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authorSpp <none@none>2010-04-11 07:24:25 +0200
committerSpp <none@none>2010-04-11 07:24:25 +0200
commited72b887a054e4565af23cfeaaa4e7e1ac0cd832 (patch)
treec82b113c057866ec593f7b1601cab9cdb62ab5b2 /src/game
parente9336be8fc4040373ca8d433ff2c2a6c5598f5d6 (diff)
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--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/BattleGroundSA.cpp2
-rw-r--r--src/game/MovementHandler.cpp8
-rw-r--r--src/game/Player.cpp2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index c3e81c5ddea..7a4386f0f16 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -545,7 +545,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
if (GraveyardStatus[i] != player->GetTeamId())
continue;
- ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
+ ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
dist = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
if (dist < nearest)
{
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index c06d9581d0b..0920e2a3cad 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -601,8 +601,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
int8 seatId;
recv_data >> seatId;
- if (vehicle_base->GetGUID() != guid)
- return;
+ if (vehicle_base->GetGUID() != guid)
+ return;
if (!accessory)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
@@ -623,8 +623,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
int8 seatId;
recv_data >> seatId;
- if (vehicle_base->GetGUID() == guid)
- GetPlayer()->ChangeSeat(seatId);
+ if (vehicle_base->GetGUID() == guid)
+ GetPlayer()->ChangeSeat(seatId);
}
break;
default:
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 762af7b0a48..1a8be965f8f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -22056,7 +22056,7 @@ void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell const *spell)
if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_PASSIVE)))
cdTime *= GetFloatValue(UNIT_MOD_CAST_SPEED);
- else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat())
+ else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat())
cdTime *= m_modAttackSpeedPct[RANGED_ATTACK];
m_globalCooldowns[spellInfo->StartRecoveryCategory] = ((cdTime < 1000 || cdTime > 2000) ? 1000 : cdTime);