diff options
author | n0n4m3 <none@none> | 2009-12-20 17:38:09 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-20 17:38:09 +0100 |
commit | 851a514f90355d00661b2fd60853ed4623b4b26a (patch) | |
tree | 7f4b995bac57c656c83cd82e7011f61106265bfc /src/game | |
parent | 323e613be35346cc9326f4ea7712a314b6310000 (diff) |
fix visual bug that flying creatures displayed as walking at place
--HG--
branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/Object.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 3b976eb1d22..1314c6a7a11 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -420,8 +420,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const *data << uint32(GetGUIDLow()); // GetGUIDLow() break; case TYPEID_UNIT: + { + if(((Creature*)this)->canFly()) + flags |= MOVEMENTFLAG_LEVITATING; + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC break; + } case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 |