+bool InstanceData::SetBossState(uint32 id, EncounterState state)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
if(bossInfo->state == TO_BE_DECIDED) // loading
+ {
bossInfo->state = state;
+ return false;
+ }
else
{
if(bossInfo->state == state)
- return;
+ return false;
+
+ if(state == DONE)
+ for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ if((*i)->isWorldBoss() && (*i)->isAlive())
+ return false;
+
bossInfo->state = state;
SaveToDB();
}
@@ -209,7 +218,10 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
UpdateMinionState(*i, state);
+
+ return true;
}
+ return false;
}
std::string InstanceData::LoadBossState(const char * data)
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 43042a7f914..133f92ecc60 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -158,7 +158,7 @@ class TRINITY_DLL_SPEC InstanceData
//use HandleGameObject(GUID,boolen,NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
- virtual void SetBossState(uint32 id, EncounterState state);
+ virtual bool SetBossState(uint32 id, EncounterState state);
const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 424bfd097fe..b1e1549cc5b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1249,8 +1249,43 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
- if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags[1] & 0x000020))
- m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
+ if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
+ {
+ if(m_spellInfo->SpellFamilyFlags[1] & 0x000020)
+ m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
+ }
+ else
+ {
+ // spell is triggered with only stackamount change but no amount change
+ switch(m_spellInfo->Id)
+ {
+ case 28832: // Mark of Korth'azz
+ case 28833: // Mark of Blaumeux
+ case 28834: // Mark of Rivendare
+ case 28835: // Mark of Zeliek
+ {
+ Aura *aur = unit->GetAura(m_spellInfo->Id);
+ if(!aur) break;
+ //int8 stack = GetParentAura()->GetStackAmount();
+ int8 stack = aur->GetStackAmount();
+ ++stack;
+ int32 damage;
+ switch(stack)
+ {
+ case 1: damage = 0; break;
+ case 2: damage = 500; break;
+ case 3: damage = 1000; break;
+ case 4: damage = 1500; break;
+ case 5: damage = 4000; break;
+ case 6: damage = 12000; break;
+ default:damage = 20000 + 1000 * (stack - 7); break;
+ }
+ if(damage)
+ m_caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, unit);
+ break;
+ }
+ }
+ }
}
// Set aura only when successfully applied
if (unit->AddAura(Aur, false))
@@ -4610,9 +4645,9 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_AURA_FLY:
{
// not allow cast fly spells at old maps by players (all spells is self target)
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_originalCaster && m_originalCaster->GetTypeId()==TYPEID_PLAYER)
{
- if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() )
+ if( !((Player*)m_originalCaster)->IsAllowUseFlyMountsHere() )
return SPELL_FAILED_NOT_HERE;
}
break;
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 2145c19e6de..18abbd4c2e8 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2351,27 +2351,6 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
if(caster)
caster->CastSpell(caster,13138,true,NULL,this);
return;
- case 28832: // Mark of Korth'azz
- case 28833: // Mark of Blaumeux
- case 28834: // Mark of Rivendare
- case 28835: // Mark of Zeliek
- {
- int8 stack = GetParentAura()->GetStackAmount();
- int32 damage;
- switch(stack)
- {
- case 1: return;
- case 2: damage = 500; break;
- case 3: damage = 1000; break;
- case 4: damage = 1500; break;
- case 5: damage = 4000; break;
- case 6: damage = 12000; break;
- default:damage = 20000 + 1000 * (stack - 7); break;
- }
- if(caster)
- caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, m_target);
- return;
- }
case 34026: // kill command
{
Unit * pet = m_target->GetGuardianPet();
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 3d1cdbf595b..ada90e881ae 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -339,14 +339,45 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
// Positive/Negative Charge
case 28062:
