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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/scripts/outland/gruuls_lair
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/scripts/outland/gruuls_lair')
-rw-r--r--src/scripts/outland/gruuls_lair/boss_gruul.cpp8
-rw-r--r--src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp10
-rw-r--r--src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp2
3 files changed, 10 insertions, 10 deletions
diff --git a/src/scripts/outland/gruuls_lair/boss_gruul.cpp b/src/scripts/outland/gruuls_lair/boss_gruul.cpp
index b91a0303d0d..25b6c73f472 100644
--- a/src/scripts/outland/gruuls_lair/boss_gruul.cpp
+++ b/src/scripts/outland/gruuls_lair/boss_gruul.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Boss_Gruul
SD%Complete: 60
-SDComment: Ground Slam need further development (knock back effect and shatter effect must be added to mangos)
+SDComment: Ground Slam need further development (knock back effect and shatter effect must be added to the core)
SDCategory: Gruul's Lair
EndScriptData */
@@ -52,7 +52,7 @@ enum eEnums
SPELL_KNOCK_BACK = 24199, //Knockback spell until correct implementation is made
};
-struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
+struct boss_gruulAI : public ScriptedAI
{
boss_gruulAI(Creature *c) : ScriptedAI(c)
{
@@ -124,10 +124,10 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
}
}
- //this part should be in mangos
+ //this part should be in the core
if (pSpell->Id == SPELL_SHATTER)
{
- //this spell must have custom handling in mangos, dealing damage based on distance
+ //this spell must have custom handling in the core, dealing damage based on distance
pTarget->CastSpell(pTarget, SPELL_SHATTER_EFFECT, true);
if (pTarget->HasAura(SPELL_STONED))
diff --git a/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp b/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
index f6987fa9d41..c55bf2b8b70 100644
--- a/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
+++ b/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
@@ -104,7 +104,7 @@ bool CheckAllBossDied(ScriptedInstance* pInstance, Creature* m_creature)
}
//High King Maulgar AI
-struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
+struct boss_high_king_maulgarAI : public ScriptedAI
{
boss_high_king_maulgarAI(Creature *c) : ScriptedAI(c)
{
@@ -291,7 +291,7 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
};
//Olm The Summoner AI
-struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
+struct boss_olm_the_summonerAI : public ScriptedAI
{
boss_olm_the_summonerAI(Creature *c) : ScriptedAI(c)
{
@@ -407,7 +407,7 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
};
//Kiggler The Crazed AI
-struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
+struct boss_kiggler_the_crazedAI : public ScriptedAI
{
boss_kiggler_the_crazedAI(Creature *c) : ScriptedAI(c)
{
@@ -517,7 +517,7 @@ struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
};
//Blindeye The Seer AI
-struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
+struct boss_blindeye_the_seerAI : public ScriptedAI
{
boss_blindeye_the_seerAI(Creature *c) : ScriptedAI(c)
{
@@ -615,7 +615,7 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
};
//Krosh Firehand AI
-struct TRINITY_DLL_DECL boss_krosh_firehandAI : public ScriptedAI
+struct boss_krosh_firehandAI : public ScriptedAI
{
boss_krosh_firehandAI(Creature *c) : ScriptedAI(c)
{
diff --git a/src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp b/src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
index a7bdb314d5e..a8cad92feb5 100644
--- a/src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
+++ b/src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
@@ -31,7 +31,7 @@ EndScriptData */
2 - Gruul event
*/
-struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
+struct instance_gruuls_lair : public ScriptedInstance
{
instance_gruuls_lair(Map* pMap) : ScriptedInstance(pMap) {Initialize();};