diff options
| author | Liberate <none@none> | 2010-05-31 23:01:47 +0200 |
|---|---|---|
| committer | Liberate <none@none> | 2010-05-31 23:01:47 +0200 |
| commit | b02bde6d2ad2b214b91d122f11aa117b6c813116 (patch) | |
| tree | c9ab17b76eea33b4a1b94bc22e2237a7c6cd259f /src/scripts | |
| parent | a623ccd5fad619ae44b52c7113fd4cd432c34a2a (diff) | |
*Fix: Strand of the Ancients.
- Massive Seaforium Charge (needs DB support for the spawns)
- Demolishers are not attackable at the start
- Demolishers spawn at the workshop if the graveyard is taken
(The spawn locations aren't official yet)
- Demolishers spawn immediately after being destroyed
To make SotA perfect, it needs a lot of DB support.
- Seaforium Bomb spawn locations
- Set speed_run to 0 of the Cannons.
--HG--
branch : trunk
Diffstat (limited to 'src/scripts')
| -rw-r--r-- | src/scripts/world/go_scripts.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/scripts/world/go_scripts.cpp b/src/scripts/world/go_scripts.cpp index e14311f9d31..6f06ac78fd7 100644 --- a/src/scripts/world/go_scripts.cpp +++ b/src/scripts/world/go_scripts.cpp @@ -982,6 +982,12 @@ bool GOHello_go_hive_pod(Player *pPlayer, GameObject *pGO) return true; } +bool GOHello_go_massive_seaforium_charge(Player* pPlayer, GameObject *pGo) +{ + pGo->SetLootState(GO_JUST_DEACTIVATED); + return true; +} + void AddSC_go_scripts() { Script *newscript; @@ -1168,4 +1174,9 @@ void AddSC_go_scripts() newscript->Name = "go_hive_pod"; newscript->pGOHello = &GOHello_go_hive_pod; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "go_massive_seaforium_charge"; + newscript->pGOHello = &GOHello_go_massive_seaforium_charge; + newscript->RegisterSelf(); } |
