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authorSpp <spp@jorge.gr>2010-05-31 20:25:21 +0200
committerSpp <spp@jorge.gr>2010-05-31 20:25:21 +0200
commit824b1303cedd1ce9fed7435982b08e96798f1e70 (patch)
tree54fd62d176156a2befe1e596b94833523137c0e7 /src/game
parent248782448c91aaa15a918d117a92f4ceaae0d77c (diff)
Dungeon Finder:
- Add Rolechecks - Can Join and Leave queue * No Find group implementation, it just adds u to the queue. * Still missing some join queue restrictions. --HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/Group.cpp7
-rw-r--r--src/game/LFG.h10
-rw-r--r--src/game/LFGHandler.cpp162
-rw-r--r--src/game/LFGMgr.cpp655
-rw-r--r--src/game/LFGMgr.h117
-rw-r--r--src/game/Opcodes.cpp6
-rw-r--r--src/game/World.cpp3
-rw-r--r--src/game/WorldSession.cpp6
-rw-r--r--src/game/WorldSession.h11
9 files changed, 932 insertions, 45 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index e877e7acb4c..acd19e02838 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -34,7 +34,7 @@
#include "InstanceSaveMgr.h"
#include "MapInstanced.h"
#include "Util.h"
-#include "LFG.h"
+#include "LFGMgr.h"
Group::Group()
{
@@ -346,6 +346,9 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
{
BroadcastGroupUpdate();
+ if (!isBGGroup())
+ sLFGMgr.Leave(NULL, this);
+
// remove member and change leader (if need) only if strong more 2 members _before_ member remove
if (GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group
{
@@ -362,6 +365,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
if (method == 1)
{
data.Initialize(SMSG_GROUP_UNINVITE, 0);
+ player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
player->GetSession()->SendPacket(&data);
}
@@ -434,6 +438,7 @@ void Group::Disband(bool hideDestroy)
player->SetOriginalGroup(NULL);
else
player->SetGroup(NULL);
+
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
}
diff --git a/src/game/LFG.h b/src/game/LFG.h
index d30d694f43e..2581f08b9b9 100644
--- a/src/game/LFG.h
+++ b/src/game/LFG.h
@@ -24,11 +24,11 @@
enum LfgRoles
{
- NONE = 0x00,
- LEADER = 0x01,
- TANK = 0x02,
- HEALER = 0x04,
- DAMAGE = 0x08,
+ ROL_NONE = 0x00,
+ ROL_LEADER = 0x01,
+ ROL_TANK = 0x02,
+ ROL_HEALER = 0x04,
+ ROL_DAMAGE = 0x08,
};
enum LfgUpdateType
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index 462b3c3e16b..0746973ff4c 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -22,6 +22,74 @@
#include "WorldPacket.h"
#include "Player.h"
+void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_LFG_JOIN");
+
+ uint8 numDungeons;
+ uint32 dungeon;
+ uint32 roles;
+ std::string comment;
+
+ recv_data >> roles;
+ recv_data.read_skip<uint8>(); // unk - always 0
+ recv_data.read_skip<uint8>(); // unk - always 0
+ recv_data >> numDungeons;
+ if (!numDungeons)
+ {
+ sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
+ recv_data.rpos(recv_data.wpos());
+ return;
+ }
+
+ GetPlayer()->m_lookingForGroup.roles = uint8(roles);
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ {
+ recv_data >> dungeon;
+ // remove the type from the dungeon entry
+ GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
+ }
+
+ recv_data >> numDungeons; // unk - always 3
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ recv_data.read_skip<uint8>(); // unk - always 0
+
+ recv_data >> comment;
+
+ GetPlayer()->m_lookingForGroup.comment = comment;
+ sLFGMgr.Join(GetPlayer());
+}
+
+void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDebug("CMSG_LFG_LEAVE");
+
+ // Check cheating - only leader can leave the queue
+ if (Group *grp = GetPlayer()->GetGroup())
+ {
+ if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
+ return;
+ else
+ sLFGMgr.Leave(GetPlayer(), grp);
+ }
+ else
+ sLFGMgr.Leave(GetPlayer());
+}
+
+void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_LFG_SET_ROLES");
+
+ uint8 roles;
+ recv_data >> roles; // Player Group Roles
+
+ Group *grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+ GetPlayer()->m_lookingForGroup.roles = roles;
+ sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
+}
+
void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_SET_LFG_COMMENT");
@@ -44,7 +112,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*
sLFGMgr.SendLfgPartyInfo(GetPlayer());
}
-void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /* = 0*/)
+void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
{
