diff options
author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
---|---|---|
committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/scripts/outland/nagrand.cpp | |
parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/outland/nagrand.cpp')
-rw-r--r-- | src/scripts/outland/nagrand.cpp | 885 |
1 files changed, 885 insertions, 0 deletions
diff --git a/src/scripts/outland/nagrand.cpp b/src/scripts/outland/nagrand.cpp new file mode 100644 index 00000000000..ea174736458 --- /dev/null +++ b/src/scripts/outland/nagrand.cpp @@ -0,0 +1,885 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Nagrand +SD%Complete: 90 +SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text) +SDCategory: Nagrand +EndScriptData */ + +/* ContentData +mob_shattered_rumbler +mob_lump +mob_sunspring_villager +npc_altruis_the_sufferer +npc_greatmother_geyah +npc_lantresor_of_the_blade +npc_maghar_captive +npc_creditmarker_visit_with_ancestors +mob_sparrowhawk +EndContentData */ + +#include "ScriptedPch.h" +#include "ScriptedEscortAI.h" + +/*###### +## mob_shattered_rumbler - this should be done with ACID +######*/ + +struct TRINITY_DLL_DECL mob_shattered_rumblerAI : public ScriptedAI +{ + bool Spawn; + + mob_shattered_rumblerAI(Creature *c) : ScriptedAI(c) {} + + void Reset() + { + Spawn = false; + } + + void EnterCombat(Unit* who) {} + + void SpellHit(Unit *Hitter, const SpellEntry *Spellkind) + { + if (Spellkind->Id == 32001 && !Spawn) + { + float x = m_creature->GetPositionX(); + float y = m_creature->GetPositionY(); + float z = m_creature->GetPositionZ(); + + Hitter->SummonCreature(18181,x+(0.7 * (rand()%30)),y+(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); + Hitter->SummonCreature(18181,x+(rand()%5),y-(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); + Hitter->SummonCreature(18181,x-(rand()%5),y+(0.5 *(rand()%60)),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000); + m_creature->setDeathState(CORPSE); + Spawn = true; + } + return; + } +}; +CreatureAI* GetAI_mob_shattered_rumbler(Creature* pCreature) +{ + return new mob_shattered_rumblerAI (pCreature); +} + +/*###### +## mob_lump +######*/ + +#define SPELL_VISUAL_SLEEP 16093 +#define SPELL_SPEAR_THROW 32248 + +#define LUMP_SAY0 -1000293 +#define LUMP_SAY1 -1000294 + +#define LUMP_DEFEAT -1000295 + +#define GOSSIP_HL "I need answers, ogre!" +#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory." +#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar." +#define GOSSIP_SL3 "This means war, Lump! War I say!" + +struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI +{ + mob_lumpAI(Creature *c) : ScriptedAI(c) + { + bReset = false; + } + + uint32 Reset_Timer; + uint32 Spear_Throw_Timer; + bool bReset; + + void Reset() + { + Reset_Timer = 60000; + Spear_Throw_Timer = 2000; + + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + + void AttackedBy(Unit* pAttacker) + { + if (m_creature->getVictim()) + return; + + if (m_creature->IsFriendlyTo(pAttacker)) + return; + + AttackStart(pAttacker); + } + + void DamageTaken(Unit *done_by, uint32 & damage) + { + if (done_by->GetTypeId() == TYPEID_PLAYER && (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 30) + { + if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE) + { + //Take 0 damage + damage = 0; + + CAST_PLR(done_by)->AttackStop(); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); + m_creature->CombatStop(true); + m_creature->setFaction(1080); //friendly + m_creature->SetStandState(UNIT_STAND_STATE_SIT); + DoScriptText(LUMP_DEFEAT, m_creature); + + bReset = true; + } + } + } + + void EnterCombat(Unit *who) + { + if (m_creature->HasAura(SPELL_VISUAL_SLEEP)) + m_creature->RemoveAura(SPELL_VISUAL_SLEEP); + + if (!m_creature->IsStandState()) + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + + DoScriptText(RAND(LUMP_SAY0,LUMP_SAY1), m_creature); + } + + void UpdateAI(const uint32 diff) + { + //check if we waiting for a reset + if (bReset) + { + if (Reset_Timer <= diff) + { + EnterEvadeMode(); + bReset = false; + m_creature->setFaction(1711); //hostile + return; + } + else Reset_Timer -= diff; + } + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Spear_Throw_Timer + if (Spear_Throw_Timer <= diff) + { + DoCast(m_creature->getVictim(), SPELL_SPEAR_THROW); + Spear_Throw_Timer = 20000; + } else Spear_Throw_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_lump(Creature* pCreature) +{ + return new mob_lumpAI(pCreature); +} + +bool GossipHello_mob_lump(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + + pPlayer->SEND_GOSSIP_MENU(9352, pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_mob_lump(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch (uiAction) + { + case GOSSIP_ACTION_INFO_DEF: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(9353, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + pPlayer->SEND_GOSSIP_MENU(9354, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + pPlayer->SEND_GOSSIP_MENU(9355, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+3: + pPlayer->SEND_GOSSIP_MENU(9356, pCreature->GetGUID()); + pPlayer->TalkedToCreature(18354, pCreature->GetGUID()); + break; + } + return