diff options
author | Rat <none@none> | 2010-04-14 23:07:41 +0200 |
---|---|---|
committer | Rat <none@none> | 2010-04-14 23:07:41 +0200 |
commit | 6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (patch) | |
tree | a5379b14ceb2ac9e7273143b334bfc693e2ef042 /src/scripts/outland/shadowmoon_valley.cpp | |
parent | cc262e1cde544eb7cf643df79fa00c9f34af4785 (diff) |
*code cleanup
*totally destroyed m_creature, use "me" for future coding
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/outland/shadowmoon_valley.cpp')
-rw-r--r-- | src/scripts/outland/shadowmoon_valley.cpp | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/src/scripts/outland/shadowmoon_valley.cpp b/src/scripts/outland/shadowmoon_valley.cpp index f37b833515c..10b5e52d24f 100644 --- a/src/scripts/outland/shadowmoon_valley.cpp +++ b/src/scripts/outland/shadowmoon_valley.cpp @@ -89,7 +89,7 @@ struct mob_mature_netherwing_drakeAI : public ScriptedAI if (bCanEat || bIsEating) return; - if (pCaster->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_PLACE_CARCASS && !m_creature->HasAura(SPELL_JUST_EATEN)) + if (pCaster->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_PLACE_CARCASS && !me->HasAura(SPELL_JUST_EATEN)) { uiPlayerGUID = pCaster->GetGUID(); bCanEat = true; @@ -105,7 +105,7 @@ struct mob_mature_netherwing_drakeAI : public ScriptedAI { bIsEating = true; EatTimer = 7000; - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); } } @@ -117,36 +117,36 @@ struct mob_mature_netherwing_drakeAI : public ScriptedAI { if (bCanEat && !bIsEating) { - if (Unit* pUnit = Unit::GetUnit(*m_creature, uiPlayerGUID)) + if (Unit* pUnit = Unit::GetUnit(*me, uiPlayerGUID)) { if (GameObject* pGo = pUnit->FindNearestGameObject(GO_CARCASS, 10)) { - if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) - m_creature->GetMotionMaster()->MovementExpired(); + if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + me->GetMotionMaster()->MovementExpired(); - m_creature->GetMotionMaster()->MoveIdle(); - m_creature->StopMoving(); + me->GetMotionMaster()->MoveIdle(); + me->StopMoving(); - m_creature->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ()); + me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ()); } } bCanEat = false; } else if (bIsEating) { - DoCast(m_creature, SPELL_JUST_EATEN); - DoScriptText(SAY_JUST_EATEN, m_creature); + DoCast(me, SPELL_JUST_EATEN); + DoScriptText(SAY_JUST_EATEN, me); if (Player* pPlr = Unit::GetPlayer(uiPlayerGUID)) { - pPlr->KilledMonsterCredit(NPC_EVENT_PINGER, m_creature->GetGUID()); + pPlr->KilledMonsterCredit(NPC_EVENT_PINGER, me->GetGUID()); if (GameObject* pGo = pPlr->FindNearestGameObject(GO_CARCASS, 10)) pGo->Delete(); } Reset(); - m_creature->GetMotionMaster()->Clear(); + me->GetMotionMaster()->Clear(); } } else @@ -160,7 +160,7 @@ struct mob_mature_netherwing_drakeAI : public ScriptedAI if (CastTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_NETHER_BREATH); + DoCast(me->getVictim(), SPELL_NETHER_BREATH); CastTimer = 5000; } else CastTimer -= diff; @@ -202,11 +202,11 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI void Reset() { if (!Tapped) - m_creature->setFaction(FACTION_DEFAULT); + me->setFaction(FACTION_DEFAULT); FlyTimer = 10000; - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - m_creature->SetVisibility(VISIBILITY_ON); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetVisibility(VISIBILITY_ON); } void SpellHit(Unit* caster, const SpellEntry* spell) @@ -219,18 +219,18 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI Tapped = true; PlayerGUID = caster->GetGUID(); - m_creature->setFaction(FACTION_FRIENDLY); + me->setFaction(FACTION_FRIENDLY); DoCast(caster, SPELL_FORCE_OF_NELTHARAKU, true); Unit* Dragonmaw = me->FindNearestCreature(CREATURE_DRAGONMAW_SUBJUGATOR, 50); if (Dragonmaw) { - m_creature->AddThreat(Dragonmaw, 100000.0f); + me->AddThreat(Dragonmaw, 100000.0f); AttackStart(Dragonmaw); } - HostileReference* ref = m_creature->getThreatManager().getOnlineContainer().getReferenceByTarget(caster); + HostileReference* ref = me->getThreatManager().getOnlineContainer().getReferenceByTarget(caster); if (ref) ref->removeReference(); } @@ -245,16 +245,16 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI { if (PlayerGUID) { - Unit* plr = Unit::GetUnit((*m_creature), PlayerGUID); + Unit* plr = Unit::GetUnit((*me), PlayerGUID); if (plr) DoCast(plr, SPELL_FORCE_OF_NELTHARAKU, true); PlayerGUID = 0; } - m_creature->SetVisibility(VISIBILITY_OFF); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - m_creature->RemoveCorpse(); + me->SetVisibility(VISIBILITY_OFF); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->RemoveCorpse(); } } @@ -274,10 +274,10 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI DoCast(plr, SPELL_FORCE_OF_NELTHARAKU, true); /* float x,y,z; - m_creature->GetPosition(x,y,z); + me->GetPosition(x,y,z); float dx,dy,dz; - m_creature->GetRandomPoint(x, y, z, 20, dx, dy, dz); + me->GetRandomPoint(x, y, z, 20, dx, dy, dz); dz += 20; // so it's in the air, not ground*/ Position pos; @@ -285,12 +285,12 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI EscapeDummy->GetPosition(&pos); else { - m_creature->GetRandomNearPosition(pos, 20); + me->GetRandomNearPosition(pos, 20); pos.m_positionZ += 25; } - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - m_creature->GetMotionMaster()->MovePoint(1, pos); + me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->GetMotionMaster()->MovePoint(1, pos); } } } else FlyTimer -= diff; @@ -336,10 +336,10 @@ struct mob_dragonmaw_peonAI : public ScriptedAI Tapped = true; float x, y, z; - caster->GetClosePoint(x, y, z, m_creature->GetObjectSize()); + caster->GetClosePoint(x, y, z, me->GetObjectSize()); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - m_creature->GetMotionMaster()->MovePoint(1, x, y, z); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->GetMotionMaster()->MovePoint(1, x, y, z); } } @@ -350,7 +350,7 @@ struct mob_dragonmaw_peonAI : public ScriptedAI if (id) { - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_EAT); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_EAT); PoisonTimer = 15000; } } @@ -364,10 +364,10 @@ struct mob_dragonmaw_peonAI : public ScriptedAI { Player* plr = Unit::GetPlayer(PlayerGUID); if (plr && plr->GetQuestStatus(11020) == QUEST_STATUS_INCOMPLETE) - plr->KilledMonsterCredit(23209, m_creature->GetGUID()); + plr->KilledMonsterCredit(23209, me->GetGUID()); } PoisonTimer = 0; - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } else PoisonTimer -= diff; } }; @@ -692,14 +692,14 @@ struct npc_overlord_morghorAI : public ScriptedAI Step = 0; Event = false; - m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 2); + me->SetUInt32Value(UNIT_NPC_FLAGS, 2); } void StartEvent() { - m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); - Unit* Illidan = m_creature->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0); + me->SetUInt32Value(UNIT_NPC_FLAGS, 0); + me->SetUInt32Value(UNIT_FIELD_BYTES_1,0); + Unit* Illidan = me->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0); if (Illidan) { IllidanGUID = Illidan->GetGUID(); @@ -709,7 +709,7 @@ struct npc_overlord_morghorAI : public ScriptedAI { Player* pPlayer = Unit::GetPlayer(PlayerGUID); if (pPlayer) - DoScriptText(OVERLORD_SAY_1, m_creature, pPlayer); + DoScriptText(OVERLORD_SAY_1, me, pPlayer); } ConversationTimer = 4200; Step = 0; @@ -718,9 +718,9 @@ struct npc_overlord_morghorAI : public ScriptedAI uint32 NextStep(uint32 Step) { - Unit* plr = Unit::GetUnit((*m_creature), PlayerGUID); + Unit* plr = Unit::GetUnit((*me), PlayerGUID); - Unit* Illi = Unit::GetUnit((*m_creature), IllidanGUID); + Unit* Illi = Unit::GetUnit((*me), IllidanGUID); if (!plr || !Illi) { @@ -731,22 +731,22 @@ struct npc_overlord_morghorAI : public ScriptedAI switch(Step) { case 0: return 0; break; - case 1: m_creature->GetMotionMaster()->MovePoint(0, -5104.41, 595.297, 85.6838); return 9000; break; - case 2: DoScriptText(OVERLORD_YELL_1, m_creature, plr); return 4500; break; - case 3: m_creature->SetInFront(plr); return 3200; break; - case 4: DoScriptText(OVERLORD_SAY_2, m_creature, plr); return 2000; break; + case 1: me->GetMotionMaster()->MovePoint(0, -5104.41, 595.297, 85.6838); return 9000; break; + case 2: DoScriptText(OVERLORD_YELL_1, me, plr); return 4500; break; + case 3: me->SetInFront(plr); return 3200; break; + case 4: DoScriptText(OVERLORD_SAY_2, me, plr); return 2000; break; case 5: Illi->SetVisibility(VISIBILITY_ON); Illi->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return 350; break; case 6: Illi->CastSpell(Illi, SPELL_ONE, true); - Illi->SetUInt64Value(UNIT_FIELD_TARGET, m_creature->GetGUID()); - m_creature->SetUInt64Value(UNIT_FIELD_TARGET, IllidanGUID); + Illi->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID()); + me->SetUInt64Value(UNIT_FIELD_TARGET, IllidanGUID); return 2000; break; - case 7: DoScriptText(OVERLORD_YELL_2, m_creature); return 4500; break; - case 8: m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); return 2500; break; - case 9: DoScriptText(OVERLORD_SAY_3, m_creature); return 6500; break; + case 7: DoScriptText(OVERLORD_YELL_2, me); return 4500; break; + case 8: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); return 2500; break; + case 9: DoScriptText(OVERLORD_SAY_3, me); return 6500; break; case 10: DoScriptText(LORD_ILLIDAN_SAY_1, Illi); return 5000; break; - case 11: DoScriptText(OVERLORD_SAY_4, m_creature, plr); return 6000; break; + case 11: DoScriptText(OVERLORD_SAY_4, me, plr); return 6000; break; case 12: DoScriptText(LORD_ILLIDAN_SAY_2, Illi); return 5500; break; case 13: DoScriptText(LORD_ILLIDAN_SAY_3, Illi); return 4000; break; case 14: Illi->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 1500; break; @@ -769,17 +769,17 @@ struct npc_overlord_morghorAI : public ScriptedAI Illi->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); Illi->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); return 500; break; - case 21: DoScriptText(OVERLORD_SAY_5, m_creature); return 500; break; + case 21: DoScriptText(OVERLORD_SAY_5, me); return 500; break; case 22: Illi->SetVisibility(VISIBILITY_OFF); Illi->setDeathState(JUST_DIED); return 1000; break; - case 23: m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); return 2000; break; - case 24: m_creature->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 5000; break; - case 25: DoScriptText(OVERLORD_SAY_6, m_creature); return 2000; break; + case 23: me->SetUInt32Value(UNIT_FIELD_BYTES_1,0); return 2000; break; + case 24: me->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 5000; break; + case 25: DoScriptText(OVERLORD_SAY_6, me); return 2000; break; case 26: if (plr) - CAST_PLR(plr)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, m_creature); + CAST_PLR(plr)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, me); return 6000; break; case 27: { @@ -815,7 +815,7 @@ struct npc_overlord_morghorAI : public ScriptedAI Yarzill->CastSpell(plr, 41540, true); return 1000;} break; - case 32: m_creature->GetMotionMaster()->MovePoint(0, -5085.77, 577.231, 86.6719); return 5000; break; + case 32: me->GetMotionMaster()->MovePoint(0, -5085.77, 