bool queued = false;
bool extrainfo = false;
@@ -62,7 +130,7 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /*
break;
}
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
- WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
+ WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
@@ -71,25 +139,17 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /*
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
- if (dungeonEntry)
- {
- data << uint8(1);
- data << uint32(dungeonEntry);
- }
- else
- {
- uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
- data << uint8(size);
+ uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
+ data << uint8(size);
- for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
- data << uint32(*it);
- }
+ for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
+ data << uint32(*it);
data << GetPlayer()->m_lookingForGroup.comment;
}
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* = 0*/)
+void WorldSession::SendLfgUpdateParty(uint8 updateType)
{
bool join = false;
bool extrainfo = false;
@@ -116,7 +176,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* =
}
sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
- WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
+ WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
@@ -125,21 +185,67 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* =
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
+ for (uint8 i = 0; i < 3; ++i)
+ data << uint8(0); // unk - Always 0
- if (dungeonEntry)
- {
- data << uint8(1);
- data << uint32(dungeonEntry);
- }
- else
- {
- uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
- data << uint8(size);
+ uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
+ data << uint8(size);
+
+ for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
+ data << uint32(*it);
- for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
- data << uint32(*it);
- }
data << GetPlayer()->m_lookingForGroup.comment;
}
SendPacket(&data);
}
+
+void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
+{
+ sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
+
+ WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
+{
+ if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr
+ return;
+
+ sLog.outDebug("SMSG_LFG_JOIN_RESULT");
+
+ WorldPacket data(SMSG_LFG_JOIN_RESULT);
+ data << uint32(checkResult); // Check Result
+ data << uint32(checkValue); // Check Value
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
+{
+ sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
+ WorldPacket data(SMSG_LFG_QUEUE_STATUS);
+
+ data << uint32(dungeon); // Dungeon
+ data << uint32(avgWaitTime); // Average Wait time
+ data << uint32(waitTime); // Wait Time
+ data << uint32(waitTimeTanks); // Wait Tanks
+ data << uint32(waitTimeHealer); // Wait Healers
+ data << uint32(waitTimeDps); // Wait Dps
+ data << uint8(tanks); // Tanks needed
+ data << uint8(healers); // Healers needed
+ data << uint8(dps); // Dps needed
+ data << uint32(queuedTime); // Player wait time in queue
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateSearch(bool update)
+{
+ sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
+
+ WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
+ data << uint8(update); // In Lfg Queue?
+ SendPacket(&data);
+}
diff --git a/src/game/LFGMgr.cpp b/src/game/LFGMgr.cpp
index 1601722d896..fffba750180 100644
--- a/src/game/LFGMgr.cpp
+++ b/src/game/LFGMgr.cpp
@@ -26,26 +26,173 @@
INSTANTIATE_SINGLETON_1(LFGMgr);
+/*********************************************************/
+/*** LFG QUEUES ***/
+/*********************************************************/
+
+LFGQueue::LFGQueue()
+{
+ m_LfgQueue.clear();
+ avgWaitTime = -1;
+ waitTimeTanks = -1;
+ waitTimeHealer = -1;
+ waitTimeDps = -1;
+}
+
+LFGQueue::~LFGQueue()
+{
+ m_LfgQueue.clear();
+}
+
+void LFGQueue::AddToQueue(uint64 guid, LfgQueueInfo* pqInfo)
+{
+ if (LfgQueueInfo* qInfo = m_LfgQueue[guid])
+ delete qInfo;
+ m_LfgQueue[guid] = pqInfo;
+ // ATM will only add it to the queue... No find group implementation... yet (on purpose)
+}
+
+bool LFGQueue::RemoveFromQueue(uint64 guid)
+{
+ if (m_LfgQueue.empty())
+ return false;
+
+ LfgQueueInfoMap::iterator itr = m_LfgQueue.find(guid);
+ if (itr == m_LfgQueue.end())
+ return false;
+
+ delete itr->second;
+ m_LfgQueue.erase(itr);
+ return true;
