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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/scripts/outland/hellfire_peninsula.cpp
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/scripts/outland/hellfire_peninsula.cpp')
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1 files changed, 451 insertions, 0 deletions
diff --git a/src/scripts/outland/hellfire_peninsula.cpp b/src/scripts/outland/hellfire_peninsula.cpp
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+++ b/src/scripts/outland/hellfire_peninsula.cpp
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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Hellfire_Peninsula
+SD%Complete: 100
+SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
+SDCategory: Hellfire Peninsula
+EndScriptData */
+
+/* ContentData
+npc_aeranas
+npc_ancestral_wolf
+go_haaleshi_altar
+npc_naladu
+npc_tracy_proudwell
+npc_trollbane
+npc_wounded_blood_elf
+EndContentData */
+
+#include "ScriptedPch.h"
+#include "ScriptedEscortAI.h"
+
+/*######
+## npc_aeranas
+######*/
+
+enum eAeranas
+{
+ SAY_SUMMON = -1000138,
+ SAY_FREE = -1000139,
+
+ FACTION_HOSTILE = 16,
+ FACTION_FRIENDLY = 35,
+
+ SPELL_ENVELOPING_WINDS = 15535,
+ SPELL_SHOCK = 12553,
+
+ C_AERANAS = 17085
+};
+
+struct TRINITY_DLL_DECL npc_aeranasAI : public ScriptedAI
+{
+ npc_aeranasAI(Creature* c) : ScriptedAI(c) {}
+
+ uint32 Faction_Timer;
+ uint32 EnvelopingWinds_Timer;
+ uint32 Shock_Timer;
+
+ void Reset()
+ {
+ Faction_Timer = 8000;
+ EnvelopingWinds_Timer = 9000;
+ Shock_Timer = 5000;
+
+ m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ m_creature->setFaction(FACTION_FRIENDLY);
+
+ DoScriptText(SAY_SUMMON, m_creature);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (Faction_Timer)
+ {
+ if (Faction_Timer <= diff)
+ {
+ m_creature->setFaction(FACTION_HOSTILE);
+ Faction_Timer = 0;
+ } else Faction_Timer -= diff;
+ }
+
+ if (!UpdateVictim())
+ return;
+
+ if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() < 30)
+ {
+ m_creature->setFaction(FACTION_FRIENDLY);
+ m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ m_creature->RemoveAllAuras();
+ m_creature->DeleteThreatList();
+ m_creature->CombatStop(true);
+ DoScriptText(SAY_FREE, m_creature);
+ return;
+ }
+
+ if (Shock_Timer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_SHOCK);
+ Shock_Timer = 10000;
+ } else Shock_Timer -= diff;
+
+ if (EnvelopingWinds_Timer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_ENVELOPING_WINDS);
+ EnvelopingWinds_Timer = 25000;
+ } else EnvelopingWinds_Timer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_npc_aeranas(Creature* pCreature)
+{
+ return new npc_aeranasAI (pCreature);
+}
+
+/*######
+## npc_ancestral_wolf
+######*/
+
+enum eAncestralWolf
+{
+ EMOTE_WOLF_LIFT_HEAD = -1000496,
+ EMOTE_WOLF_HOWL = -1000497,
+ SAY_WOLF_WELCOME = -1000498,
+
+ SPELL_ANCESTRAL_WOLF_BUFF = 29981,
+
+ NPC_RYGA = 17123
+};
+
+struct TRINITY_DLL_DECL npc_ancestral_wolfAI : public npc_escortAI
+{
+ npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature)
+ {
+ if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
+ Start(false, false, pCreature->GetOwner()->GetGUID());
+ else
+ error_log("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
+
+ pCreature->SetSpeed(MOVE_WALK, 1.5f);
+ Reset();
+ }
+
+ Unit* pRyga;
+
+ void Reset()
+ {
+ pRyga = NULL;
+ DoCast(m_creature, SPELL_ANCESTRAL_WOLF_BUFF, true);
+ }
+
+ void MoveInLineOfSight(Unit* pWho)
+ {
+ if (!pRyga && pWho->GetTypeId() == TYPEID_UNIT && pWho->GetEntry() == NPC_RYGA && m_creature->IsWithinDistInMap(pWho, 15.0f))
+ pRyga = pWho;
+
+ npc_escortAI::MoveInLineOfSight(pWho);
+ }
+
+ void WaypointReached(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 0:
+ DoScriptText(EMOTE_WOLF_LIFT_HEAD, m_creature);
+ break;
+ case 2:
+ DoScriptText(EMOTE_WOLF_HOWL, m_creature);
+ break;
+ case 50:
+ if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
+ DoScriptText(SAY_WOLF_WELCOME, pRyga);
+ break;
+ }
+ }
+};
+
+CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature)
+{
+ return new npc_ancestral_wolfAI(pCreature);
+}
+
+/*######
+## go_haaleshi_altar
+######*/
+
+bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo)
+{
+ pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
+ return false;
+}
+
+/*######
+## npc_naladu
+######*/
+
+#define GOSSIP_NALADU_ITEM1 "Why don't you escape?"
