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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/scripts/outland/nagrand.cpp
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/scripts/outland/nagrand.cpp')
-rw-r--r--src/scripts/outland/nagrand.cpp885
1 files changed, 885 insertions, 0 deletions
diff --git a/src/scripts/outland/nagrand.cpp b/src/scripts/outland/nagrand.cpp
new file mode 100644
index 00000000000..ea174736458
--- /dev/null
+++ b/src/scripts/outland/nagrand.cpp
@@ -0,0 +1,885 @@
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Nagrand
+SD%Complete: 90
+SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
+SDCategory: Nagrand
+EndScriptData */
+
+/* ContentData
+mob_shattered_rumbler
+mob_lump
+mob_sunspring_villager
+npc_altruis_the_sufferer
+npc_greatmother_geyah
+npc_lantresor_of_the_blade
+npc_maghar_captive
+npc_creditmarker_visit_with_ancestors
+mob_sparrowhawk
+EndContentData */
+
+#include "ScriptedPch.h"
+#include "ScriptedEscortAI.h"
+
+/*######
+## mob_shattered_rumbler - this should be done with ACID
+######*/
+
+struct TRINITY_DLL_DECL mob_shattered_rumblerAI : public ScriptedAI
+{
+ bool Spawn;
+
+ mob_shattered_rumblerAI(Creature *c) : ScriptedAI(c) {}
+
+ void Reset()
+ {
+ Spawn = false;
+ }
+
+ void EnterCombat(Unit* who) {}
+
+ void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
+ {
+ if (Spellkind->Id == 32001 && !Spawn)
+ {
+ float x = m_creature->GetPositionX();
+ float y = m_creature->GetPositionY();
+ float z = m_creature->GetPositionZ();
+
+ Hitter->SummonCreature(18181,x+(0.7 * (rand()%30)),y+(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
+ Hitter->SummonCreature(18181,x+(rand()%5),y-(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
+ Hitter->SummonCreature(18181,x-(rand()%5),y+(0.5 *(rand()%60)),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
+ m_creature->setDeathState(CORPSE);
+ Spawn = true;
+ }
+ return;
+ }
+};
+CreatureAI* GetAI_mob_shattered_rumbler(Creature* pCreature)
+{
+ return new mob_shattered_rumblerAI (pCreature);
+}
+
+/*######
+## mob_lump
+######*/
+
+#define SPELL_VISUAL_SLEEP 16093
+#define SPELL_SPEAR_THROW 32248
+
+#define LUMP_SAY0 -1000293
+#define LUMP_SAY1 -1000294
+
+#define LUMP_DEFEAT -1000295
+
+#define GOSSIP_HL "I need answers, ogre!"
+#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
+#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
+#define GOSSIP_SL3 "This means war, Lump! War I say!"
+
+struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI
+{
+ mob_lumpAI(Creature *c) : ScriptedAI(c)
+ {
+ bReset = false;
+ }
+
+ uint32 Reset_Timer;
+ uint32 Spear_Throw_Timer;
+ bool bReset;
+
+ void Reset()
+ {
+ Reset_Timer = 60000;
+ Spear_Throw_Timer = 2000;
+
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+
+ void AttackedBy(Unit* pAttacker)
+ {
+ if (m_creature->getVictim())
+ return;
+
+ if (m_creature->IsFriendlyTo(pAttacker))
+ return;
+
+ AttackStart(pAttacker);
+ }
+
+ void DamageTaken(Unit *done_by, uint32 & damage)
+ {
+ if (done_by->GetTypeId() == TYPEID_PLAYER && (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 30)
+ {
+ if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
+ {
+ //Take 0 damage
+ damage = 0;
+
+ CAST_PLR(done_by)->AttackStop();
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ m_creature->RemoveAllAuras();
+ m_creature->DeleteThreatList();
+ m_creature->CombatStop(true);
+ m_creature->setFaction(1080); //friendly
+ m_creature->SetStandState(UNIT_STAND_STATE_SIT);
+ DoScriptText(LUMP_DEFEAT, m_creature);
+
+ bReset = true;
+ }
+ }
+ }
+
+ void EnterCombat(Unit *who)
+ {
+ if (m_creature->HasAura(SPELL_VISUAL_SLEEP))
+ m_creature->RemoveAura(SPELL_VISUAL_SLEEP);
+
+ if (!m_creature->IsStandState())
+ m_creature->SetStandState(UNIT_STAND_STATE_STAND);
+
+ DoScriptText(RAND(LUMP_SAY0,LUMP_SAY1), m_creature);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ //check if we waiting for a reset
+ if (bReset)
+ {
+ if (Reset_Timer <= diff)
+ {
+ EnterEvadeMode();
+ bReset = false;
+ m_creature->setFaction(1711); //hostile
+ return;
+ }
+ else Reset_Timer -= diff;
+ }
+
