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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/scripts/northrend
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/scripts/northrend')
-rw-r--r--src/scripts/northrend/icecrown.cpp2
-rw-r--r--src/scripts/northrend/storm_peaks.cpp4
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp2
-rw-r--r--src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp4
4 files changed, 6 insertions, 6 deletions
diff --git a/src/scripts/northrend/icecrown.cpp b/src/scripts/northrend/icecrown.cpp
index 362075ee1ee..eb72b7f5cbf 100644
--- a/src/scripts/northrend/icecrown.cpp
+++ b/src/scripts/northrend/icecrown.cpp
@@ -150,7 +150,7 @@ enum eSquireDavid
bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
- pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE )//We need more info about it.
+ pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
diff --git a/src/scripts/northrend/storm_peaks.cpp b/src/scripts/northrend/storm_peaks.cpp
index 6d5440dba25..b439a76d5a8 100644
--- a/src/scripts/northrend/storm_peaks.cpp
+++ b/src/scripts/northrend/storm_peaks.cpp
@@ -54,7 +54,7 @@ bool GossipHello_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction )
+bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -273,7 +273,7 @@ bool GossipHello_npc_victorious_challenger(Player* pPlayer, Creature* pCreature)
return false;
}
-bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction )
+bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
index 101ddf7a7a5..18dcbe1b1da 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
@@ -410,7 +410,7 @@ struct mob_rune_of_summoningAI : public ScriptedAI
void SummonLightningElemental()
{
- m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN );
+ m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
m_creature->DealDamage(m_creature, m_creature->GetHealth());
}
};
diff --git a/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp b/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
index 469271bd5f7..5d6c66a197a 100644
--- a/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
@@ -21,7 +21,7 @@ The teleporter appears to be active and stable.
#define WALKWAY 205
#define CONSERVATORY 206
-bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
+bool GoHello_ulduar_teleporter(Player *pPlayer, GameObject *pGO)
{
ScriptedInstance *pInstance = pGO->GetInstanceData();
if (!pInstance) return true;
@@ -48,7 +48,7 @@ bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
return true;
}
-bool GOSelect_ulduar_teleporter( Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action )
+bool GOSelect_ulduar_teleporter(Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action)
{
if (sender != GOSSIP_SENDER_MAIN) return true;
if (!pPlayer->getAttackers().empty()) return true;