+}
+
+LfgQueueInfo* LFGQueue::GetQueueInfo(uint64 guid)
+{
+ return m_LfgQueue[guid];
+}
+
+void LFGQueue::Update()
+{
+ if (m_LfgQueue.empty())
+ return;
+
+ Player *plr;
+ LfgQueueInfo *queue;
+ time_t currTime = time(NULL);
+ uint32 queuedTime;
+ uint8 rol = 0;
+ int32 waitTime = -1;
+ for (LfgQueueInfoMap::const_iterator itQueue = m_LfgQueue.begin(); itQueue != m_LfgQueue.end(); ++itQueue)
+ {
+ queue = itQueue->second;
+ // Update queue status
+ queuedTime = uint32(currTime - queue->joinTime);
+ for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer)
+ {
+ plr = objmgr.GetPlayer(itPlayer->first);
+ if (!plr)
+ continue;
+ rol = itPlayer->second;
+ if (rol & ROL_TANK)
+ {
+ if (rol & ROL_HEALER || rol & ROL_DAMAGE)
+ waitTime = avgWaitTime;
+ else
+ waitTime = waitTimeTanks;
+ }
+ else if (rol & ROL_HEALER)
+ {
+ if (rol & ROL_DAMAGE)
+ waitTime = avgWaitTime;
+ else
+ waitTime = waitTimeDps;
+ }
+ plr->GetSession()->SendLfgQueueStatus(queue->dungeonId, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, queue->tanks, queue->healers, queue->dps);
+ }
+ }
+}
+
LFGMgr::LFGMgr()
{
+ m_QueueTimer = 0;
+ m_update = true;
}
LFGMgr::~LFGMgr()
{
+ // RewardList to be removed -> query quest system
for (LfgRewardList::iterator it = m_RewardList.begin(); it != m_RewardList.end(); ++it)
delete *it;
m_RewardList.clear();
+ // RewardDoneList to be removed -> query quest system
for (LfgRewardList::iterator it = m_RewardDoneList.begin(); it != m_RewardDoneList.end(); ++it)
delete *it;
m_RewardDoneList.clear();
+ for(LFGQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it)
+ delete it->second;
+ m_Queues.clear();
+
for (LfgDungeonMap::iterator it = m_DungeonsMap.begin(); it != m_DungeonsMap.end(); ++it)
{
it->second->clear();
delete it->second;
}
m_DungeonsMap.clear();
+
+ for (LfgRoleCheckMap::iterator it = m_RoleChecks.begin(); it != m_RoleChecks.end(); ++it)
+ delete it->second;
+ m_RoleChecks.clear();
+}
+
+void LFGMgr::Update(uint32 diff)
+{
+ if (!m_update)
+ return;
+
+ // Update all players status queue info
+ if (m_QueueTimer > LFG_QUEUEUPDATE_INTERVAL)
+ {
+ m_QueueTimer = 0;
+ for (LFGQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it)
+ it->second->Update();
+ }
+ else
+ m_QueueTimer += diff;
+
+ time_t currTime = time(NULL);
+
+ // Remove obsolete role checks
+ LfgRoleCheckMap::iterator itRoleCheck;
+ LfgRoleCheck *pRoleCheck;
+ for (LfgRoleCheckMap::iterator it = m_RoleChecks.begin(); it != m_RoleChecks.end();)
+ {
+ itRoleCheck = it++;
+ pRoleCheck = itRoleCheck->second;
+ if (currTime < pRoleCheck->cancelTime)
+ continue;
+ pRoleCheck->result = LFG_ROLECHECK_MISSING_ROLE;
+
+ WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
+ sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE");
+ BuildLfgRoleCheck(data, pRoleCheck);
+ Player *plr = NULL;
+ for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end(); ++itRoles)
+ {
+ plr = objmgr.GetPlayer(itRoles->first);
+ if (!plr)
+ continue;
+ plr->GetSession()->SendPacket(&data);
+ plr->m_lookingForGroup.applyDungeons.clear();
+ plr->m_lookingForGroup.roles = 0;
+
+ if (itRoles->first == pRoleCheck->leader)
+ plr->GetSession()->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
+ }
+ delete pRoleCheck;
+ m_RoleChecks.erase(itRoleCheck);
+ }
}
/// <summary>
@@ -53,7 +200,7 @@ LFGMgr::~LFGMgr()
/// </summary>
void LFGMgr::InitLFG()
{
- // Fill reward data
+ // Fill reward data (to be removed -> query quest system)
LfgReward *reward;
for (uint8 i = 0; i <= LFG_REWARD_DATA_SIZE; ++i)
{
@@ -84,13 +231,430 @@ void LFGMgr::InitLFG()
}
// Initialize dungeonMap
m_DungeonsMap[LFG_ALL_DUNGEONS] = GetAllDungeons();
- /* This will be used later.
m_DungeonsMap[LFG_RANDOM_CLASSIC] = GetDungeonsByRandom(LFG_RANDOM_CLASSIC);
m_DungeonsMap[LFG_RANDOM_BC_NORMAL] = GetDungeonsByRandom(LFG_RANDOM_BC_NORMAL);
m_DungeonsMap[LFG_RANDOM_BC_HEROIC] = GetDungeonsByRandom(LFG_RANDOM_BC_HEROIC);
m_DungeonsMap[LFG_RANDOM_LK_NORMAL] = GetDungeonsByRandom(LFG_RANDOM_LK_NORMAL);
m_DungeonsMap[LFG_RANDOM_LK_HEROIC] = GetDungeonsByRandom(LFG_RANDOM_LK_HEROIC);
- */
+}
+
+/// <summary>
+/// Adds the player to lfg queue
+/// </summary>
+/// <param name="plr">Player</param>
+void LFGMgr::Join(Player *plr)
+{
+ Group *grp = plr->GetGroup();
+
+ // TODO - 2010-05-27 Anyone can init rolecheck when already in a LFD Group?