+ //Return since we have no target
+ if (!UpdateVictim())
+ return;
+
+ //Spear_Throw_Timer
+ if (Spear_Throw_Timer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_SPEAR_THROW);
+ Spear_Throw_Timer = 20000;
+ } else Spear_Throw_Timer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_mob_lump(Creature* pCreature)
+{
+ return new mob_lumpAI(pCreature);
+}
+
+bool GossipHello_mob_lump(Player* pPlayer, Creature* pCreature)
+{
+ if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+
+ pPlayer->SEND_GOSSIP_MENU(9352, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_mob_lump(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9353, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(9354, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(9355, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ pPlayer->SEND_GOSSIP_MENU(9356, pCreature->GetGUID());
+ pPlayer->TalkedToCreature(18354, pCreature->GetGUID());
+ break;
+ }
+ return true;
+}
+
+/*####
+# mob_sunspring_villager - should be done with ACID
+####*/
+
+struct TRINITY_DLL_DECL mob_sunspring_villagerAI : public ScriptedAI
+{
+ mob_sunspring_villagerAI(Creature *c) : ScriptedAI(c) {}
+
+ void Reset()
+ {
+ m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+ m_creature->SetStandState(UNIT_STAND_STATE_DEAD);
+ }
+
+ void EnterCombat(Unit *who) {}
+
+ void SpellHit(Unit *caster, const SpellEntry *spell)
+ {
+ if (spell->Id == 32146)
+ {
+ m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ m_creature->RemoveCorpse();
+ }
+ }
+};
+CreatureAI* GetAI_mob_sunspring_villager(Creature* pCreature)
+{
+ return new mob_sunspring_villagerAI (pCreature);
+}
+
+/*######
+## npc_altruis_the_sufferer
+######*/
+
+#define GOSSIP_HATS1 "I see twisted steel and smell sundered earth."
+#define GOSSIP_HATS2 "Well...?"
+#define GOSSIP_HATS3 "[PH] Story about Illidan's Pupil"
+
+#define GOSSIP_SATS1 "Legion?"
+#define GOSSIP_SATS2 "And now?"
+#define GOSSIP_SATS3 "How do you see them now?"
+#define GOSSIP_SATS4 "Forge camps?"
+#define GOSSIP_SATS5 "Ok."
+#define GOSSIP_SATS6 "[PH] Story done"
+
+bool GossipHello_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ //gossip before obtaining Survey the Land
+ if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
+
+ //gossip when Survey the Land is incomplete (technically, after the flight)
+ if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
+
+ //wowwiki.com/Varedis
+ if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
+
+ pPlayer->SEND_GOSSIP_MENU(9419, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+10:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ pPlayer->SEND_GOSSIP_MENU(9420, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+11:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ pPlayer->SEND_GOSSIP_MENU(9421, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+12:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ pPlayer->SEND_GOSSIP_MENU(9422, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+13:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ pPlayer->SEND_GOSSIP_MENU(9423, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+14:
+ pPlayer->SEND_GOSSIP_MENU(9424, pCreature->GetGUID());
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF+20:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
+ pPlayer->SEND_GOSSIP_MENU(9427, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+21:
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->AreaExploredOrEventHappens(9991);
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF+30:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
+ pPlayer->SEND_GOSSIP_MENU(384, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+31:
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->AreaExploredOrEventHappens(10646);
+ break;
+ }
+ return true;
+}
+
+bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, Quest const *quest)
+{
+ if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->ActivateTaxiPathTo(532); //TaxiPath 532
+ }
+ return true;
+}
+
+/*######
+## npc_greatmother_geyah
+######*/
+
+#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me."