+
+enum eNaladu
+{
+ GOSSIP_TEXTID_NALADU1 = 9788
+};
+
+bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
+
+ return true;
+}
+
+/*######
+## npc_tracy_proudwell
+######*/
+
+#define GOSSIP_TEXT_REDEEM_MARKS "I have marks to redeem!"
+#define GOSSIP_TRACY_PROUDWELL_ITEM1 "I heard that your dog Fei Fei took Klatu's prayer beads..."
+#define GOSSIP_TRACY_PROUDWELL_ITEM2 "<back>"
+
+enum eTracy
+{
+ GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689,
+ QUEST_DIGGING_FOR_PRAYER_BEADS = 10916
+};
+
+bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pCreature->isVendor())
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+
+ if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_TRADE:
+ pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ break;
+ }
+
+ return true;
+}
+
+/*######
+## npc_trollbane
+######*/
+
+#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar."
+#define GOSSIP_TROLLBANE_ITEM2 "<more>"
+#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland."
+
+enum eTrollbane
+{
+ GOSSIP_TEXTID_TROLLBANE1 = 9932,
+ GOSSIP_TEXTID_TROLLBANE2 = 9933,
+ GOSSIP_TEXTID_TROLLBANE3 = 8772
+};
+
+bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
+ break;
+ }
+
+ return true;
+}
+
+/*######
+## npc_wounded_blood_elf
+######*/
+
+enum eWoundedBloodElf
+{
+ SAY_ELF_START = -1000117,
+ SAY_ELF_SUMMON1 = -1000118,
+ SAY_ELF_RESTING = -1000119,
+ SAY_ELF_SUMMON2 = -1000120,
+ SAY_ELF_COMPLETE = -1000121,
+ SAY_ELF_AGGRO = -1000122,
+
+ QUEST_ROAD_TO_FALCON_WATCH = 9375
+};
+
+struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI
+{
+ npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {}
+
+ void WaypointReached(uint32 i)
+ {
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch (i)
+ {
+ case 0:
+ DoScriptText(SAY_ELF_START, m_creature, pPlayer);
+ break;
+ case 9:
+ DoScriptText(SAY_ELF_SUMMON1, m_creature, pPlayer);
+ // Spawn two Haal'eshi Talonguard
+ DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ break;
+ case 13:
+ DoScriptText(SAY_ELF_RESTING, m_creature, pPlayer);
+ break;
+ case 14:
+ DoScriptText(SAY_ELF_SUMMON2, m_creature, pPlayer);
+ // Spawn two Haal'eshi Windwalker
+ DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ break;
+ case 27:
+ DoScriptText(SAY_ELF_COMPLETE, m_creature, pPlayer);
+ // Award quest credit
+ pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,m_creature);
+ break;
+ }
+ }
+
+ void Reset() { }
+
+ void EnterCombat(Unit* who)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ DoScriptText(SAY_ELF_AGGRO, m_creature);
+ }
+
+ void JustSummoned(Creature* summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
+ }
+};
+
+CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature)
+{
+ return new npc_wounded_blood_elfAI(pCreature);
+}
+
+bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest)
+{
+ if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
+ {
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elfAI, pCreature->AI()))
+ pEscortAI->Start(true, false, pPlayer->GetGUID());
+
+ // Change faction so mobs attack
+ pCreature->setFaction(775);
+ }
+
+ return true;
+}
+
+void AddSC_hellfire_peninsula()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "npc_aeranas";
+ newscript->GetAI = &GetAI_npc_aeranas;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_ancestral_wolf";
+ newscript->GetAI = &GetAI_npc_ancestral_wolf;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "go_haaleshi_altar";
+ newscript->pGOHello = &GOHello_go_haaleshi_altar;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_naladu";
+ newscript->pGossipHello = &GossipHello_npc_naladu;
+ newscript->pGossipSelect = &GossipSelect_npc_naladu;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_tracy_proudwell";
+ newscript->pGossipHello = &GossipHello_npc_tracy_proudwell;
+ newscript->pGossipSelect = &GossipSelect_npc_tracy_proudwell;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_trollbane";
+ newscript->pGossipHello = &GossipHello_npc_trollbane;
+ newscript->pGossipSelect = &GossipSelect_npc_trollbane;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_wounded_blood_elf";
+ newscript->GetAI = &GetAI_npc_wounded_blood_elf;
+ newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
+ newscript->RegisterSelf();
+}
+