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authorSpp <none@none>2010-04-07 17:24:07 +0200
committerSpp <none@none>2010-04-07 17:24:07 +0200
commitf490ad5ac259712e323f0a52e608ff1383b2fc41 (patch)
tree1bbe00973a622672eccf3450f302f7cb3bc33882 /src/scripts/eastern_kingdoms
parent502fc82fb822e4245aff0530d22c013daa5d3de9 (diff)
Code Style: tab to spaces
--HG-- branch : trunk
Diffstat (limited to 'src/scripts/eastern_kingdoms')
-rw-r--r--src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp16
-rw-r--r--src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp10
-rw-r--r--src/scripts/eastern_kingdoms/western_plaguelands.cpp2
3 files changed, 14 insertions, 14 deletions
diff --git a/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp b/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
index 7f90ab15273..2226fec339c 100644
--- a/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
+++ b/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
@@ -88,8 +88,8 @@ struct boss_balindaAI : public ScriptedAI
uint32 uiFrostboltTimer;
uint32 uiResetTimer;
uint32 uiWaterElementalTimer;
-
- SummonList Summons;
+
+ SummonList Summons;
void Reset()
{
@@ -100,7 +100,7 @@ struct boss_balindaAI : public ScriptedAI
uiResetTimer = 5*IN_MILISECONDS;
uiWaterElementalTimer = 0;
- Summons.DespawnAll();
+ Summons.DespawnAll();
}
void EnterCombat(Unit *who)
@@ -113,7 +113,7 @@ struct boss_balindaAI : public ScriptedAI
Reset();
}
- void JustSummoned(Creature* summoned)
+ void JustSummoned(Creature* summoned)
{
((mob_water_elementalAI*)summoned->AI())->uiBalindaGUID = m_creature->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
@@ -122,9 +122,9 @@ struct boss_balindaAI : public ScriptedAI
}
void JustDied(Unit* Killer)
- {
- Summons.DespawnAll();
- }
+ {
+ Summons.DespawnAll();
+ }
void UpdateAI(const uint32 diff)
{
@@ -133,7 +133,7 @@ struct boss_balindaAI : public ScriptedAI
if (uiWaterElementalTimer < diff)
{
- if(Summons.empty())
+ if(Summons.empty())
m_creature->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS);
uiWaterElementalTimer = 50*IN_MILISECONDS;
} else uiWaterElementalTimer -= diff;
diff --git a/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp b/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
index 5ecc380019d..9d255893927 100644
--- a/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
+++ b/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
@@ -52,11 +52,11 @@ bool GOHello_go_shadowforge_brazier(Player* pPlayer, GameObject* pGo)
pInstance->SetData(TYPE_LYCEUM, DONE);
else
pInstance->SetData(TYPE_LYCEUM, IN_PROGRESS);
- // If used brazier open linked doors (North or South)
- if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N))
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true);
- else if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S))
- pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true);
+ // If used brazier open linked doors (North or South)
+ if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N))
+ pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true);
+ else if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S))
+ pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true);
}
return false;
}
diff --git a/src/scripts/eastern_kingdoms/western_plaguelands.cpp b/src/scripts/eastern_kingdoms/western_plaguelands.cpp
index 14f65bd9c80..90b21f98283 100644
--- a/src/scripts/eastern_kingdoms/western_plaguelands.cpp
+++ b/src/scripts/eastern_kingdoms/western_plaguelands.cpp
@@ -206,7 +206,7 @@ CreatureAI* GetAI_npc_the_scourge_cauldron(Creature* pCreature)
}
/*######
-## npcs_andorhal_tower
+## npcs_andorhal_tower
######*/
enum eAndorhalTower