diff options
| author | megamage <none@none> | 2009-03-05 19:02:08 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-05 19:02:08 -0600 |
| commit | 80cd30508252c7b3517bd7d3d0347c0bdeb88863 (patch) | |
| tree | 193e4b79b56d1073d004f0966926407127d56929 /src/game | |
| parent | b7363a72fe1ea9372fbe45e9b4d1b6b2c6710f62 (diff) | |
[7383] Changed some comments in config file, changed default MaxRatingDifference from 100 to 150 in default config.
[7384] Removed some comments.
Fixed problem that queues doesn't invite new players to already running battlegrounds.
Some other fixes for announce system will be soon.
Author: Triply
--HG--
branch : trunk
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/BattleGround.cpp | 2 | ||||
| -rw-r--r-- | src/game/BattleGround.h | 23 | ||||
| -rw-r--r-- | src/game/BattleGroundHandler.cpp | 2 | ||||
| -rw-r--r-- | src/game/BattleGroundMgr.cpp | 28 | ||||
| -rw-r--r-- | src/game/World.cpp | 10 |
5 files changed, 28 insertions, 37 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 24f83eb751f..19b30bd18f2 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -38,7 +38,7 @@ BattleGround::BattleGround() { m_TypeID = BattleGroundTypeId(0); m_InstanceID = 0; - m_Status = 0; + m_Status = STATUS_NONE; m_EndTime = 0; m_LastResurrectTime = 0; m_QueueId = QUEUE_ID_MAX_LEVEL_19; diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index a8f6364ff0d..767b8521cf1 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -114,11 +114,11 @@ const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENB enum BattleGroundStatus { - STATUS_NONE = 0, - STATUS_WAIT_QUEUE = 1, - STATUS_WAIT_JOIN = 2, - STATUS_IN_PROGRESS = 3, - STATUS_WAIT_LEAVE = 4 // custom + STATUS_NONE = 0, // first status, should mean bg is not instance + STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue + STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players + STATUS_IN_PROGRESS = 3, // means bg is running + STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending }; struct BattleGroundPlayer @@ -283,7 +283,7 @@ class BattleGround BattleGroundTypeId GetTypeID() const { return m_TypeID; } BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; } uint32 GetInstanceID() const { return m_InstanceID; } - uint32 GetStatus() const { return m_Status; } + BattleGroundStatus GetStatus() const { return m_Status; } uint32 GetStartTime() const { return m_StartTime; } uint32 GetEndTime() const { return m_EndTime; } uint32 GetLastResurrectTime() const { return m_LastResurrectTime; } @@ -296,7 +296,7 @@ class BattleGround uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; } uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; } - int GetStartDelayTime() const { return m_StartDelayTime; } + int32 GetStartDelayTime() const { return m_StartDelayTime; } uint8 GetArenaType() const { return m_ArenaType; } uint8 GetWinner() const { return m_Winner; } uint32 GetBattlemasterEntry() const; @@ -312,7 +312,7 @@ class BattleGround this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2)); } void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; } - void SetStatus(uint32 Status) { m_Status = Status; } + void SetStatus(BattleGroundStatus Status) { m_Status = Status; } void SetStartTime(uint32 Time) { m_StartTime = Time; } void SetEndTime(uint32 Time) { m_EndTime = Time; } void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; } @@ -506,7 +506,7 @@ class BattleGround /* Battleground */ BattleGroundTypeId m_TypeID; uint32 m_InstanceID; //BattleGround Instance's GUID! - uint32 m_Status; + BattleGroundStatus m_Status; uint32 m_StartTime; uint32 m_EndTime; uint32 m_LastResurrectTime; @@ -514,9 +514,6 @@ class BattleGround uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5 bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave - // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless - //uint8 m_BattleGroundType; // 3=BG, 4=arena - //instead of uint8 (in previous line) is bool used bool m_IsArena; uint8 m_Winner; // 0=alliance, 1=horde, 2=none int32 m_StartDelayTime; @@ -554,7 +551,7 @@ class BattleGround uint32 m_MinPlayersPerTeam; uint32 m_MinPlayers; - /* Location */ + /* Start location */ uint32 m_MapId; float m_TeamStartLocX[BG_TEAMS_COUNT]; float m_TeamStartLocY[BG_TEAMS_COUNT]; diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index a3a3631e72d..6824199bc1b 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -372,7 +372,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; // get the bg what we were invited to - bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type); + bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); if(itrPlayerStatus == qpMap.end()) diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 9911f4190ca..a13a4e6de0b 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -115,17 +115,18 @@ bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size) // add group to selection pool // used when building selection pools -// returns true if we can invite more players, otherwise return false - (selection pool is set that time) +// returns true if we can invite more players +// returns false when selection pool is set bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount) { //if group is larger than desired count - don't allow to add it to pool - if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size()) + if( !ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size() ) { SelectedGroups.push_back(ginfo); // increase selected players count PlayerCount += ginfo->Players.size(); } - if (PlayerCount == desiredCount) + if( PlayerCount < desiredCount ) return true; return false; } @@ -555,7 +556,8 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 { for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) { - if( !(*itr)->IsInvitedToBGInstanceGUID && m_SelectionPools[i].AddGroup((*itr), maxPlayers) ) + //if itr can join BG and player count is less that maxPlayers, then add group to selectionpool + if( !(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers) ) break; } } @@ -577,7 +579,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 { //we must insert group to normal queue and erase pointer from premade queue m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr)); - m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr); //pop_front(); + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr); } } } @@ -614,7 +616,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) { if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID ) - if( m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) ) + if( !m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) ) break; } // do not allow to start bg with more than 2 players more on 1 faction @@ -658,12 +660,9 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ //invite players to other selection pool for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) { - if( !(*itr_team2)->IsInvitedToBGInstanceGUID ) - { - m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam); - if( m_SelectionPools[otherTeam].GetPlayerCount() == minPlayersPerTeam ) - break; - } + //if selection pool is full then break; + if( !(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam) ) + break; } if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam ) return false; @@ -1535,11 +1534,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI // reset the new bg (set status to status_wait_queue from status_none) bg->Reset(); - if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) - { - sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bg->GetName(), bg->GetMinLevel(), bg->GetMaxLevel()); - } - // start the joining of the bg bg->SetStatus(STATUS_WAIT_JOIN); bg->SetQueueId(queue_id); diff --git a/src/game/World.cpp b/src/game/World.cpp index e0295b208e6..9312667cefc 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -563,10 +563,10 @@ void World::LoadConfigSettings(bool reload) } m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); - m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); + m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); - m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS); if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) { sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); @@ -584,7 +584,7 @@ void World::LoadConfigSettings(bool reload) if(reload) MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); - m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); + m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS); if(reload) { @@ -777,7 +777,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); - m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); + m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); @@ -943,7 +943,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); - m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 100); + m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150); m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); |
