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authorAnubisss <none@none>2010-04-02 15:41:37 +0200
committerAnubisss <none@none>2010-04-02 15:41:37 +0200
commit08b4748e622a91b86b1918400836f862133cbf71 (patch)
tree0f0a582a6ce9ef3c4f01dc089af56014c16f9126 /src/scripts/eastern_kingdoms/ghostlands.cpp
parent7c4f2f520f4047b10d94e44f6af1c910ff4bdbcf (diff)
Use GUIDs instead of "global" pointers in zone scripts.
This commit is like that: 7714 / rce505237e4aa And use const_iterators where it is possible. --HG-- branch : trunk
Diffstat (limited to 'src/scripts/eastern_kingdoms/ghostlands.cpp')
-rw-r--r--src/scripts/eastern_kingdoms/ghostlands.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/scripts/eastern_kingdoms/ghostlands.cpp b/src/scripts/eastern_kingdoms/ghostlands.cpp
index 91bdca62fe6..5087ceb8da5 100644
--- a/src/scripts/eastern_kingdoms/ghostlands.cpp
+++ b/src/scripts/eastern_kingdoms/ghostlands.cpp
@@ -155,8 +155,6 @@ struct npc_ranger_lilathaAI : public npc_escortAI
{
npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
- std::list<GameObject*> CageList;
-
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();