diff options
| author | megamage <none@none> | 2009-08-12 08:01:06 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-12 08:01:06 -0500 |
| commit | cd78172c7d04e96bb1392cd6729d333b49518923 (patch) | |
| tree | 96bb71d80b75aa36d99e78bf28c1ad1643a0f8b5 /src/game | |
| parent | 1bdc65e5ee06e13d7b898feccdcbec49ba1299f0 (diff) | |
*Do not allow to enter frostwyrm wing before killing all previous bosses. If you do not like it, simply do not apply the sql.
--HG--
branch : trunk
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/InstanceData.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index fac766c761e..d06043ff07d 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -150,6 +150,7 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript void DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn = MINUTE); virtual bool SetBossState(uint32 id, EncounterState state); + EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; } protected: void SetBossNumber(uint32 number) { bosses.resize(number); } |
