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authorAnubisss <none@none>2010-04-01 19:09:56 +0200
committerAnubisss <none@none>2010-04-01 19:09:56 +0200
commitf78b766705104444f695a265bce712d59a22cbb3 (patch)
tree445d2eaeaa60d4f578fde6b7cbbfd148ea1c6fd8 /src/scripts/eastern_kingdoms
parent9f544d2f934420be5c6ce0bbe3db5d84153c9d61 (diff)
Use ToTempSummon() in a case instead of a C style cast.
Use correct Unit::GetCreature() instead of Unit::GetUnit() with casting the object to Creature pointer. Remove some usless casts. Fix a possible crash in pyrewood_ambushAI. TODO: Remove ugly cast macros(like CAST_PLR(), CAST_CRE()) from scripts and use the correct ToX() functions(like ToPlayer(), ToCreature()). --HG-- branch : trunk
Diffstat (limited to 'src/scripts/eastern_kingdoms')
-rw-r--r--src/scripts/eastern_kingdoms/silverpine_forest.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/scripts/eastern_kingdoms/silverpine_forest.cpp b/src/scripts/eastern_kingdoms/silverpine_forest.cpp
index 21667d1fc91..d7319a6e290 100644
--- a/src/scripts/eastern_kingdoms/silverpine_forest.cpp
+++ b/src/scripts/eastern_kingdoms/silverpine_forest.cpp
@@ -254,7 +254,8 @@ struct pyrewood_ambushAI : public ScriptedAI
if (PlayerGUID)
{
pPlayer = Unit::GetPlayer(PlayerGUID);
- pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer);
+ if (pPlayer)
+ pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer);
} else
pTarget = m_creature;