- case 39090:
case 28085:
+ case 39090:
case 39093:
- if(m_triggeredByAuraSpell && unitTarget->HasAura(m_triggeredByAuraSpell->Id))
+ if(!m_triggeredByAuraSpell)
+ break;
+ if(unitTarget == m_caster)
{
- damage = 0;
- m_caster->CastSpell(m_caster, (m_spellInfo->Id == 28062 || m_spellInfo->Id == 39090) ? 29659 : 29660, true);
+ uint8 count = 0;
+ for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if(ihit->targetGUID != m_caster->GetGUID())
+ if(Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
+ if(target->HasAura(m_triggeredByAuraSpell->Id))
+ ++count;
+ if(count)
+ {
+ uint32 spellId;
+ switch(m_spellInfo->Id)
+ {
+ case 28062: spellId = 29659; break;
+ case 28085: spellId = 29660; break;
+ case 39090: spellId = 39089; break;
+ case 39093: spellId = 39092; break;
+ }
+ Aura *aur = m_caster->GetAura(spellId);
+ if(!aur)
+ {
+ m_caster->CastSpell(m_caster, spellId, true);
+ aur = m_caster->GetAura(spellId);
+ }
+ if(aur)
+ aur->SetStackAmount(count);
+ }
}
+ else if(unitTarget->HasAura(m_triggeredByAuraSpell->Id))
+ damage = 0;
+ break;
+ // Consumption
+ case 28865:
+ damage = (m_caster->GetMap()->IsHeroic() ? 4250 : 2750);
break;
// percent from health with min
case 25599: // Thundercrash
@@ -1023,8 +1054,15 @@ void Spell::EffectDummy(uint32 i)
return;
}
// Polarity Shift
- case 28089: spell_id = roll_chance_i(50) ? 28059 : 28084; break;
- case 39096: spell_id = roll_chance_i(50) ? 39088 : 39091; break;
+ case 28089:
+ if(unitTarget)
+ unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID());
+ break;
+ // Polarity Shift
+ case 39096:
+ if(unitTarget)
+ unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID());
+ break;
case 29200: // Purify Helboar Meat
{
if( m_caster->GetTypeId() != TYPEID_PLAYER )
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4c83d286620..e60931dc11e 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -3190,6 +3190,7 @@ void SpellMgr::LoadSpellCustomAttr()
break;
case 24340: case 26558: case 28884: // Meteor
case 36837: case 38903: case 41276: // Meteor
+ case 57467: // Meteor
case 26789: // Shard of the Fallen Star
case 31436: // Malevolent Cleave
case 35181: // Dive Bomb
@@ -3199,8 +3200,8 @@ void SpellMgr::LoadSpellCustomAttr()
mSpellCustomAttr[i] |= SPELL_ATTR_CU_SHARE_DAMAGE;
break;
case 27820: // Mana Detonation
- case 28062: case 39090: // Positive/Negative Charge
- case 28085: case 39093:
+ //case 28062: case 39090: // Positive/Negative Charge
+ //case 28085: case 39093:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_EXCLUDE_SELF;
break;
case 44978: case 45001: case 45002: // Wild Magic
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 4427e4c6abb..66874f02b57 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -184,6 +184,12 @@ inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive)
? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
: GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
}
+inline float GetSpellMaxRange(uint32 id, bool positive)
+{
+ SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
+ if(!spellInfo) return 0;
+ return GetSpellMaxRange(spellInfo, positive);
+}
/*struct DispelEntry
{
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 5267c272677..b22902ba40b 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -83,7 +83,9 @@ enum SpellAuraInterruptFlags
AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
AURA_INTERRUPT_FLAG_TELEPORTED = 0x00400000, // 22
AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
- AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000 // 24 removed by any direct damage
+ AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000, // 24 removed by any direct damage
+
+ AURA_INTERRUPT_FLAG_NOT_VICTIM = (AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_DAMAGE | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE),
};
enum SpellModOp
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 12dc20692c6..c159861697c 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -22,17 +22,19 @@
#include "Player.h"
#include "Creature.h"
#include "SpellAuras.h"
