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authormegamage <none@none>2009-04-27 21:23:42 -0500
committermegamage <none@none>2009-04-27 21:23:42 -0500
commit8f0fecd7e3830dae08dd04a85263883391e18bb2 (patch)
tree55b8d40386813bb7304e6a7db5c2cb5da340926d /src/game
parent2b753d0f23593849dc2b440406e6f7006c104c53 (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/CreatureEventAI.cpp2
-rw-r--r--src/game/OutdoorPvP.cpp8
-rw-r--r--src/game/OutdoorPvPSI.cpp4
-rw-r--r--src/game/Unit.cpp20
4 files changed, 19 insertions, 15 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index b201aafe4dd..4eebbcd3fc8 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -1057,7 +1057,7 @@ void CreatureEventAI::Reset()
}
break;
//default:
- //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
+ //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat()
//(*i).Enabled = true;
//(*i).Time = 0;
//break;
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index d702ea6d047..97acf08ce8c 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -83,7 +83,7 @@ bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float
data.spawntimesecs = 0;
data.animprogress = 100;
data.spawnMask = 1;
- data.go_state = 1;
+ data.go_state = GO_STATE_READY;
objmgr.AddGameobjectToGrid(guid, &data);
@@ -95,7 +95,7 @@ bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float
if(!pMap)
return true;
GameObject * go = new GameObject;
- if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
{
sLog.outError("Gameobject template %u not found in database.", entry);
delete go;
@@ -238,7 +238,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo
data.spawntimesecs = 1;
data.animprogress = 100;
data.spawnMask = 1;
- data.go_state = 1;
+ data.go_state = GO_STATE_READY;
objmgr.AddGameobjectToGrid(guid, &data);
@@ -255,7 +255,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo
return true;
// add GO...
GameObject * go = new GameObject;
- if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
{
sLog.outError("Gameobject template %u not found in database.", entry);
delete go;
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index 2bd35ef5a54..bb4cd22edfa 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -202,7 +202,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map)
return true;
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
{
delete go;
}
@@ -228,7 +228,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map)
return true;
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask() ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask() ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
{
delete go;
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 01cdcdcbf38..48b28179591 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9705,12 +9705,6 @@ void Unit::CombatStart(Unit* target)
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this);
- ((Creature*)target)->AI()->EnterCombat(this);
- if(((Creature*)target)->GetFormation())
- {
- ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
- sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
- }
}
SetInCombatWith(target);
@@ -9744,8 +9738,18 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- if(GetTypeId() != TYPEID_PLAYER && GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
- ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ if(GetTypeId() != TYPEID_PLAYER)
+ {
+ if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
+ ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ if(enemy)
+ {
+ if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled)
+ ((Creature*)this)->AI()->EnterCombat(enemy);
+ if(((Creature*)this)->GetFormation())
+ ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
+ }
+ }
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{