577.231, 86.6719); return 5000; break; case 33: Reset(); return 100; break; default : return 0; @@ -901,14 +901,14 @@ struct npc_earthmender_wildaAI : public npc_escortAI switch(uiPointId) { case 13: - DoScriptText(SAY_WIL_PROGRESS1, m_creature, pPlayer); + DoScriptText(SAY_WIL_PROGRESS1, me, pPlayer); DoSpawnAssassin(); break; case 14: DoSpawnAssassin(); break; case 15: - DoScriptText(SAY_WIL_FIND_EXIT, m_creature, pPlayer); + DoScriptText(SAY_WIL_FIND_EXIT, me, pPlayer); break; case 19: DoRandomSay(); @@ -935,7 +935,7 @@ struct npc_earthmender_wildaAI : public npc_escortAI DoSpawnAssassin(); break; case 39: - DoScriptText(SAY_WIL_JUST_AHEAD, m_creature, pPlayer); + DoScriptText(SAY_WIL_JUST_AHEAD, me, pPlayer); break; case 43: DoRandomSay(); @@ -944,10 +944,10 @@ struct npc_earthmender_wildaAI : public npc_escortAI DoSpawnAssassin(); break; case 50: - DoScriptText(SAY_WIL_END, m_creature, pPlayer); + DoScriptText(SAY_WIL_END, me, pPlayer); if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_ESCAPE_COILSCAR, m_creature); + pPlayer->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me); break; } } @@ -955,13 +955,13 @@ struct npc_earthmender_wildaAI : public npc_escortAI void JustSummoned(Creature* pSummoned) { if (pSummoned->GetEntry() == NPC_COILSKAR_ASSASSIN) - pSummoned->AI()->AttackStart(m_creature); + pSummoned->AI()->AttackStart(me); } //this is very unclear, random say without no real relevance to script/event void DoRandomSay() { - DoScriptText(RAND(SAY_WIL_PROGRESS2,SAY_WIL_PROGRESS4,SAY_WIL_PROGRESS5), m_creature); + DoScriptText(RAND(SAY_WIL_PROGRESS2,SAY_WIL_PROGRESS4,SAY_WIL_PROGRESS5), me); } void DoSpawnAssassin() @@ -993,11 +993,11 @@ struct npc_earthmender_wildaAI : public npc_escortAI return; //TODO: add more abilities - if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 30) + if (me->GetHealth()*100 / me->GetMaxHealth() <= 30) { if (m_uiHealingTimer <= uiDiff) { - DoCast(m_creature, SPELL_HEALING_WAVE); + DoCast(me, SPELL_HEALING_WAVE); m_uiHealingTimer = 15000; } else @@ -1148,17 +1148,17 @@ struct mob_illidari_spawnAI : public ScriptedAI if (!Timers) { - if (m_creature->GetEntry() == 22075)//Illidari Soldier + if (me->GetEntry() == 22075)//Illidari Soldier { SpellTimer1 = SpawnCast[0].Timer1 + (rand()%4 * 1000); } - if (m_creature->GetEntry() == 22074)//Illidari Mind Breaker + if (me->GetEntry() == 22074)//Illidari Mind Breaker { SpellTimer1 = SpawnCast[1].Timer1 + (rand()%10 * 1000); SpellTimer2 = SpawnCast[2].Timer1 + (rand()%4 * 1000); SpellTimer3 = SpawnCast[3].Timer1 + (rand()%4 * 1000); } - if (m_creature->GetEntry() == 19797)// Illidari Highlord + if (me->GetEntry() == 19797)// Illidari Highlord { SpellTimer1 = SpawnCast[4].Timer1 + (rand()%4 * 1000); SpellTimer2 = SpawnCast[5].Timer1 + (rand()%4 * 1000); @@ -1166,16 +1166,16 @@ struct mob_illidari_spawnAI : public ScriptedAI Timers = true; } //Illidari Soldier - if (m_creature->GetEntry() == 22075) + if (me->GetEntry() == 22075) { if (SpellTimer1 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[0].SpellId);//Spellbreaker + DoCast(me->getVictim(), SpawnCast[0].SpellId);//Spellbreaker SpellTimer1 = SpawnCast[0].Timer2 + (rand()%5 * 1000); } else SpellTimer1 -= diff; } //Illidari Mind Breaker - if (m_creature->GetEntry() == 22074) + if (me->GetEntry() == 22074) { if (SpellTimer1 <= diff) { @@ -1191,28 +1191,28 @@ struct mob_illidari_spawnAI : public ScriptedAI if (SpellTimer2 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[2].SpellId);//Psychic Scream + DoCast(me->getVictim(), SpawnCast[2].SpellId);//Psychic Scream SpellTimer2 = SpawnCast[2].Timer2 + (rand()%13 * 1000); } else SpellTimer2 -= diff; if (SpellTimer3 