true; +} + +/*#### +# mob_sunspring_villager - should be done with ACID +####*/ + +struct TRINITY_DLL_DECL mob_sunspring_villagerAI : public ScriptedAI +{ + mob_sunspring_villagerAI(Creature *c) : ScriptedAI(c) {} + + void Reset() + { + m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); + } + + void EnterCombat(Unit *who) {} + + void SpellHit(Unit *caster, const SpellEntry *spell) + { + if (spell->Id == 32146) + { + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_creature->RemoveCorpse(); + } + } +}; +CreatureAI* GetAI_mob_sunspring_villager(Creature* pCreature) +{ + return new mob_sunspring_villagerAI (pCreature); +} + +/*###### +## npc_altruis_the_sufferer +######*/ + +#define GOSSIP_HATS1 "I see twisted steel and smell sundered earth." +#define GOSSIP_HATS2 "Well...?" +#define GOSSIP_HATS3 "[PH] Story about Illidan's Pupil" + +#define GOSSIP_SATS1 "Legion?" +#define GOSSIP_SATS2 "And now?" +#define GOSSIP_SATS3 "How do you see them now?" +#define GOSSIP_SATS4 "Forge camps?" +#define GOSSIP_SATS5 "Ok." +#define GOSSIP_SATS6 "[PH] Story done" + +bool GossipHello_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + //gossip before obtaining Survey the Land + if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10); + + //gossip when Survey the Land is incomplete (technically, after the flight) + if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20); + + //wowwiki.com/Varedis + if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30); + + pPlayer->SEND_GOSSIP_MENU(9419, pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch (uiAction) + { + case GOSSIP_ACTION_INFO_DEF+10: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + pPlayer->SEND_GOSSIP_MENU(9420, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+11: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); + pPlayer->SEND_GOSSIP_MENU(9421, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+12: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); + pPlayer->SEND_GOSSIP_MENU(9422, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+13: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); + pPlayer->SEND_GOSSIP_MENU(9423, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+14: + pPlayer->SEND_GOSSIP_MENU(9424, pCreature->GetGUID()); + break; + + case GOSSIP_ACTION_INFO_DEF+20: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); + pPlayer->SEND_GOSSIP_MENU(9427, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+21: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->AreaExploredOrEventHappens(9991); + break; + + case GOSSIP_ACTION_INFO_DEF+30: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31); + pPlayer->SEND_GOSSIP_MENU(384, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+31: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->AreaExploredOrEventHappens(10646); + break; + } + return true; +} + +bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, Quest const *quest) +{ + if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991 + { + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->ActivateTaxiPathTo(532); //TaxiPath 532 + } + return true; +} + +/*###### +## npc_greatmother_geyah +######*/ + +#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me." +#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead." + +#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?" +#define GOSSIP_SGG2 "Do you believe that?" +#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me." +#define GOSSIP_SGG4 "Left? How can you choose to leave?" +#define GOSSIP_SGG5 "What is this duty?" +#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?" +#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words." +#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?" +#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)" +#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild." +#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother." + +//all the textId's for the below is unknown, but i do believe the gossip item texts are proper. +bool GossipHello_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + } + else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + } + else + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch (uiAction) + { + case GOSSIP_ACTION_INFO_DEF + 1: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 2: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 3: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 4: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 5: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 6: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 7: + pPlayer->AreaExploredOrEventHappens(10044); + pPlayer->CLOSE_GOSSIP_MENU(); + break; + + case GOSSIP_ACTION_INFO_DEF + 10: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 11: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 12: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 13: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 14: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF + 15: + pPlayer->AreaExploredOrEventHappens(10172); + pPlayer->CLOSE_GOSSIP_MENU(); + break; + } + return true; +} + +/*###### +## npc_lantresor_of_the_blade +######*/ + +#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear." +#define GOSSIP_SLB1 "Should I know? You look like an orc to me." +#define GOSSIP_SLB2 "And the other half?" +#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed." +#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people." +#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces." +#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people." +#define GOSSIP_SLB7 "What do I need to do?" + +bool GossipHello_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + + pPlayer->SEND_GOSSIP_MENU(9361, pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch (uiAction) + { + case GOSSIP_ACTION_INFO_DEF: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(9362, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + pPlayer->SEND_GOSSIP_MENU(9363, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + pPlayer->SEND_GOSSIP_MENU(9364, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+3: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + pPlayer->SEND_GOSSIP_MENU(9365, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+4: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + pPlayer->SEND_GOSSIP_MENU(9366, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+5: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + pPlayer->SEND_GOSSIP_MENU(9367, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+6: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); + pPlayer->SEND_GOSSIP_MENU(9368, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+7: + pPlayer->SEND_GOSSIP_MENU(9369, pCreature->GetGUID()); + if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE) + pPlayer->AreaExploredOrEventHappens(10107); + if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE) + pPlayer->AreaExploredOrEventHappens(10108); + break; + } + return true; +} + +/*##### +## npc_maghar_captive +#####*/ + +enum eMagharCaptive +{ + SAY_MAG_START = -1000482, + SAY_MAG_NO_ESCAPE = -1000483, + SAY_MAG_MORE = -1000484, + SAY_MAG_MORE_REPLY = -1000485, + SAY_MAG_LIGHTNING = -1000486, + SAY_MAG_SHOCK = -1000487, + SAY_MAG_COMPLETE = -1000488, + + SPELL_CHAIN_LIGHTNING = 16006, + SPELL_EARTHBIND_TOTEM = 15786, + SPELL_FROST_SHOCK = 12548, + SPELL_HEALING_WAVE = 12491, + + QUEST_TOTEM_KARDASH_H = 9868, + + NPC_MURK_RAIDER = 18203, + NPC_MURK_BRUTE = 18211, + NPC_MURK_SCAVENGER = 18207, + NPC_MURK_PUTRIFIER = 18202 +}; + +static float m_afAmbushA[]= {-1568.805786, 8533.873047, 1.958}; +static float m_afAmbushB[]= {-1491.554321, 8506.483398, 1.248}; + +struct TRINITY_DLL_DECL npc_maghar_captiveAI : public npc_escortAI +{ + npc_maghar_captiveAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); } + + uint32 m_uiChainLightningTimer; + uint32 m_uiHealTimer; + uint32 m_uiFrostShockTimer; + + void Reset() + { + m_uiChainLightningTimer = 1000; + m_uiHealTimer = 0; + m_uiFrostShockTimer = 6000; + } + + void Aggro(Unit* pWho) + { + DoCast(m_creature, SPELL_EARTHBIND_TOTEM, false); + } + + void WaypointReached(uint32 uiPointId) + { + switch(uiPointId) + { + case 7: + DoScriptText(SAY_MAG_MORE, m_creature); + + if (Creature* pTemp = m_creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000)) + DoScriptText(SAY_MAG_MORE_REPLY, pTemp); + + m_creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + + m_creature->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + m_creature->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + break; + case 16: + DoScriptText(SAY_MAG_COMPLETE, m_creature); + + if (Player* pPlayer = GetPlayerForEscort()) + pPlayer->GroupEventHappens(QUEST_TOTEM_KARDASH_H, m_creature); + + SetRun(); + break; + } + } + + void JustSummoned(Creature* pSummoned) + { + if (pSummoned->GetEntry() == NPC_MURK_BRUTE) + DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned); + + if (pSummoned->isTotem()) + return; + + pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pSummoned->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); + pSummoned->AI()->AttackStart(m_creature); + + } + + void SpellHitTarget(Unit* pTarget, const SpellEntry* pSpell) + { + if (pSpell->Id == SPELL_CHAIN_LIGHTNING) + { + if (rand()%10) + return; + + DoScriptText(SAY_MAG_LIGHTNING, m_creature); + } + } + + void UpdateEscortAI(const uint32 uiDiff) + { + if (/*!m_creature->SelectHostilTarget() ||*/ !m_creature->getVictim()) + return; + + if (m_uiChainLightningTimer <= uiDiff) + { + DoCast(m_creature->getVictim(), SPELL_CHAIN_LIGHTNING); + m_uiChainLightningTimer = urand(7000, 14000); + } + else + m_uiChainLightningTimer -= uiDiff; + + if (m_creature->GetHealth()*100 < m_creature->GetMaxHealth()*30) + { + if (m_uiHealTimer <= uiDiff) + { + DoCast(m_creature, SPELL_HEALING_WAVE); + m_uiHealTimer = 5000; + } + else + m_uiHealTimer -= uiDiff; + } + + if (m_uiFrostShockTimer <= uiDiff) + { + DoCast(m_creature->getVictim(), SPELL_FROST_SHOCK); + m_uiFrostShockTimer = urand(7500, 15000); + } + else + m_uiFrostShockTimer -= uiDiff; + + DoMeleeAttackIfReady(); + } +}; + +bool QuestAccept_npc_maghar_captive(Player* pPlayer, Creature* pCreature, const Quest* pQuest) +{ + if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H) + { + if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(pCreature->AI())) + { + pCreature->SetStandState(UNIT_STAND_STATE_STAND); + pCreature->setFaction(232); + + pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest); + + DoScriptText(SAY_MAG_START, pCreature); + + pCreature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + pCreature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + pCreature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + } + } + return true; +} + +CreatureAI* GetAI_npc_maghar_captive(Creature* pCreature) +{ + return new npc_maghar_captiveAI(pCreature); +} + +/*###### +## npc_creditmarker_visist_with_ancestors +######*/ + +struct TRINITY_DLL_DECL npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI +{ + npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {} + + void Reset() {} + + void EnterCombat(Unit* who) {} + + void MoveInLineOfSight(Unit *who) + { + if (!who) + return; + + if (who->GetTypeId() == TYPEID_PLAYER) + { + if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE) + { + uint32 creditMarkerId = m_creature->GetEntry(); + if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843)) + { + // 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding + if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId)) + CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, m_creature->GetGUID()); + } + } + } + } +}; + +CreatureAI* GetAI_npc_creditmarker_visit_with_ancestors(Creature* pCreature) +{ + return new npc_creditmarker_visit_with_ancestorsAI (pCreature); +} + +/*###### +## mob_sparrowhawk +######*/ + +#define SPELL_SPARROWHAWK_NET 39810 +#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812 + +struct TRINITY_DLL_DECL mob_sparrowhawkAI : public ScriptedAI +{ + + mob_sparrowhawkAI(Creature *c) : ScriptedAI(c) {} + + uint32 Check_Timer; + uint64 PlayerGUID; + bool fleeing; + + void Reset() + { + m_creature->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET); + Check_Timer = 1000; + PlayerGUID = 0; + fleeing = false; + } + void AttackStart(Unit *who) + { + if (PlayerGUID) + return; + + ScriptedAI::AttackStart(who); + } + + void EnterCombat(Unit* who) {} + + void MoveInLineOfSight(Unit *who) + { + if (!who || PlayerGUID) + return; + + if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE) + { + PlayerGUID = who->GetGUID(); + return; + } + + ScriptedAI::MoveInLineOfSight(who); + } + + void UpdateAI(const uint32 diff) + { + if (Check_Timer <= diff) + { + if (PlayerGUID) + { + if (fleeing && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE) + fleeing = false; + + Player* pPlayer = Unit::GetPlayer(PlayerGUID); + if (pPlayer && m_creature->IsWithinDistInMap(pPlayer, 30)) + { + if (!fleeing) + { + m_creature->DeleteThreatList(); + m_creature->GetMotionMaster()->MoveFleeing(pPlayer); + fleeing = true; + } + } + else if (fleeing) + { + m_creature->GetMotionMaster()->MovementExpired(false); + PlayerGUID = 0; + fleeing = false; + } + } + Check_Timer = 1000; + } else Check_Timer -= diff; + + if (PlayerGUID) + return; + + ScriptedAI::UpdateAI(diff); + } + + void SpellHit(Unit *caster, const SpellEntry *spell) + { + if (caster->GetTypeId() == TYPEID_PLAYER) + { + if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE) + { + DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true); + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + } + return; + } +}; + +CreatureAI* GetAI_mob_sparrowhawk(Creature* pCreature) +{ + return new mob_sparrowhawkAI (pCreature); +} + +/*#### +# +####*/ + +void AddSC_nagrand() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "mob_shattered_rumbler"; + newscript->GetAI = &GetAI_mob_shattered_rumbler; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_lump"; + newscript->GetAI = &GetAI_mob_lump; + newscript->pGossipHello = &GossipHello_mob_lump; + newscript->pGossipSelect = &GossipSelect_mob_lump; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_sunspring_villager"; + newscript->GetAI = &GetAI_mob_sunspring_villager; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_altruis_the_sufferer"; + newscript->pGossipHello = &GossipHello_npc_altruis_the_sufferer; + newscript->pGossipSelect = &GossipSelect_npc_altruis_the_sufferer; + newscript->pQuestAccept = &QuestAccept_npc_altruis_the_sufferer; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_greatmother_geyah"; + newscript->pGossipHello = &GossipHello_npc_greatmother_geyah; + newscript->pGossipSelect = &GossipSelect_npc_greatmother_geyah; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_lantresor_of_the_blade"; + newscript->pGossipHello = &GossipHello_npc_lantresor_of_the_blade; + newscript->pGossipSelect = &GossipSelect_npc_lantresor_of_the_blade; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_maghar_captive"; + newscript->GetAI = &GetAI_npc_maghar_captive; + newscript->pQuestAccept = &QuestAccept_npc_maghar_captive; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_creditmarker_visit_with_ancestors"; + newscript->GetAI = &GetAI_npc_creditmarker_visit_with_ancestors; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_sparrowhawk"; + newscript->GetAI = &GetAI_mob_sparrowhawk; + newscript->RegisterSelf(); +} + |