+ if (grp && grp->GetLeaderGUID() != plr->GetGUID())
+ return;
+
+ // Previous checks before joining
+ LfgJoinResult result = LFG_JOIN_OK;
+ if (plr->InBattleGround() || plr->InArena())
+ result = LFG_JOIN_USING_BG_SYSTEM;
+ else if (plr->HasAura(LFG_SPELL_DESERTER))
+ result = LFG_JOIN_DESERTER;
+ else if (plr->HasAura(LFG_SPELL_COOLDOWN))
+ result = LFG_JOIN_RANDOM_COOLDOWN;
+ else
+ {
+ // Check if all dungeons are valid
+ for (LfgDungeonSet::const_iterator it = plr->m_lookingForGroup.applyDungeons.begin(); it != plr->m_lookingForGroup.applyDungeons.end(); ++it)
+ {
+ if ((m_DungeonsMap[LFG_ALL_DUNGEONS])->find(*it) == (m_DungeonsMap[LFG_ALL_DUNGEONS])->end())
+ {
+ result = LFG_JOIN_DUNGEON_INVALID;
+ break;
+ }
+ }
+ }
+
+ if (grp && result == LFG_JOIN_OK)
+ {
+ if (grp->GetMembersCount() > MAXGROUPSIZE)
+ result = LFG_JOIN_TOO_MUCH_MEMBERS;
+ else
+ {
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL && result == LFG_JOIN_OK; itr = itr->next())
+ {
+ if (Player *plrg = itr->getSource())
+ {
+ if (plrg->HasAura(LFG_SPELL_DESERTER))
+ result = LFG_JOIN_PARTY_DESERTER;
+ else if (plrg->HasAura(LFG_SPELL_COOLDOWN))
+ result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
+ }
+ else
+ result = LFG_JOIN_DISCONNECTED;
+ }
+ }
+ }
+
+ if (result != LFG_JOIN_OK)
+ {
+ plr->m_lookingForGroup.applyDungeons.clear();
+ plr->m_lookingForGroup.roles = 0;
+ plr->GetSession()->SendLfgJoinResult(result, 0);
+ return;
+ }
+
+ if (grp)
+ {
+ Player *plrg = NULL;
+ for (GroupReference *itr = plr->GetGroup()->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ plrg = itr->getSource(); // Not null, checked earlier
+ plrg->m_lookingForGroup.applyDungeons = plr->m_lookingForGroup.applyDungeons;
+ plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_JOIN_PROPOSAL);
+ }
+ UpdateRoleCheck(grp, plr);
+ }
+ else
+ {
+ plr->GetSession()->SendLfgJoinResult(LFG_JOIN_OK, 0);
+ plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_JOIN_PROPOSAL);
+
+ // Add player to queue
+ LfgQueueInfo *pqInfo;
+ uint8 groupType = 0;
+ uint8 tanks = LFG_TANKS_NEEDED;
+ uint8 healers = LFG_HEALERS_NEEDED;
+ uint8 dps = LFG_DPS_NEEDED;
+ if (plr->m_lookingForGroup.roles & ROL_TANK)
+ --tanks;
+ else if (plr->m_lookingForGroup.roles & ROL_HEALER)
+ --healers;
+ else
+ --dps;
+ m_update = false;
+ for (LfgDungeonSet::const_iterator it = plr->m_lookingForGroup.applyDungeons.begin(); it != plr->m_lookingForGroup.applyDungeons.end(); ++it)
+ {
+ groupType = GetDungeonGroupType(*it);
+ pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(plr->GetGUID()) : NULL;
+ // if exist we have already added the player with another dungeon sharing same GroupType
+ if (pqInfo)
+ continue;
+ pqInfo = new LfgQueueInfo();
+ pqInfo->dungeonId = *it;
+ pqInfo->joinTime = time_t(time(NULL));
+ pqInfo->tanks = tanks;
+ pqInfo->healers = healers;
+ pqInfo->dps = dps;
+ pqInfo->roles[plr->GetGUID()] = plr->m_lookingForGroup.roles;
+ if (!m_Queues[groupType])
+ m_Queues[groupType] = new LFGQueue();
+ m_Queues[groupType]->AddToQueue(plr->GetGUID(), pqInfo);
+ }
+ m_update = true;
+ }
+}
+
+/// <summary>
+/// Leave the lfg queue
+/// </summary>
+/// <param name="plr">Player (could be NULL)</param>
+/// <param name="grp">Group (could be NULL)</param>
+void LFGMgr::Leave(Player *plr, Group *grp /* = NULL*/)
+{
+ uint64 guid = grp ? grp->GetGUID() : plr ? plr->GetGUID() : 0;
+ assert(guid);
+
+ // Check if player was in a rolecheck
+ if (grp)
+ {
+ LfgRoleCheckMap::iterator itRoleCheck = m_RoleChecks.find(GUID_LOPART(grp->GetGUID()));
+ if (itRoleCheck != m_RoleChecks.end())
+ {
+ UpdateRoleCheck(grp); // No player to update role = LFG_ROLECHECK_ABORTED
+ return;
+ }
+ }
+
+ // Check if player/group was in the queue
+ bool inQueue = false;
+ for (LFGQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it)
+ inQueue |= it->second->RemoveFromQueue(guid);
+
+ // Not in queue
+ if (!inQueue)
+ return;
+
+ if (grp)
+ {
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (Player *plrg = itr->getSource())
+ {
+ plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
+ plrg->m_lookingForGroup.applyDungeons.clear();
+ plrg->m_lookingForGroup.roles = 0;
+ }
+ }
+ else
+ {
+ plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
+ plr->m_lookingForGroup.applyDungeons.clear();
+ plr->m_lookingForGroup.roles = 0;
+ }
+}
+
+/// <summary>
+/// Update the Role check info with the player selected role.