+#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead."
+
+#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?"
+#define GOSSIP_SGG2 "Do you believe that?"
+#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me."
+#define GOSSIP_SGG4 "Left? How can you choose to leave?"
+#define GOSSIP_SGG5 "What is this duty?"
+#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?"
+#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words."
+#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?"
+#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)"
+#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
+#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
+
+//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
+bool GossipHello_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ }
+ else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ }
+ else
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 3:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 4:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 5:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 6:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 7:
+ pPlayer->AreaExploredOrEventHappens(10044);
+ pPlayer->CLOSE_GOSSIP_MENU();
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF + 10:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 11:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 12:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 13:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 14:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 15:
+ pPlayer->AreaExploredOrEventHappens(10172);
+ pPlayer->CLOSE_GOSSIP_MENU();
+ break;
+ }
+ return true;
+}
+
+/*######
+## npc_lantresor_of_the_blade
+######*/
+
+#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
+#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
+#define GOSSIP_SLB2 "And the other half?"
+#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
+#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
+#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
+#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
+#define GOSSIP_SLB7 "What do I need to do?"
+
+bool GossipHello_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+
+ pPlayer->SEND_GOSSIP_MENU(9361, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9362, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(9363, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(9364, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ pPlayer->SEND_GOSSIP_MENU(9365, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+4:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ pPlayer->SEND_GOSSIP_MENU(9366, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+5:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ pPlayer->SEND_GOSSIP_MENU(9367, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+6:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ pPlayer->SEND_GOSSIP_MENU(9368, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+7:
+ pPlayer->SEND_GOSSIP_MENU(9369, pCreature->GetGUID());
+ if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->AreaExploredOrEventHappens(10107);
+ if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->AreaExploredOrEventHappens(10108);
+ break;
+ }
+ return true;
+}
+
+/*#####
+## npc_maghar_captive
+#####*/
+
+enum eMagharCaptive
+{
+ SAY_MAG_START = -1000482,
+ SAY_MAG_NO_ESCAPE = -1000483,
+ SAY_MAG_MORE = -1000484,
+ SAY_MAG_MORE_REPLY = -1000485,
+ SAY_MAG_LIGHTNING = -1000486,
+ SAY_MAG_SHOCK = -1000487,
+ SAY_MAG_COMPLETE = -1000488,
+
+ SPELL_CHAIN_LIGHTNING = 16006,
+ SPELL_EARTHBIND_TOTEM = 15786,
+ SPELL_FROST_SHOCK = 12548,
+ SPELL_HEALING_WAVE = 12491,
+
+ QUEST_TOTEM_KARDASH_H = 9868,
+
+ NPC_MURK_RAIDER = 18203,
+ NPC_MURK_BRUTE = 18211,
+ NPC_MURK_SCAVENGER = 18207,
+ NPC_MURK_PUTRIFIER = 18202
+};
+
+static float m_afAmbushA[]= {-1568.805786, 8533.873047, 1.958};
