diff options
| author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
|---|---|---|
| committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
| commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
| tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/scripts/kalimdor/desolace.cpp | |
| parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) | |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/kalimdor/desolace.cpp')
| -rw-r--r-- | src/scripts/kalimdor/desolace.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/src/scripts/kalimdor/desolace.cpp b/src/scripts/kalimdor/desolace.cpp new file mode 100644 index 00000000000..0c91cba01d3 --- /dev/null +++ b/src/scripts/kalimdor/desolace.cpp @@ -0,0 +1,187 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Desolace +SD%Complete: 100 +SDComment: Quest support: 5561 +SDCategory: Desolace +EndScriptData */ + +/* ContentData +npc_aged_dying_ancient_kodo +EndContentData */ + +#include "ScriptedPch.h" + +enum eDyingKodo +{ + // signed for 9999 + SAY_SMEED_HOME_1 = -1000428, + SAY_SMEED_HOME_2 = -1000429, + SAY_SMEED_HOME_3 = -1000430, + + QUEST_KODO = 5561, + + NPC_SMEED = 11596, + NPC_AGED_KODO = 4700, + NPC_DYING_KODO = 4701, + NPC_ANCIENT_KODO = 4702, + NPC_TAMED_KODO = 11627, + + SPELL_KODO_KOMBO_ITEM = 18153, + SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks + SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377, + SPELL_KODO_KOMBO_GOSSIP = 18362 + +}; + +struct TRINITY_DLL_DECL npc_aged_dying_ancient_kodoAI : public ScriptedAI +{ + npc_aged_dying_ancient_kodoAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); } + + uint32 m_uiDespawnTimer; + + void Reset() + { + m_uiDespawnTimer = 0; + } + + void MoveInLineOfSight(Unit* pWho) + { + if (pWho->GetEntry() == NPC_SMEED) + { + if (m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) + return; + + if (m_creature->IsWithinDistInMap(pWho, 10.0f)) + { + DoScriptText(RAND(SAY_SMEED_HOME_1,SAY_SMEED_HOME_2,SAY_SMEED_HOME_3), pWho); + + //spell have no implemented effect (dummy), so useful to notify spellHit + DoCast(m_creature, SPELL_KODO_KOMBO_GOSSIP, true); + } + } + } + + void SpellHit(Unit* pCaster, SpellEntry const* pSpell) + { + if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP) + { + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + m_uiDespawnTimer = 60000; + } + } + + void UpdateAI(const uint32 diff) + { + //timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat. + if (m_uiDespawnTimer && m_uiDespawnTimer <= diff) + { + if (!m_creature->getVictim() && m_creature->isAlive()) + { + Reset(); + m_creature->setDeathState(JUST_DIED); + m_creature->Respawn(); + return; + } + } else m_uiDespawnTimer -= diff; + + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_aged_dying_ancient_kodo(Creature* pCreature) +{ + return new npc_aged_dying_ancient_kodoAI(pCreature); +} + +bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget) +{ + //always check spellid and effectindex + if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0) + { + //no effect if player/creature already have aura from spells + if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || pCreatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + return true; + + if (pCreatureTarget->GetEntry() == NPC_AGED_KODO || + pCreatureTarget->GetEntry() == NPC_DYING_KODO || + pCreatureTarget->GetEntry() == NPC_ANCIENT_KODO) + { + pCaster->CastSpell(pCaster,SPELL_KODO_KOMBO_PLAYER_BUFF,true); + + pCreatureTarget->UpdateEntry(NPC_TAMED_KODO); + pCreatureTarget->CastSpell(pCreatureTarget,SPELL_KODO_KOMBO_DESPAWN_BUFF,false); + + if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + pCreatureTarget->GetMotionMaster()->MoveIdle(); + + pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, pCreatureTarget->GetFollowAngle()); + } + + //always return true when we are handling this spell and effect + return true; + } + return false; +} + +bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && pCreature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + { + //the expected quest objective + pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); + + pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF); + pCreature->GetMotionMaster()->MoveIdle(); + } + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + return true; +} + +/*###### +## go_iruxos. Quest 5381 +######*/ + +bool GOHello_go_iruxos(Player *pPlayer, GameObject* pGO) +{ + if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE) + pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(),pPlayer->GetInnPosY(),pPlayer->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + + return true; +} + +void AddSC_desolace() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_aged_dying_ancient_kodo"; + newscript->GetAI = &GetAI_npc_aged_dying_ancient_kodo; + newscript->pEffectDummyCreature = &EffectDummyCreature_npc_aged_dying_ancient_kodo; + newscript->pGossipHello = &GossipHello_npc_aged_dying_ancient_kodo; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "go_iruxos"; + newscript->pGOHello = &GOHello_go_iruxos; + newscript->RegisterSelf(); +} |