+/// </summary>
+/// <param name="grp">Group</param>
+/// <param name="plr">Player</param>
+void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
+{
+ assert(grp);
+
+ uint32 rolecheckId = GUID_LOPART(grp->GetGUID());
+ LfgRoleCheck *pRoleCheck = NULL;
+ LfgRolesMap check_roles;
+ LfgRoleCheckMap::iterator itRoleCheck = m_RoleChecks.find(rolecheckId);
+ bool newRoleCheck = itRoleCheck == m_RoleChecks.end();
+ if (newRoleCheck)
+ {
+ if (!grp->IsLeader(plr->GetGUID()))
+ return;
+
+ pRoleCheck = new LfgRoleCheck();
+ pRoleCheck->cancelTime = time_t(time(NULL)) + LFG_TIME_ROLECHECK;
+ pRoleCheck->result = LFG_ROLECHECK_INITIALITING;
+ pRoleCheck->leader = plr->GetGUID();
+
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (Player *plrg = itr->getSource())
+ pRoleCheck->roles[plrg->GetGUID()] = 0;
+
+ pRoleCheck->dungeons = plr->m_lookingForGroup.applyDungeons;
+ }
+ else
+ pRoleCheck = itRoleCheck->second;
+
+ LfgLockStatusMap *playersLockMap = NULL;
+ if (plr)
+ {
+ // Player selected no role.
+ if (plr->m_lookingForGroup.roles < ROL_TANK)
+ pRoleCheck->result = LFG_ROLECHECK_NO_ROLE;
+ else
+ {
+ // Check if all players have selected a role
+ pRoleCheck->roles[plr->GetGUID()] = plr->m_lookingForGroup.roles;
+ uint8 size = 0;
+ for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end() && itRoles->second != ROL_NONE; ++itRoles)
+ ++size;
+
+ if (pRoleCheck->roles.size() == size)
+ {
+ // use temporal var to check roles, CheckGroupRoles modifies the roles
+ for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end(); ++itRoles)
+ check_roles[itRoles->first] = itRoles->second;
+
+ if (!CheckGroupRoles(check_roles)) // Group is not posible
+ pRoleCheck->result = LFG_ROLECHECK_WRONG_ROLES;
+ else
+ {
+ // Check if we can find a dungeon for that group
+ pRoleCheck->result = LFG_ROLECHECK_FINISHED;
+ if (pRoleCheck->dungeons.size() > 1)
+ playersLockMap = GetPartyLockStatusDungeons(plr, &pRoleCheck->dungeons);
+ else
+ {
+ LfgDungeonSet::const_iterator it = pRoleCheck->dungeons.begin();
+ LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(*it);
+ if (dungeon && dungeon->type == LFG_TYPE_RANDOM)
+ playersLockMap = GetPartyLockStatusDungeons(plr, m_DungeonsMap[*it]);
+ else
+ playersLockMap = GetPartyLockStatusDungeons(plr, &pRoleCheck->dungeons);
+ }
+ }
+ }
+ }
+ }
+ else
+ pRoleCheck->result = LFG_ROLECHECK_ABORTED;
+
+ WorldSession *session;
+ WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
+ sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE");
+ BuildLfgRoleCheck(data, pRoleCheck);
+
+ Player *plrg = NULL;
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ plrg = itr->getSource();
+ if (!plrg)
+ continue;
+
+ session = plrg->GetSession();
+ if (!newRoleCheck && plr)
+ session->SendLfgRoleChosen(plr->GetGUID(), plr->m_lookingForGroup.roles);
+ session->SendPacket(&data);
+
+ switch(pRoleCheck->result)
+ {
+ case LFG_ROLECHECK_INITIALITING:
+ continue;
+ case LFG_ROLECHECK_FINISHED:
+ if (!playersLockMap)
+ {
+ session->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE);
+ }
+ else
+ {
+ if (grp->IsLeader(plrg->GetGUID()))
+ {
+ uint32 size = 0;
+ for (LfgLockStatusMap::const_iterator it = playersLockMap->begin(); it != playersLockMap->end(); ++it)
+ size += 8 + 4 + it->second->size() * (4 + 4);
+ WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
+ sLog.outDebug("SMSG_LFG_JOIN_RESULT");
+ data << uint32(LFG_JOIN_PARTY_NOT_MEET_REQS); // Check Result
+ data << uint32(0); // Check Value (always 0 when PartyNotMeetReqs
+ BuildPartyLockDungeonBlock(data, playersLockMap);
+ session->SendPacket(&data);
+ }
+ session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
+ plrg->m_lookingForGroup.applyDungeons.clear();
+ plrg->m_lookingForGroup.roles = 0;
+ }
+ break;
+ default:
+ if (grp->IsLeader(plrg->GetGUID()))
+ session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
+ session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
+ plrg->m_lookingForGroup.applyDungeons.clear();
+ plrg->m_lookingForGroup.roles = 0;
+ break;
+ }
+ }
+
+ if (pRoleCheck->result == LFG_ROLECHECK_FINISHED)
+ {
+ // Add qroup to queue
+ LfgQueueInfo *pqInfo;
+ uint8 groupType = 0;
+ uint8 tanks = LFG_TANKS_NEEDED;
+ uint8 healers = LFG_HEALERS_NEEDED;
+ uint8 dps = LFG_DPS_NEEDED;
+ for (LfgRolesMap::const_iterator it = check_roles.begin(); it != check_roles.end(); ++it)
+ {
+ if (it->second & ROL_TANK)
+ --tanks;
+ else if (it->second & ROL_HEALER)