+static float m_afAmbushB[]= {-1491.554321, 8506.483398, 1.248};
+
+struct TRINITY_DLL_DECL npc_maghar_captiveAI : public npc_escortAI
+{
+ npc_maghar_captiveAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); }
+
+ uint32 m_uiChainLightningTimer;
+ uint32 m_uiHealTimer;
+ uint32 m_uiFrostShockTimer;
+
+ void Reset()
+ {
+ m_uiChainLightningTimer = 1000;
+ m_uiHealTimer = 0;
+ m_uiFrostShockTimer = 6000;
+ }
+
+ void Aggro(Unit* pWho)
+ {
+ DoCast(m_creature, SPELL_EARTHBIND_TOTEM, false);
+ }
+
+ void WaypointReached(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 7:
+ DoScriptText(SAY_MAG_MORE, m_creature);
+
+ if (Creature* pTemp = m_creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
+ DoScriptText(SAY_MAG_MORE_REPLY, pTemp);
+
+ m_creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+
+ m_creature->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ m_creature->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ break;
+ case 16:
+ DoScriptText(SAY_MAG_COMPLETE, m_creature);
+
+ if (Player* pPlayer = GetPlayerForEscort())
+ pPlayer->GroupEventHappens(QUEST_TOTEM_KARDASH_H, m_creature);
+
+ SetRun();
+ break;
+ }
+ }
+
+ void JustSummoned(Creature* pSummoned)
+ {
+ if (pSummoned->GetEntry() == NPC_MURK_BRUTE)
+ DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned);
+
+ if (pSummoned->isTotem())
+ return;
+
+ pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pSummoned->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
+ pSummoned->AI()->AttackStart(m_creature);
+
+ }
+
+ void SpellHitTarget(Unit* pTarget, const SpellEntry* pSpell)
+ {
+ if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
+ {
+ if (rand()%10)
+ return;
+
+ DoScriptText(SAY_MAG_LIGHTNING, m_creature);
+ }
+ }
+
+ void UpdateEscortAI(const uint32 uiDiff)
+ {
+ if (/*!m_creature->SelectHostilTarget() ||*/ !m_creature->getVictim())
+ return;
+
+ if (m_uiChainLightningTimer <= uiDiff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_CHAIN_LIGHTNING);
+ m_uiChainLightningTimer = urand(7000, 14000);
+ }
+ else
+ m_uiChainLightningTimer -= uiDiff;
+
+ if (m_creature->GetHealth()*100 < m_creature->GetMaxHealth()*30)
+ {
+ if (m_uiHealTimer <= uiDiff)
+ {
+ DoCast(m_creature, SPELL_HEALING_WAVE);
+ m_uiHealTimer = 5000;
+ }
+ else
+ m_uiHealTimer -= uiDiff;
+ }
+
+ if (m_uiFrostShockTimer <= uiDiff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_FROST_SHOCK);
+ m_uiFrostShockTimer = urand(7500, 15000);
+ }
+ else
+ m_uiFrostShockTimer -= uiDiff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+bool QuestAccept_npc_maghar_captive(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+{
+ if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
+ {
+ if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(pCreature->AI()))
+ {
+ pCreature->SetStandState(UNIT_STAND_STATE_STAND);
+ pCreature->setFaction(232);
+
+ pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest);
+
+ DoScriptText(SAY_MAG_START, pCreature);
+
+ pCreature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ pCreature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ pCreature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ }
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_maghar_captive(Creature* pCreature)
+{
+ return new npc_maghar_captiveAI(pCreature);
+}
+
+/*######
+## npc_creditmarker_visist_with_ancestors
+######*/
+
+struct TRINITY_DLL_DECL npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
+{
+ npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}
+
+ void Reset() {}
+
+ void EnterCombat(Unit* who) {}
+
+ void MoveInLineOfSight(Unit *who)
+ {
+ if (!who)
+ return;
+
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
+ {
+ uint32 creditMarkerId = m_creature->GetEntry();
+ if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
+ {
+ // 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