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[3].SpellId);//Mind Blast + DoCast(me->getVictim(), SpawnCast[3].SpellId);//Mind Blast SpellTimer3 = SpawnCast[3].Timer2 + (rand()%8 * 1000); } else SpellTimer3 -= diff; } //Illidari Highlord - if (m_creature->GetEntry() == 19797) + if (me->GetEntry() == 19797) { if (SpellTimer1 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[4].SpellId);//Curse Of Flames + DoCast(me->getVictim(), SpawnCast[4].SpellId);//Curse Of Flames SpellTimer1 = SpawnCast[4].Timer2 + (rand()%10 * 1000); } else SpellTimer1 -= diff; if (SpellTimer2 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[5].SpellId);//Flamestrike + DoCast(me->getVictim(), SpawnCast[5].SpellId);//Flamestrike SpellTimer2 = SpawnCast[5].Timer2 + (rand()%7 * 13000); } else SpellTimer2 -= diff; } @@ -1246,20 +1246,20 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI AggroTargetGUID = 0; Timers = false; - m_creature->addUnitState(UNIT_STAT_ROOT); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetUInt64Value(UNIT_FIELD_TARGET, 0); + me->addUnitState(UNIT_STAT_ROOT); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUInt64Value(UNIT_FIELD_TARGET, 0); } void EnterCombat(Unit* who){} void HandleAnimation() { - Creature* pCreature = m_creature; + Creature* pCreature = me; if (TorlothAnim[AnimationCount].pCreature == 1) { - pCreature = (Unit::GetCreature(*m_creature, LordIllidanGUID)); + pCreature = (Unit::GetCreature(*me, LordIllidanGUID)); if (!pCreature) return; @@ -1273,28 +1273,28 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI switch(AnimationCount) { case 0: - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,8); + me->SetUInt32Value(UNIT_FIELD_BYTES_1,8); break; case 3: - m_creature->RemoveFlag(UNIT_FIELD_BYTES_1,8); + me->RemoveFlag(UNIT_FIELD_BYTES_1,8); break; case 5: if (Player* AggroTarget = (Unit::GetPlayer(AggroTargetGUID))) { - m_creature->SetUInt64Value(UNIT_FIELD_TARGET, AggroTarget->GetGUID()); - m_creature->AddThreat(AggroTarget, 1); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT); + me->SetUInt64Value(UNIT_FIELD_TARGET, AggroTarget->GetGUID()); + me->AddThreat(AggroTarget, 1); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); } break; case 6: if (Player* AggroTarget = (Unit::GetPlayer(AggroTargetGUID))) { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->clearUnitState(UNIT_STAT_ROOT); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->clearUnitState(UNIT_STAT_ROOT); float x, y, z; AggroTarget->GetPosition(x,y,z); - m_creature->GetMotionMaster()->MovePoint(0,x,y,z); + me->GetMotionMaster()->MovePoint(0,x,y,z); } break; } @@ -1313,7 +1313,7 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI if (AnimationCount < 6) { - m_creature->CombatStop(); + me->CombatStop(); } else if (!Timers) { @@ -1327,19 +1327,19 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI { if (SpellTimer1 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[6].SpellId);//Cleave + DoCast(me->getVictim(), SpawnCast[6].SpellId);//Cleave SpellTimer1 = SpawnCast[6].Timer2 + (rand()%10 * 1000); } else SpellTimer1 -= diff; if (SpellTimer2 <= diff) { - DoCast(m_creature->getVictim(), SpawnCast[7].SpellId);//Shadowfury + DoCast(me->getVictim(), SpawnCast[7].SpellId);//Shadowfury SpellTimer2 = SpawnCast[7].Timer2 + (rand()%5 * 1000); } else SpellTimer2 -= diff; if (SpellTimer3 <= diff) { - DoCast(m_creature, SpawnCast[8].SpellId); + DoCast(me, SpawnCast[8].SpellId); SpellTimer3 = SpawnCast[8].Timer2 + (rand()%7 * 1000);//Spell Reflection } else SpellTimer3 -= diff; } @@ -1355,15 +1355,15 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI case TYPEID_UNIT: if (Unit *owner = slayer->GetOwner()) if (owner->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(owner)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, m_creature); + CAST_PLR(owner)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me); break; case TYPEID_PLAYER: - CAST_PLR(slayer)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, m_creature); + CAST_PLR(slayer)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me); break; } - if (Creature* LordIllidan = (Unit::GetCreature(*m_creature, LordIllidanGUID))) + if (Creature* LordIllidan = (Unit::GetCreature(*me, LordIllidanGUID))) { DoScriptText(END_TEXT, LordIllidan, slayer); LordIllidan->AI()->EnterEvadeMode(); @@ -1404,7 +1404,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI Announced = false; Failed = false; - m_creature->SetVisibility(VISIBILITY_OFF); + me->SetVisibility(VISIBILITY_OFF); } void EnterCombat(Unit* who) {} @@ -1426,7 +1426,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI float Y = SpawnLocation[locIndex + i].y; float Z = SpawnLocation[locIndex + i].z; float O = SpawnLocation[locIndex + i].o; - Spawn = m_creature->SummonCreature(WavesInfo[WaveCount].CreatureId, X, Y, Z, O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, X, Y, Z, O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); ++LiveCount; if (Spawn) @@ -1463,12 +1463,12 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI Spawn->GetMotionMaster()->MovePoint(0,x, y, z); } } - CAST_AI(mob_illidari_spawnAI, Spawn->AI())->LordIllidanGUID = m_creature->GetGUID(); + CAST_AI(mob_illidari_spawnAI, Spawn->AI())->LordIllidanGUID = me->GetGUID(); } if (WavesInfo[WaveCount].CreatureId == 22076) // Torloth { - CAST_AI(mob_torloth_the_magnificentAI, Spawn->AI())->LordIllidanGUID = m_creature->GetGUID(); + CAST_AI(mob_torloth_the_magnificentAI, Spawn->AI())->LordIllidanGUID = me->GetGUID(); if (PlayerGUID) CAST_AI(mob_torloth_the_magnificentAI, Spawn->AI())->AggroTargetGUID = PlayerGUID; } @@ -1501,7 +1501,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI GroupMember = (Unit::GetPlayer(itr->guid)); if (!GroupMember) continue; - if (!GroupMember->IsWithinDistInMap(m_creature, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE) + if (!GroupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE) { GroupMember->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH); GroupMember->SetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, QUEST_STATUS_NONE); @@ -1534,7 +1534,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI } Failed = true; } - } else if (pPlayer->isDead() || !pPlayer->IsWithinDistInMap(m_creature, EVENT_AREA_RADIUS)) + } else if (pPlayer->isDead() || !pPlayer->IsWithinDistInMap(me, EVENT_AREA_RADIUS)) { pPlayer->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH); Failed = true; @@ -1557,7 +1557,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI { if (!Announced && AnnounceTimer <= diff) { - DoScriptText(WavesInfo[WaveCount].WaveTextId, m_creature); + DoScriptText(WavesInfo[WaveCount].WaveTextId, me); Announced = true; } else AnnounceTimer -= diff; @@ -1575,8 +1575,8 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI void mob_illidari_spawnAI::JustDied(Unit *slayer) { - m_creature->RemoveCorpse(); - if (Creature* LordIllidan = (Unit::GetCreature(*m_creature, LordIllidanGUID))) + me->RemoveCorpse(); + if (Creature* LordIllidan = (Unit::GetCreature(*me, LordIllidanGUID))) if (LordIllidan) CAST_AI(npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter(); } @@ -1676,7 +1676,7 @@ struct npc_enraged_spiritAI : public ScriptedAI uint32 entry = 0; uint32 credit = 0; - switch(m_creature->GetEntry()) { + switch(me->GetEntry()) { case ENTRY_ENRAGED_FIRE_SPIRIT: entry = ENTRY_FIERY_SOUL; //credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT; |