+ --healers;
+ else
+ --dps;
+ }
+ uint64 guid = grp->GetGUID();
+ m_update = false;
+ for (LfgDungeonSet::const_iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
+ {
+ groupType = GetDungeonGroupType(*it);
+ pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(guid) : NULL;
+ // if exist we have already added the player with another dungeon sharing same GroupType
+ if (pqInfo)
+ continue;
+ pqInfo = new LfgQueueInfo();
+ pqInfo->dungeonId = *it;
+ pqInfo->joinTime = time_t(time(NULL));
+ pqInfo->tanks = tanks;
+ pqInfo->healers = healers;
+ pqInfo->dps = dps;
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ if (Player *plrg = itr->getSource())
+ pqInfo->roles[plrg->GetGUID()] = plrg->m_lookingForGroup.roles;
+ }
+ if (!m_Queues[groupType])
+ m_Queues[groupType] = new LFGQueue();
+ m_Queues[groupType]->AddToQueue(guid, pqInfo);
+ }
+ m_update = true;
+ }
+
+ if (pRoleCheck->result != LFG_ROLECHECK_INITIALITING)
+ {
+ delete itRoleCheck->second;
+ m_RoleChecks.erase(itRoleCheck);
+ }
+ else if (newRoleCheck)
+ m_RoleChecks[rolecheckId] = pRoleCheck;
+}
+
+/// <summary>
+/// Check if a group can be formed with the given group
+/// </summary>
+/// <param name="grp">Group</param>
+/// <returns>bool</returns>
+bool LFGMgr::CheckGroupRoles(LfgRolesMap &groles)
+{
+ if (!groles.size())
+ return false;
+
+ uint8 damage = 0;
+ uint8 tank = 0;
+ uint8 healer = 0;
+ uint64 tguid = 0;
+ uint64 hguid = 0;
+ uint64 dguid = 0;
+ uint64 guid = 0;
+ uint8 rol = 0;
+
+ for (LfgRolesMap::const_iterator it = groles.begin(); it != groles.end(); ++it)
+ {
+ guid = it->first;
+ rol = it->second;
+
+ if (rol == ROL_NONE || rol == ROL_LEADER)
+ return false;
+
+ if (rol & ROL_TANK)
+ if (!tank)
+ {
+ tguid = guid;
+ ++tank;
+ }
+ else
+ {
+ if (groles[tguid] == ROL_TANK)
+ tguid = guid;
+ groles[tguid] -= ROL_TANK;
+ return CheckGroupRoles(groles);
+ }
+
+ if (rol & ROL_HEALER)
+ if (!healer)
+ {
+ hguid = guid;
+ ++healer;
+ }
+ else
+ {
+ if (groles[hguid] == ROL_HEALER)
+ hguid = guid;
+ groles[hguid] -= ROL_HEALER;
+ return CheckGroupRoles(groles);
+ }
+
+ if (rol & ROL_DAMAGE)
+ if (damage < 3)
+ {
+ if (!damage)
+ dguid = guid;
+ ++damage;
+ }
+ else
+ {
+ if (groles[dguid] == ROL_DAMAGE)
+ dguid = guid;
+ groles[dguid] -= ROL_DAMAGE;
+ return CheckGroupRoles(groles);
+ }
+ }
+ return true;
}
@@ -100,6 +664,58 @@ void LFGMgr::InitLFG()
// --------------------------------------------------------------------------//
/// <summary>
+/// Build lfgRolecheck packet
+/// </summary>
+/// <param name="data">WorldPacket</param>
+/// <param name="plr">Player</param>
+/// <param name="status">Player status in LFG system</param>
+void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
+{
+ assert(pRoleCheck);
+
+ Player *plr;
+ uint8 roles;
+
+ data << uint32(pRoleCheck->result); // Check result
+ data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
+ data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
+ LFGDungeonEntry const *dungeon;
+ for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
+ {
+ dungeon = sLFGDungeonStore.LookupEntry(*it); // not null - been checked at join time
+ data << uint32(dungeon->Entry()); // Dungeon
+ }
+
+ data << uint8(pRoleCheck->roles.size()); // Players in group
+ // Leader info MUST be sent 1st :S
+ roles = pRoleCheck->roles[pRoleCheck->leader];
+ data << uint64(pRoleCheck->leader); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ plr = objmgr.GetPlayer(pRoleCheck->leader);
+ if (plr)
+ data << uint8(plr->getLevel()); // Level
+ else
+ data << uint8(0);
+
+ for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
+ {
+ if (itPlayers->first == pRoleCheck->leader)
+ continue;
+
+ roles = itPlayers->second;
+ data << uint64(itPlayers->first); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ plr = objmgr.GetPlayer(pRoleCheck->leader);
+ if (plr)
+ data << uint8(plr->getLevel()); // Level
+ else
+ data << uint8(0);
+ }
+}
+
+/// <summary>
/// Build and Send LFG lock player info and reward
/// </summary>
/// <param name="plr">Player</param>
@@ -117,9 +733,7 @@ void LFGMgr::SendLfgPlayerInfo(Player *plr)
sLog.outDebug("SMSG_LFG_PLAYER_INFO");
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (4 + 4));
if (!randomlist)
- {
data << uint8(0);
- }
else
{
data << uint8(randomlist->size()); // Random Dungeon count
@@ -252,13 +866,23 @@ LfgLockStatusMap* LFGMgr::GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet
return NULL;