+ if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
+ CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, m_creature->GetGUID());
+ }
+ }
+ }
+ }
+};
+
+CreatureAI* GetAI_npc_creditmarker_visit_with_ancestors(Creature* pCreature)
+{
+ return new npc_creditmarker_visit_with_ancestorsAI (pCreature);
+}
+
+/*######
+## mob_sparrowhawk
+######*/
+
+#define SPELL_SPARROWHAWK_NET 39810
+#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
+
+struct TRINITY_DLL_DECL mob_sparrowhawkAI : public ScriptedAI
+{
+
+ mob_sparrowhawkAI(Creature *c) : ScriptedAI(c) {}
+
+ uint32 Check_Timer;
+ uint64 PlayerGUID;
+ bool fleeing;
+
+ void Reset()
+ {
+ m_creature->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
+ Check_Timer = 1000;
+ PlayerGUID = 0;
+ fleeing = false;
+ }
+ void AttackStart(Unit *who)
+ {
+ if (PlayerGUID)
+ return;
+
+ ScriptedAI::AttackStart(who);
+ }
+
+ void EnterCombat(Unit* who) {}
+
+ void MoveInLineOfSight(Unit *who)
+ {
+ if (!who || PlayerGUID)
+ return;
+
+ if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
+ {
+ PlayerGUID = who->GetGUID();
+ return;
+ }
+
+ ScriptedAI::MoveInLineOfSight(who);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (Check_Timer <= diff)
+ {
+ if (PlayerGUID)
+ {
+ if (fleeing && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
+ fleeing = false;
+
+ Player* pPlayer = Unit::GetPlayer(PlayerGUID);
+ if (pPlayer && m_creature->IsWithinDistInMap(pPlayer, 30))
+ {
+ if (!fleeing)
+ {
+ m_creature->DeleteThreatList();
+ m_creature->GetMotionMaster()->MoveFleeing(pPlayer);
+ fleeing = true;
+ }
+ }
+ else if (fleeing)
+ {
+ m_creature->GetMotionMaster()->MovementExpired(false);
+ PlayerGUID = 0;
+ fleeing = false;
+ }
+ }
+ Check_Timer = 1000;
+ } else Check_Timer -= diff;
+
+ if (PlayerGUID)
+ return;
+
+ ScriptedAI::UpdateAI(diff);
+ }
+
+ void SpellHit(Unit *caster, const SpellEntry *spell)
+ {
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
+ {
+ DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
+ m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+ }
+ return;
+ }
+};
+
+CreatureAI* GetAI_mob_sparrowhawk(Creature* pCreature)
+{
+ return new mob_sparrowhawkAI (pCreature);
+}
+
+/*####
+#
+####*/
+
+void AddSC_nagrand()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "mob_shattered_rumbler";
+ newscript->GetAI = &GetAI_mob_shattered_rumbler;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "mob_lump";
+ newscript->GetAI = &GetAI_mob_lump;
+ newscript->pGossipHello = &GossipHello_mob_lump;
+ newscript->pGossipSelect = &GossipSelect_mob_lump;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "mob_sunspring_villager";
+ newscript->GetAI = &GetAI_mob_sunspring_villager;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_altruis_the_sufferer";
+ newscript->pGossipHello = &GossipHello_npc_altruis_the_sufferer;
+ newscript->pGossipSelect = &GossipSelect_npc_altruis_the_sufferer;
+ newscript->pQuestAccept = &QuestAccept_npc_altruis_the_sufferer;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_greatmother_geyah";
+ newscript->pGossipHello = &GossipHello_npc_greatmother_geyah;
+ newscript->pGossipSelect = &GossipSelect_npc_greatmother_geyah;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_lantresor_of_the_blade";
+ newscript->pGossipHello = &GossipHello_npc_lantresor_of_the_blade;
+ newscript->pGossipSelect = &GossipSelect_npc_lantresor_of_the_blade;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_maghar_captive";
+ newscript->GetAI = &GetAI_npc_maghar_captive;
+ newscript->pQuestAccept = &QuestAccept_npc_maghar_captive;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_creditmarker_visit_with_ancestors";
+ newscript->GetAI = &GetAI_npc_creditmarker_visit_with_ancestors;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "mob_sparrowhawk";
+ newscript->GetAI = &GetAI_mob_sparrowhawk;
+ newscript->RegisterSelf();
+}
+