diff options
| author | Spp <none@none> | 2010-04-07 17:24:07 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-07 17:24:07 +0200 |
| commit | f490ad5ac259712e323f0a52e608ff1383b2fc41 (patch) | |
| tree | 1bbe00973a622672eccf3450f302f7cb3bc33882 /src/scripts/eastern_kingdoms | |
| parent | 502fc82fb822e4245aff0530d22c013daa5d3de9 (diff) | |
Code Style: tab to spaces
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/eastern_kingdoms')
3 files changed, 14 insertions, 14 deletions
diff --git a/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp b/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp index 7f90ab15273..2226fec339c 100644 --- a/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp +++ b/src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp @@ -88,8 +88,8 @@ struct boss_balindaAI : public ScriptedAI uint32 uiFrostboltTimer; uint32 uiResetTimer; uint32 uiWaterElementalTimer; - - SummonList Summons; + + SummonList Summons; void Reset() { @@ -100,7 +100,7 @@ struct boss_balindaAI : public ScriptedAI uiResetTimer = 5*IN_MILISECONDS; uiWaterElementalTimer = 0; - Summons.DespawnAll(); + Summons.DespawnAll(); } void EnterCombat(Unit *who) @@ -113,7 +113,7 @@ struct boss_balindaAI : public ScriptedAI Reset(); } - void JustSummoned(Creature* summoned) + void JustSummoned(Creature* summoned) { ((mob_water_elementalAI*)summoned->AI())->uiBalindaGUID = m_creature->GetGUID(); summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true)); @@ -122,9 +122,9 @@ struct boss_balindaAI : public ScriptedAI } void JustDied(Unit* Killer) - { - Summons.DespawnAll(); - } + { + Summons.DespawnAll(); + } void UpdateAI(const uint32 diff) { @@ -133,7 +133,7 @@ struct boss_balindaAI : public ScriptedAI if (uiWaterElementalTimer < diff) { - if(Summons.empty()) + if(Summons.empty()) m_creature->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS); uiWaterElementalTimer = 50*IN_MILISECONDS; } else uiWaterElementalTimer -= diff; diff --git a/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp b/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp index 5ecc380019d..9d255893927 100644 --- a/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp +++ b/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp @@ -52,11 +52,11 @@ bool GOHello_go_shadowforge_brazier(Player* pPlayer, GameObject* pGo) pInstance->SetData(TYPE_LYCEUM, DONE); else pInstance->SetData(TYPE_LYCEUM, IN_PROGRESS); - // If used brazier open linked doors (North or South) - if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N)) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true); - else if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S)) - pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true); + // If used brazier open linked doors (North or South) + if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N)) + pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true); + else if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S)) + pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true); } return false; } diff --git a/src/scripts/eastern_kingdoms/western_plaguelands.cpp b/src/scripts/eastern_kingdoms/western_plaguelands.cpp index 14f65bd9c80..90b21f98283 100644 --- a/src/scripts/eastern_kingdoms/western_plaguelands.cpp +++ b/src/scripts/eastern_kingdoms/western_plaguelands.cpp @@ -206,7 +206,7 @@ CreatureAI* GetAI_npc_the_scourge_cauldron(Creature* pCreature) } /*###### -## npcs_andorhal_tower +## npcs_andorhal_tower ######*/ enum eAndorhalTower |