Player *plrg;
+ LfgLockStatusSet *dungeonSet = NULL;
LfgLockStatusMap *dungeonMap = new LfgLockStatusMap();
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
plrg = itr->getSource();
if (!plrg || plrg == plr)
continue;
- (*dungeonMap)[plrg->GetGUID()] = GetPlayerLockStatusDungeons(plrg, dungeons);
+
+ dungeonSet = GetPlayerLockStatusDungeons(plrg, dungeons);
+ if (dungeonSet)
+ (*dungeonMap)[plrg->GetGUID()] = dungeonSet;
+ }
+
+ if (!dungeonMap->size())
+ {
+ delete dungeonMap;
+ dungeonMap = NULL;
}
return dungeonMap;
}
@@ -317,6 +941,11 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet
list->insert(lockstatus);
}
}
+ if (!list->size())
+ {
+ delete list;
+ list = NULL;
+ }
return list;
}
@@ -438,3 +1067,17 @@ LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level
}
return done ? m_RewardDoneList.at(index) : m_RewardList.at(index);
}
+
+/// <summary>
+/// Given a Dungeon id returns the dungeon Group Type
+/// </summary>
+/// <param name="dungeonId">Dungeon id</param>
+/// <returns>uint8: GroupType</returns>
+uint8 LFGMgr::GetDungeonGroupType(uint32 dungeonId)
+{
+ LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId);
+ if (!dungeon)
+ return 0;
+
+ return dungeon->grouptype;
+}
diff --git a/src/game/LFGMgr.h b/src/game/LFGMgr.h
index d54fb0f3c1b..809db7b6929 100644
--- a/src/game/LFGMgr.h
+++ b/src/game/LFGMgr.h
@@ -24,6 +24,16 @@
#include "Group.h"
#include "LFG.h"
+enum LFGenum
+{
+ LFG_TIME_ROLECHECK = 2*MINUTE,
+ LFG_TANKS_NEEDED = 1,
+ LFG_HEALERS_NEEDED = 1,
+ LFG_DPS_NEEDED = 3,
+ LFG_QUEUEUPDATE_INTERVAL = 15000,
+ LFG_SPELL_COOLDOWN = 71328,
+ LFG_SPELL_DESERTER = 71041,
+};
enum LfgType
{
@@ -35,6 +45,19 @@ enum LfgType
LFG_TYPE_RANDOM = 6,
};
+enum LfgGroupType
+{
+ LFG_GROUPTYPE_CLASSIC = 1,
+ LFG_GROUPTYPE_BC_NORMAL = 2,
+ LFG_GROUPTYPE_BC_HEROIC = 3,
+ LFG_GROUPTYPE_WTLK_NORMAL = 4,
+ LFG_GROUPTYPE_WTLK_HEROIC = 5,
+ LFG_GROUPTYPE_CLASSIC_RAID = 6,
+ LFG_GROUPTYPE_BC_RAID = 7,
+ LFG_GROUPTYPE_WTLK_RAID_10 = 8,
+ LFG_GROUPTYPE_WTLK_RAID_25 = 9,
+};
+
enum LfgLockStatusType
{
LFG_LOCKSTATUS_OK = 0, // Internal use only
@@ -51,6 +74,39 @@ enum LfgLockStatusType
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
};
+enum LfgJoinResult
+{
+ LFG_JOIN_OK = 0, // Joined (no client msg)
+ LFG_JOIN_FAILED = 1, // RoleCheck Failed
+ LFG_JOIN_GROUPFULL = 2, // Your group is full
+ LFG_JOIN_UNK3 = 3, // No client reaction
+ LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
+ LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
+ LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
+ LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
+ LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
+ LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
+ LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
+ LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
+ LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
+ LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
+ LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
+ LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
+ LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
+ LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
+ LFG_JOIN_FAILED2 = 18, // RoleCheck Failed
+};
+
+enum LfgRoleCheckResult
+{
+ LFG_ROLECHECK_FINISHED = 1, // Role check finished
+ LFG_ROLECHECK_INITIALITING = 2, // Role check begins
+ LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
+ LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
+ LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
+ LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
+};
+
enum LfgRandomDungeonEntries
{
LFG_ALL_DUNGEONS = 0,
@@ -131,6 +187,54 @@ typedef std::vector<LfgReward*> LfgRewardList;
typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
+typedef std::map<uint64, int8> LfgAnswerMap;
+typedef std::map<uint64, uint8> LfgRolesMap;
+typedef std::set<uint64> LfgGuidSet;
+
+// Stores player or group queue info
+struct LfgQueueInfo
+{
+ time_t joinTime; // Player queue join time (to calculate wait times)
+ uint32 dungeonId; // Selected Player/Group Dungeon
+ LfgRolesMap roles; // Selected Player Role/s
+ uint8 tanks; // Tanks needed
+ uint8 healers; // Healers needed
+ uint8 dps; // Dps needed
+};
+
+// Stores all rolecheck info of a group that wants to join LFG
+struct LfgRoleCheck
+{
+ time_t cancelTime;
+ LfgRolesMap roles;
+ LfgRoleCheckResult result;
+ LfgDungeonSet dungeons;