+#include "SpellMgr.h"
+#include "CreatureAIImpl.h"
void UnitAI::AttackStart(Unit *victim)
{
- if(!victim)
- return;
-
- if(me->Attack(victim, true))
- {
- //DEBUG_LOG("Creature %s tagged a victim to kill [guid=%u]", me->GetName(), victim->GetGUIDLow());
+ if(victim && me->Attack(victim, true))
me->GetMotionMaster()->MoveChase(victim);
- }
+}
+
+void UnitAI::AttackStartCaster(Unit *victim, float dist)
+{
+ if(victim && me->Attack(victim, false))
+ me->GetMotionMaster()->MoveChase(victim, dist);
}
void UnitAI::DoMeleeAttackIfReady()
@@ -61,6 +63,271 @@ void UnitAI::DoMeleeAttackIfReady()
}
}
+bool UnitAI::DoSpellAttackIfReady(uint32 spell)
+{
+ if(me->hasUnitState(UNIT_STAT_CASTING))
+ return true;
+
+ if(me->isAttackReady())
+ {
+ if(me->IsWithinCombatRange(me->getVictim(), GetSpellMaxRange(spell, false)))
+ {
+ me->CastSpell(me->getVictim(), spell, false);
+ me->resetAttackTimer();
+ }
+ else
+ return false;
+ }
+ return true;
+}
+
+inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
+{
+ if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ if(dist && !me->IsWithinCombatRange(target, dist))
+ return false;
+
+ if(aura)
+ {
+ if(aura > 0)
+ {
+ if(!target->HasAura(aura))
+ return false;
+ }
+ else
+ {
+ if(target->HasAura(aura))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
+{
+ const Unit * me;
+ TargetDistanceOrder(const Unit* Target) : me(Target) {};
+ // functor for operator ">"
+ bool operator()(const Unit * _Left, const Unit * _Right) const
+ {
+ return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
+ }
+};
+
+Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
+{
+ if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
+ {
+ std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
+ if(position >= m_threatlist.size())
+ return NULL;
+
+ std::list<Unit*> targetList;
+ for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
+ targetList.push_back((*itr)->getTarget());
+
+ if(position >= targetList.size())
+ return NULL;
+
+ targetList.sort(TargetDistanceOrder(me));
+
+ if(targetType == SELECT_TARGET_NEAREST)
+ {
+ std::list<Unit*>::iterator i = targetList.begin();
+ advance(i, position);
+ return *i;
+ }
+ else
+ {
+ std::list<Unit*>::reverse_iterator i = targetList.rbegin();
+ advance(i, position);
+ return *i;
+ }
+ }
+ else
+ {
+ std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
+ std::list<HostilReference*>::iterator i;
+ while(position < m_threatlist.size())
+ {
+ if(targetType == SELECT_TARGET_BOTTOMAGGRO)
+ {
+ i = m_threatlist.end();
+ advance(i, - (int32)position - 1);
+ }
+ else
+ {
+ i = m_threatlist.begin();
+ if(targetType == SELECT_TARGET_TOPAGGRO)
+ advance(i, position);
+ else // random
+ advance(i, position + rand()%(m_threatlist.size() - position));
+ }
+
+ if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
+ return (*i)->getTarget();
+ else
+ m_threatlist.erase(i);
+ }
+ }
+
+ return NULL;
+}
+
+void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
+{
+ if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
+ {
+ std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
+ if(m_threatlist.empty())
+ return;
+
+ for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
+ targetList.push_back((*itr)->getTarget());
+
+ targetList.sort(TargetDistanceOrder(me));
+ targetList.resize(num);
+ if(targetType == SELECT_TARGET_FARTHEST)
+ targetList.reverse();
+ }
+ else
+ {
+ std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
+ std::list<HostilReference*>::iterator i;
+ while(!m_threatlist.empty() && num)
+ {
+ if(targetType == SELECT_TARGET_BOTTOMAGGRO)
+ {
+ i = m_threatlist.end();
+ --i;
+ }
+ else
+ {
+ i = m_threatlist.begin();
+ if(targetType == SELECT_TARGET_RANDOM)
+ advance(i, rand()%m_threatlist.size());
+ }
+
+ if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
+ {
+ targetList.push_back((*i)->getTarget());
+ --num;
+ }
+ m_threatlist.erase(i);
+ }
+ }
+}
+
+void UnitAI::DoCast(uint32 spellId)
+{
+ Unit *target = NULL;
+ //sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
