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authormegamage <none@none>2009-01-17 17:46:28 -0600
committermegamage <none@none>2009-01-17 17:46:28 -0600
commit9f1409c557c4ef6edc2bb9b54c6ad0463beb20db (patch)
treeaaa732818364d49fa07769b2c22e54ff37fb6f76 /src/game
parentff3157eeb3802e06183edb23c2842d152bf79662 (diff)
*Fix a crash bug caused by motionmaster.
*Fix charge movement. --HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/DestinationHolderImp.h12
-rw-r--r--src/game/MotionMaster.cpp36
-rw-r--r--src/game/MotionMaster.h1
-rw-r--r--src/game/PointMovementGenerator.cpp10
-rw-r--r--src/game/PointMovementGenerator.h2
-rw-r--r--src/game/SpellEffects.cpp11
-rw-r--r--src/game/Unit.h3
7 files changed, 54 insertions, 21 deletions
diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h
index 437123f110d..f799c8613e7 100644
--- a/src/game/DestinationHolderImp.h
+++ b/src/game/DestinationHolderImp.h
@@ -95,10 +95,16 @@ DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
dist = sqrt((dx*dx) + (dy*dy) + (dz*dz));
else //Walking on the ground
dist = sqrt((dx*dx) + (dy*dy));
- float speed = traveller.Speed();
- speed *= 0.001f; // speed is in seconds so convert from second to millisecond
- i_totalTravelTime = static_cast<uint32>(dist/speed);
+ if(traveller.GetTraveller().hasUnitState(UNIT_STAT_CHARGING))
+ i_totalTravelTime = 1000;
+ else
+ {
+ float speed = traveller.Speed();
+ speed *= 0.001f; // speed is in seconds so convert from second to millisecond
+ i_totalTravelTime = static_cast<uint32>(dist/speed);
+ }
+
i_timeElapsed = 0;
if(sendMove)
traveller.MoveTo(i_destX, i_destY, i_destZ, i_totalTravelTime);
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 5d9059b468d..afc1940f89b 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -46,8 +46,10 @@ MotionMaster::Initialize()
while(!empty())
{
MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
pop();
+ if(!curr)
+ continue;
+ curr->Finalize(*i_owner);
if( !isStatic( curr ) )
delete curr;
}
@@ -69,8 +71,10 @@ MotionMaster::~MotionMaster()
while(!empty())
{
MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
pop();
+ if(!curr)
+ continue;
+ curr->Finalize(*i_owner);
if( !isStatic( curr ) )
delete curr;
}
@@ -92,8 +96,10 @@ MotionMaster::Clear(bool reset)
while( !empty() && size() > 1 )
{
MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
pop();
+ if(!curr)
+ continue;
+ curr->Finalize(*i_owner);
if( !isStatic( curr ) )
delete curr;
}
@@ -269,6 +275,26 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
}
void
+MotionMaster::MoveCharge(float x, float y, float z)
+{
+ if(Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
+ return;
+
+ i_owner->addUnitState(UNIT_STAT_CHARGING);
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z );
+ Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
+ Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void
MotionMaster::MoveFleeing(Unit* enemy)
{
if(!enemy)
@@ -366,14 +392,14 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
return;
//We set waypoint movement as new default movement generator
// clear ALL movement generators (including default)
- while(!empty())
+ /*while(!empty())
{
MovementGenerator *curr = top();
curr->Finalize(*i_owner);
pop();
if( !isStatic( curr ) )
delete curr;
- }
+ }*/
//i_owner->GetTypeId()==TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 4d9953c9d15..284c9631cd1 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -101,6 +101,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveConfused();
void MoveFleeing(Unit* enemy);
void MovePoint(uint32 id, float x,float y,float z);
+ void MoveCharge(float x, float y, float z);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
void MovePath(uint32 path_id, bool repeatable);
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
index 54fcba4898e..31b696bcd3b 100644
--- a/src/game/PointMovementGenerator.cpp
+++ b/src/game/PointMovementGenerator.cpp
@@ -44,7 +44,12 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
return false;
if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
- return true;
+ {
+ if(unit.hasUnitState(UNIT_STAT_CHARGING))
+ return false;
+ else
+ return true;
+ }
Traveller<T> traveller(unit);
@@ -53,7 +58,8 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if(i_destinationHolder.HasArrived())
{
unit.StopMoving();
- MovementInform(unit);
+ if(!unit.hasUnitState(UNIT_STAT_CHARGING))
+ MovementInform(unit);
return false;
}
diff --git a/src/game/PointMovementGenerator.h b/src/game/PointMovementGenerator.h
index 6ef5ab019ed..8a3f0da675f 100644
--- a/src/game/PointMovementGenerator.h
+++ b/src/game/PointMovementGenerator.h
@@ -35,7 +35,7 @@ class TRINITY_DLL_SPEC PointMovementGenerator
i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0) {}
void Initialize(T &);
- void Finalize(T &){}
+ void Finalize(T &unit){unit.clearUnitState(UNIT_STAT_CHARGING);}
void Reset(T &unit){unit.StopMoving();}
bool Update(T &, const uint32 &diff);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d1520fd97ea..ab35c5f3d76 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5739,17 +5739,10 @@ void Spell::EffectCharge(uint32 /*i*/)
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z);
- if(unitTarget->GetTypeId() != TYPEID_PLAYER)
- ((Creature *)unitTarget)->StopMoving();
-
- // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
- m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1);
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
+ m_caster->GetMotionMaster()->MoveCharge(x, y, z);
// not all charge effects used in negative spells
- if ( !IsPositiveSpell(m_spellInfo->Id))
+ if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(unitTarget,true);
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 09c7130c92a..9b39254ee1e 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -367,8 +367,9 @@ enum UnitState
UNIT_STAT_ATTACK_PLAYER = 0x00004000,
UNIT_STAT_CASTING = 0x00008000,
UNIT_STAT_POSSESSED = 0x00010000,
+ UNIT_STAT_CHARGING = 0x00020000,
UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FOLLOW),
- UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
+ UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_CHARGING),
UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING),
UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),
UNIT_STAT_ALL_STATE = 0xffffffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)