+ uint64 leader;
+};
+
+typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
+typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
+
+class LFGQueue
+{
+ public:
+ LFGQueue();
+ ~LFGQueue();
+
+ void Update();
+ void AddToQueue(uint64 guid, LfgQueueInfo *pqInfo);
+ bool RemoveFromQueue(uint64 guid);
+ LfgQueueInfo* GetQueueInfo(uint64 guid);
+ private:
+ LfgQueueInfoMap m_LfgQueue;
+ int32 avgWaitTime;
+ int32 waitTimeTanks;
+ int32 waitTimeHealer;
+ int32 waitTimeDps;
+};
+
+typedef std::map<uint8, LFGQueue *> LFGQueueMap;
+
class LFGMgr
{
public:
@@ -140,22 +244,35 @@ public:
void InitLFG();
void SendLfgPlayerInfo(Player *plr);
void SendLfgPartyInfo(Player *plr);
+ void Join(Player *plr);
+ void Leave(Player *plr, Group *grp = NULL);
+ void UpdateRoleCheck(Group *grp, Player *plr = NULL);
+ void Update(uint32 diff);
private:
+ void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
+ bool CheckGroupRoles(LfgRolesMap &groles);
+
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
LfgDungeonSet* GetAllDungeons();
LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
+ uint8 GetDungeonGroupType(uint32 dungeon);
LfgRewardList m_RewardList;
LfgRewardList m_RewardDoneList;
LfgDungeonMap m_DungeonsMap;
+
+ LFGQueueMap m_Queues;
+ LfgRoleCheckMap m_RoleChecks;
+ uint32 m_QueueTimer;
+ bool m_update;
};
#define sLFGMgr Trinity::Singleton<LFGMgr>::Instance()
diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp
index d45e264cfd6..0b67199b4ea 100644
--- a/src/game/Opcodes.cpp
+++ b/src/game/Opcodes.cpp
@@ -888,8 +888,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
- /*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
+ /*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgJoinOpcode },
+ /*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleLfgLeaveOpcode },
/*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -902,7 +902,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x367*/ { "SMSG_LFG_UPDATE_PLAYER", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x368*/ { "SMSG_LFG_UPDATE_PARTY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x369*/ { "SMSG_LFG_UPDATE_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
+ /*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetRolesOpcode },
/*0x36B*/ { "CMSG_LFG_SET_NEEDS", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x36D*/ { "SMSG_LFG_BOOT_PROPOSAL_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
diff --git a/src/game/World.cpp b/src/game/World.cpp
index e3943b7dd05..04f0c46a7d5 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1969,6 +1969,9 @@ void World::Update(uint32 diff)
sOutdoorPvPMgr.Update(diff);
RecordTimeDiff("UpdateOutdoorPvPMgr");
+ sLFGMgr.Update(diff);
+ RecordTimeDiff("UpdateLFGMgr");
+
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
RecordTimeDiff("UpdateResultQueue");
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index ea78eb22fb8..bc737717840 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -42,6 +42,7 @@
#include "SocialMgr.h"
#include "zlib/zlib.h"
#include "ScriptMgr.h"
+#include "LFGMgr.h"
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
@@ -314,6 +315,11 @@ void WorldSession::LogoutPlayer(bool Save)
if (_player)
{
+ sLFGMgr.Leave(_player);
+ GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
+ GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
+ GetPlayer()->GetSession()->SendLfgUpdateSearch(false);
+
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index a8abe9054d7..c17f3e3f3e6 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -695,8 +695,15 @@ class WorldSession
void HandleSetLfgCommentOpcode(WorldPacket & recv_data);
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data);
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data);
- void SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry = 0);
- void SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry = 0);
+ void HandleLfgJoinOpcode(WorldPacket &recv_data);
+ void HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/);
+ void HandleLfgSetRolesOpcode(WorldPacket &recv_data);
+ void SendLfgUpdatePlayer(uint8 updateType);
+ void SendLfgUpdateParty(uint8 updateType);
+ void SendLfgRoleChosen(uint64 guid, uint8 roles);
+ void SendLfgUpdateSearch(bool update);
+ void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
+ void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
// Arena Team
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);