+ switch(AISpellInfo[spellId].target)
+ {
+ default:
+ case AITARGET_SELF: target = me; break;
+ case AITARGET_VICTIM: target = me->getVictim(); break;
+ case AITARGET_ENEMY:
+ {
+ const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
+ bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY;
+ float range = GetSpellMaxRange(spellInfo, false);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, GetSpellMaxRange(spellInfo, false), playerOnly);
+ break;
+ }
+ case AITARGET_ALLY: target = me; break;
+ case AITARGET_BUFF: target = me; break;
+ case AITARGET_DEBUFF:
+ {
+ const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
+ bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY;
+ float range = GetSpellMaxRange(spellInfo, false);
+ if(!(spellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
+ && !(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
+ && SelectTargetHelper(me, me->getVictim(), playerOnly, range, -(int32)spellId))
+ target = me->getVictim();
+ else
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, range, playerOnly, -(int32)spellId);
+ break;
+ }
+ }
+
+ if(target)
+ me->CastSpell(target, spellId, false);
+}
+
+void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
+{
+ if(!victim || me->hasUnitState(UNIT_STAT_CASTING) && !triggered)
+ return;
+
+ me->CastSpell(victim, spellId, triggered);
+}
+
+void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
+{
+ if(!triggered && me->hasUnitState(UNIT_STAT_CASTING))
+ return;
+
+ me->CastSpell((Unit*)NULL, spellId, triggered);
+}
+
+#define UPDATE_TARGET(a) {if(AIInfo->target<a) AIInfo->target=a;}
+
+void UnitAI::FillAISpellInfo()
+{
+ AISpellInfo = new AISpellInfoType[GetSpellStore()->GetNumRows()];
+
+ AISpellInfoType *AIInfo = AISpellInfo;
+ const SpellEntry * spellInfo;
+
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
+ {
+ spellInfo = GetSpellStore()->LookupEntry(i);
+ if(!spellInfo)
+ continue;
+
+ if(spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ AIInfo->condition = AICOND_DIE;
+ else if(IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1)
+ AIInfo->condition = AICOND_AGGRO;
+ else
+ AIInfo->condition = AICOND_COMBAT;
+
+ if(AIInfo->cooldown < spellInfo->RecoveryTime)
+ AIInfo->cooldown = spellInfo->RecoveryTime;
+
+ if(!GetSpellMaxRange(spellInfo, false))
+ UPDATE_TARGET(AITARGET_SELF)
+ else
+ {
+ for(uint32 j = 0; j < 3; ++j)
+ {
+ uint32 targetType = spellInfo->EffectImplicitTargetA[j];
+
+ if(targetType == TARGET_UNIT_TARGET_ENEMY
+ || targetType == TARGET_DST_TARGET_ENEMY)
+ UPDATE_TARGET(AITARGET_VICTIM)
+ else if(targetType == TARGET_UNIT_AREA_ENEMY_DST)
+ UPDATE_TARGET(AITARGET_ENEMY)
+
+ if(spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
+ {
+ if(targetType == TARGET_UNIT_TARGET_ENEMY)
+ UPDATE_TARGET(AITARGET_DEBUFF)
+ else if(IsPositiveSpell(i))
+ UPDATE_TARGET(AITARGET_BUFF)
+ }
+ }
+ }
+ }
+}
+
//Enable PlayerAI when charmed
void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h
index 04de74f480e..095edb0fc3e 100644
--- a/src/game/UnitAI.h
+++ b/src/game/UnitAI.h
@@ -25,6 +25,8 @@
class Unit;
class Player;
+struct AISpellInfoType;
+enum SelectAggroTarget;
class TRINITY_DLL_SPEC UnitAI
{
@@ -43,10 +45,23 @@ class TRINITY_DLL_SPEC UnitAI
virtual void OnCharmed(bool apply) = 0;
// Pass parameters between AI
- virtual void DoAction(const int32 param) {}
+ virtual void DoAction(const int32 param = 0) {}
+ virtual void SetGUID(const uint64 &guid, const int32 param = 0) {}
+
+ Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
+ void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
+
+ void AttackStartCaster(Unit *victim, float dist);
+
+ void DoCast(uint32 spellId);
+ void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
+ void DoCastAOE(uint32 spellId, bool triggered = false);
- //Do melee swing of current victim if in rnage and ready and not casting
void DoMeleeAttackIfReady();
+ bool DoSpellAttackIfReady(uint32 spell);
+
+ static AISpellInfoType *AISpellInfo;
+ static void FillAISpellInfo();
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI