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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/scripts/eastern_kingdoms/hinterlands.cpp
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/scripts/eastern_kingdoms/hinterlands.cpp')
-rw-r--r--src/scripts/eastern_kingdoms/hinterlands.cpp350
1 files changed, 350 insertions, 0 deletions
diff --git a/src/scripts/eastern_kingdoms/hinterlands.cpp b/src/scripts/eastern_kingdoms/hinterlands.cpp
new file mode 100644
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+++ b/src/scripts/eastern_kingdoms/hinterlands.cpp
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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Hinterlands
+SD%Complete: 100
+SDComment: Quest support: 863, 2742
+SDCategory: The Hinterlands
+EndScriptData */
+
+/* ContentData
+npc_00x09hl
+npc_rinji
+EndContentData */
+
+#include "ScriptedPch.h"
+#include "ScriptedEscortAI.h"
+
+/*######
+## npc_00x09hl
+######*/
+
+enum eOOX
+{
+ SAY_OOX_START = -1000287,
+ SAY_OOX_AGGRO1 = -1000288,
+ SAY_OOX_AGGRO2 = -1000289,
+ SAY_OOX_AMBUSH = -1000290,
+ SAY_OOX_END = -1000292,
+
+ QUEST_RESQUE_OOX_09 = 836,
+
+ NPC_MARAUDING_OWL = 7808,
+ NPC_VILE_AMBUSHER = 7809,
+
+ FACTION_ESCORTEE_A = 774,
+ FACTION_ESCORTEE_H = 775
+};
+
+struct TRINITY_DLL_DECL npc_00x09hlAI : public npc_escortAI
+{
+ npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
+
+ void Reset() { }
+
+ void WaypointReached(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 26:
+ DoScriptText(SAY_OOX_AMBUSH, m_creature);
+ break;
+ case 43:
+ DoScriptText(SAY_OOX_AMBUSH, m_creature);
+ break;
+ case 64:
+ DoScriptText(SAY_OOX_END, m_creature);
+ if (Player* pPlayer = GetPlayerForEscort())
+ pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, m_creature);
+ break;
+ }
+ }
+
+ void WaypointStart(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 27:
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
+ Position pos;
+ me->GetRandomNearPosition(pos, 7.0f);
+ DoSummon(NPC_MARAUDING_OWL, pos, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ }
+ break;
+ case 44:
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
+ Position dst;
+ m_creature->GetRandomPoint(src, 7.0f, dst);
+ m_creature->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
+ }
+ break;
+ }
+ }
+
+ void Aggro(Unit* pWho)
+ {
+ if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER)
+ return;
+
+ if (rand()%1)
+ DoScriptText(SAY_OOX_AGGRO1, m_creature);
+ else
+ DoScriptText(SAY_OOX_AGGRO2, m_creature);
+ }
+
+ void JustSummoned(Creature* pSummoned)
+ {
+ pSummoned->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
+ }
+};
+
+bool QuestAccept_npc_00x09hl(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+{
+ if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
+ {
+ pCreature->SetStandState(UNIT_STAND_STATE_STAND);
+
+ if (pPlayer->GetTeam() == ALLIANCE)
+ pCreature->setFaction(FACTION_ESCORTEE_A);
+ else if (pPlayer->GetTeam() == HORDE)
+ pCreature->setFaction(FACTION_ESCORTEE_H);
+
+ DoScriptText(SAY_OOX_START, pCreature, pPlayer);
+
+ if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hlAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_00x09hl(Creature* pCreature)
+{
+ return new npc_00x09hlAI(pCreature);
+}
+
+/*######
+## npc_rinji
+######*/
+
+enum eRinji
+{
+ SAY_RIN_FREE = -1000403, //from here
+ SAY_RIN_BY_OUTRUNNER = -1000404,
+ SAY_RIN_HELP_1 = -1000405,
+ SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong...
+ SAY_RIN_COMPLETE = -1000407,
+ SAY_RIN_PROGRESS_1 = -1000408,
+ SAY_RIN_PROGRESS_2 = -1000409,
+
+ QUEST_RINJI_TRAPPED = 2742,
+ NPC_RANGER = 2694,
+ NPC_OUTRUNNER = 2691,
+ GO_RINJI_CAGE = 142036
+};
+
+struct Location
+{
+ float m_fX, m_fY, m_fZ;
+};
+
+Location m_afAmbushSpawn[] =
+{
+ {191.296204, -2839.329346, 107.388},
+ {70.972466, -2848.674805, 109.459}
+};
+
+Location m_afAmbushMoveTo[] =
+{
+ {166.630386, -2824.780273, 108.153},
+ {70.886589, -2874.335449, 116.675}
+};
+
+struct TRINITY_DLL_DECL npc_rinjiAI : public npc_escortAI
+{
+ npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
+ {
+ m_bIsByOutrunner = false;
+ m_iSpawnId = 0;
+ }
+
+ bool m_bIsByOutrunner;
+ uint32 m_uiPostEventCount;
+ uint32 m_uiPostEventTimer;
+ int m_iSpawnId;
+
+ void Reset()
+ {
+ m_uiPostEventCount = 0;
+ m_uiPostEventTimer = 3000;
+ }
+
+ void JustRespawned()
+ {
+ m_bIsByOutrunner = false;
+ m_iSpawnId = 0;
+
+ npc_escortAI::JustRespawned();
+ }
+
+ void EnterCombat(Unit* pWho)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ {
+ if (pWho->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
+ {
+ DoScriptText(SAY_RIN_BY_OUTRUNNER, pWho);
+ m_bIsByOutrunner = true;
+ }
+
+ if (rand()%4)
+ return;
+
+ //only if attacked and escorter is not in combat?
+ DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), m_creature);
+ }
+ }
+
+ void DoSpawnAmbush(bool bFirst)
+ {
+ if (!bFirst)
+ m_iSpawnId = 1;
+
+ m_creature->SummonCreature(NPC_RANGER,
+ m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
+ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
+
+ for (int i = 0; i < 2; ++i)
+ {
+ m_creature->SummonCreature(NPC_OUTRUNNER,
+ m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
+ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
+ }
+ }
+
+ void JustSummoned(Creature* pSummoned)
+ {
+ pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
+ }
+
+ void WaypointReached(uint32 uiPointId)
+ {
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch(uiPointId)
+ {
+ case 1:
+ DoScriptText(SAY_RIN_FREE, m_creature, pPlayer);
+ break;
+ case 7:
+ DoSpawnAmbush(true);
+ break;
+ case 13:
+ DoSpawnAmbush(false);
+ break;
+ case 17:
+ DoScriptText(SAY_RIN_COMPLETE, m_creature, pPlayer);
+ pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, m_creature);
+ SetRun();
+ m_uiPostEventCount = 1;
+ break;
+ }
+ }
+
+ void UpdateEscortAI(const uint32 uiDiff)
+ {
+ //Check if we have a current target
+ if (!UpdateVictim())
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
+ {
+ if (m_uiPostEventTimer <= uiDiff)
+ {
+ m_uiPostEventTimer = 3000;
+
+ if (Unit* pPlayer = GetPlayerForEscort())
+ {
+ switch(m_uiPostEventCount)
+ {
+ case 1:
+ DoScriptText(SAY_RIN_PROGRESS_1, m_creature, pPlayer);
+ ++m_uiPostEventCount;
+ break;
+ case 2:
+ DoScriptText(SAY_RIN_PROGRESS_2, m_creature, pPlayer);
+ m_uiPostEventCount = 0;
+ break;
+ }
+ }
+ else
+ {
+ m_creature->ForcedDespawn();
+ return;
+ }
+ }
+ else
+ m_uiPostEventTimer -= uiDiff;
+ }
+
+ return;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+bool QuestAccept_npc_rinji(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+{
+ if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
+ {
+ if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
+ pGo->UseDoorOrButton();
+
+ if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinjiAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_rinji(Creature* pCreature)
+{
+ return new npc_rinjiAI(pCreature);
+}
+
+void AddSC_hinterlands()
+{
+ Script* newscript;
+
+ newscript = new Script;
+ newscript->Name = "npc_00x09hl";
+ newscript->GetAI = &GetAI_npc_00x09hl;
+ newscript->pQuestAccept = &QuestAccept_npc_00x09hl;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_rinji";
+ newscript->GetAI = &GetAI_npc_rinji;
+ newscript->pQuestAccept = &QuestAccept_npc_rinji;
+ newscript->RegisterSelf();
+}