diff options
| author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
| commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
| tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/scripts/northrend | |
| parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) | |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/northrend')
4 files changed, 6 insertions, 6 deletions
diff --git a/src/scripts/northrend/icecrown.cpp b/src/scripts/northrend/icecrown.cpp index 362075ee1ee..eb72b7f5cbf 100644 --- a/src/scripts/northrend/icecrown.cpp +++ b/src/scripts/northrend/icecrown.cpp @@ -150,7 +150,7 @@ enum eSquireDavid bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature) { if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE || - pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE )//We need more info about it. + pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it. { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); diff --git a/src/scripts/northrend/storm_peaks.cpp b/src/scripts/northrend/storm_peaks.cpp index 6d5440dba25..b439a76d5a8 100644 --- a/src/scripts/northrend/storm_peaks.cpp +++ b/src/scripts/northrend/storm_peaks.cpp @@ -54,7 +54,7 @@ bool GossipHello_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction ) +bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { @@ -273,7 +273,7 @@ bool GossipHello_npc_victorious_challenger(Player* pPlayer, Creature* pCreature) return false; } -bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction ) +bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { diff --git a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp index 101ddf7a7a5..18dcbe1b1da 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp @@ -410,7 +410,7 @@ struct mob_rune_of_summoningAI : public ScriptedAI void SummonLightningElemental() { - m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN ); + m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN); m_creature->DealDamage(m_creature, m_creature->GetHealth()); } }; diff --git a/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp b/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp index 469271bd5f7..5d6c66a197a 100644 --- a/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp +++ b/src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp @@ -21,7 +21,7 @@ The teleporter appears to be active and stable. #define WALKWAY 205 #define CONSERVATORY 206 -bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO ) +bool GoHello_ulduar_teleporter(Player *pPlayer, GameObject *pGO) { ScriptedInstance *pInstance = pGO->GetInstanceData(); if (!pInstance) return true; @@ -48,7 +48,7 @@ bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO ) return true; } -bool GOSelect_ulduar_teleporter( Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action ) +bool GOSelect_ulduar_teleporter(Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action) { if (sender != GOSSIP_SENDER_MAIN) return true; if (!pPlayer->getAttackers().empty()) return true; |
